TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_minors; Remaining resources: 59 PUs;
Germans buy 1 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Smolensk to Russia
4 armour moved from Belarus to Russia
1 bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
24 armour moved from Rostov to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 44 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
ANZAC defend with 5 bombers, 3 fighters and 2 tactical_bombers; British defend with 1 bomber and 3 mech_infantrys; Russians defend with 7 aaGuns, 1 airfield, 6 armour, 8 artilleries, 1 bomber, 1 factory_major and 33 infantry; Americans defend with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Russians win with 6 armour, 9 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -167
Casualties for ANZAC: 5 bombers
Casualties for Germans: 44 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 aaGuns, 1 bomber and 33 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Germans
1 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour, 3 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,3,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,4,5,2,5,4,1,5,6,6,2,5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs