One less bomber to 111, in 110, bomber is subbed for a tac.
Amon-Sul (allies +12) vs Senor_Ralpa (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 aaGuns and 2 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 bombers moved from France to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Karelia to Archangel
2 bombers moved from France to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Malta
Germans attack with 2 bombers
Americans defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Iraq
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers could not land in Malta and were removed
1 fighter moved from 99 Sea Zone to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 mech_infantrys moved from Greece to Yugoslavia
1 mech_infantry moved from Poland to Yugoslavia
2 armour moved from Poland to Yugoslavia
2 infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Archangel to Romania
1 tactical_bomber moved from Romania to Yugoslavia
2 bombers moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 2 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
Germans undo move 2.
3 artilleries placed in France
3 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Western Germany
2 armour placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
If you don’t agree, please tell me. Thanks.I think, this game is nearly lost for me.
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was it only a game engine problem or ur oversight?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 mech_infantrys moved from Russia to Archangel
1 tactical_bomber moved from Russia to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus
1 bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
3 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Russia to Bryansk
1 bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 armour and 5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 2 aaGuns and 15 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
Belarus : 2 mech_infantrys
Bryansk : 5 armour and 9 mech_infantrys
Archangel : 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 4 aaGuns, 7 artilleries, 1 factory_minor, 2 fighters and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Caucasus : 1 factory_minor
Smolensk : 3 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 80
Russians : 32 / 32
Japanese : 21 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There was a game engine problem. In non combat phase, I can’t move bombers from Malta to Yugoslavia (Bombers came from France).
If you don’t agree, please tell me. Thanks.I think, this game is nearly lost for me.
U had any right to land in Yugoslavia. Do not know how you were not able to?!
Yes, i think the Axis are doomed.
-ANZAC alone has more money then Japan
-Japan has lost its possesions in the mainland
-Russia is strong
-USA is very powerful and will soon liberate both London and Cairo + wrecking havoc on Germany…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
2 armour moved from Rhodesia to Tanganyika Territory
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Persia
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to JavaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 artilleries, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 infantry
Battle in Persia
Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
British defend with 1 armour, 1 infantry and 3 mech_infantrys
Japanese win, taking Persia from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Tanganyika Territory
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese win, taking Tanganyika Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from 36 Sea Zone to Borneo
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs total -
OH MY GOD!!! i forgot offload marines in Java……what a failure!!! too many troops in that zone…
About the edit of bombers, yes, it’s a game engine problem. You can have a look to history of the game.
In combat phase, bombers attack Malta. They come from France (4 movements), and the game engine works perfectly.
But in non combat phase, I try to move them from Malta to Yugoslavia (3 movements), and I cannot. The game engine has a failure, y I cannot move anywhere. It sometimes happen that game engine has failure with some movements.
It’s not a oversight because game engine notify you (in end of non combat phase), if you have some planes without land. It’s imposible that you forget to land planes, game engine remember you.
Anyway I try to edit in non combat phase (you can see in history game), but I cannot because game engine say me there were some movements pending in Yugoslavia.are you agreed?
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as for game engine problems no problem
as for Java an oversights U must keep as it is
cheers :)
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I can not post the map
i ll post as soon as they fix it.
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problems still
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Gamerman said that the upload folder is full, and suggest to continue the games sending the file by email….
If you agree please send me the saved game by email and we continue of this way until the problem solves
Ralpa
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Honestly, I prefer normal play without sending the maps via email.
We ll continue when te problem is solved cheers :)
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Ok Amon, no problem
Ralpa
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Gamerman says that the server is now fully functional….
Ralpa
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
British take 72 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Syria to Persia
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Germans
1 destroyer moved from 60 Sea Zone to 41 Sea ZoneCombat - British
Battle in Persia
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 submarines moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to West India
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to YunnanPlace Units - UK_Pacific
1 bomber, 1 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber, 1 infantry and 1 tactical_bomberTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 mech_infantry
Shan State : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 2 submarines
36 Sea Zone : 1 flag, 2 submarines
35 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
West India : 1 aaGun, 2 fighters, 12 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Syria : 1 aaGun and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 mech_infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 80
Russians : 30 / 32
Japanese : 29 / 27
Americans : 61 / 94
Chinese : 23 / 28
British : 13 / 0
UK_Pacific : 17 / 22
Italians : 8 / 0
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Italians
6 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 6 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern Italy from Americans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to RomaniaTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 artilleries, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 2 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 3/9 hits
3 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 3/6 hits
1 transport owned by the Japanese , 1 infantry owned by the Japanese , 3 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese , 1 artillery owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese and 1 artillery owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Marianas from Japanese with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Japanese: 2 artilleries, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 2 transports
Casualties for ANZAC: 1 carrier, 1 destroyer and 3 submarinesNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery
Formosa : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Java : 1 flag, 3 fighters and 2 tactical_bombers
Dutch New Guinea : 1 flag, 1 infantry
22 Sea Zone : 1 transport
54 Sea Zone : 3 submarines
Kenya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 30 / 32
Japanese : 29 / 27
Americans : 58 / 94
Chinese : 23 / 28
British : 13 / 0
UK_Pacific : 17 / 22
Italians : 11 / 16
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 60 / 80
Russians : 30 / 32
Japanese : 29 / 27
Americans : 58 / 94
Chinese : 23 / 28
British : 13 / 0
UK_Pacific : 17 / 22
Italians : 11 / 16
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.086
Median : 2.000
Variance : 2.088
Standard Deviation : 1.445
Total rolls : 35Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16ANZAC Combat
1 was rolled 6 times
2 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.474
Median : 2.000
Variance : 2.389
Standard Deviation : 1.546
Total rolls : 19