sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hunan: 3 armour
EDIT: Removing units owned by Americans from Jehol: 3 armour
EDIT: Turning off Edit Mode
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 10 infantry
Japanese defend with 2 armour, 1 artillery and 3 infantry
Chinese roll dice for 10 infantry in Burma, round 2 : 3/10 hits
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Burma, round 2 : 1/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 9 infantry in Burma, round 3 : 2/9 hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 3 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Burma
Chinese roll dice for 7 infantry in Burma, round 4 : 2/7 hits
Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 7 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
9 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total
Territory Summary for Chinese :
Kwangsi : 9 infantry
Manchuria : 10 infantry
Yunnan : 9 infantry
Kansu : 9 infantry
Tsinghai : 1 infantry
Sikang : 7 infantry
Burma : 1 flag, 7 infantry
Kwangtung : 1 flag, 1 harbour
Production/PUs Summary :
Germans : 33 / 35
Russians : 45 / 55
Japanese : 20 / 16
Americans : 74 / 99
Chinese : 27 / 28
British : 34 / 44
UK_Pacific : 0 / 0
Italians : 11 / 0
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Germans
1 armour and 1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in Germany
British attack with 4 artilleries, 1 bomber and 4 infantry
Germans defend with 1 artillery, 1 factory_major and 2 infantry
British roll dice for 4 artilleries, 1 bomber and 4 infantry in Germany, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 2 infantry in Germany, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 35PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Germany to Norway
1 mech_infantry moved from Vyborg to Baltic States
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 74 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 79 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 flag, 4 artilleries, 1 factory_minor and 4 infantry
Norway : 1 flag, 1 bomber
Ethiopia : 1 flag
Baltic States : 1 mech_infantry
80 Sea Zone : 1 destroyer and 2 transports
113 Sea Zone : 1 destroyer and 4 transports
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 28 / 0
Russians : 45 / 55
Japanese : 18 / 16
Americans : 74 / 99
Chinese : 27 / 28
British : 39 / 79
UK_Pacific : 2 / 0
Italians : 11 / 0
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please ignore that last dice email. I was just going forward on the turn not trying to skip anything. Sorry about any confusion.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,3,5,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU total
Territory Summary for Italians :
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 28 / 0
Russians : 45 / 55
Japanese : 18 / 16
Americans : 74 / 99
Chinese : 27 / 28
British : 39 / 79
UK_Pacific : 2 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from Western United States to Hawaiian Islands
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in French Indo China
ANZAC win, taking 54 Sea Zone from Japanese, taking French Indo China from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from French Indo China to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag, 1 harbour
Malaya : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 infantry
Hawaiian Islands : 1 fighter
French Indo China : 1 flag, 2 artilleries and 1 infantry
Celebes : 1 flag
Java : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 2 transports
39 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 28 / 0
Russians : 45 / 55
Japanese : 16 / 16
Americans : 74 / 99
Chinese : 27 / 28
British : 39 / 79
UK_Pacific : 2 / 0
Italians : 11 / 1
ANZAC : 15 / 34
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 flag
Iraq : 2 infantry
Production/PUs Summary :
Germans : 28 / 0
Russians : 45 / 55
Japanese : 16 / 16
Americans : 74 / 99
Chinese : 27 / 28
British : 39 / 79
UK_Pacific : 2 / 0
Italians : 11 / 1
ANZAC : 15 / 34
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
nice game. I was just hoping.
sorry I held out so long.
its been yours for a while.
I had fun, no reason to apologize. Want to play again? I believe that was our first game.
yeah I would love to play again. on my way to work. my bid is 15
I’ll bid 10
ok, they’re yours
Alright how about a, Arty in Sudan, an infantry in New Guinea, and a Inf in Egypt
Good luck and let’s have some fun!
all set up and ready to go.
scramble orders also with our new game please