@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Entek +8 Allies vs. dawgoneit Axis
-
I think the server is down at the moment it won’t let me upload
-
Er… OOL please
-
carrier that has a hit
2 tacs
tip then carrier
cruiser
let me no whats left
and I will go from there -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
5 bombers moved from Korea to 30 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 20 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to GuamCombat - Americans
Battle in Philippines
Battle in 30 Sea Zone
Americans attack with 5 bombers and 1 destroyer
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 bombers and 1 destroyer in 30 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 4/9 hits
1 destroyer owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 bombers owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 bombers in 30 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 30 Sea Zone, round 3 : 4/6 hits
2 bombers owned by the Americans lost in 30 Sea Zone
Japanese win, taking Philippines from Japanese with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -30
Casualties for Japanese: 1 carrier and 2 tactical_bombers
Casualties for Americans: 5 bombers and 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Guam, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Southern Italy
6 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 bombers and 1 infantry placed in Korea
3 fighters placed in Southern Italy
1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 flag
21 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 submarine and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Tobruk : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
95 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
93 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 battleship, 1 destroyer and 8 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 39 / 41
Americans : 60 / 85
Chinese : 23 / 23
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Tsinghai
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Hopei : 2 infantry
Tsinghai : 2 infantry
Burma : 1 flag, 7 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 36 / 41
Americans : 60 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from West India to India
1 fighter moved from Persia to IndiaCombat - British
Battle in India
British attack with 2 armour and 1 fighter
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 armour and 1 fighter in India, round 2 : 1/3 hits
Japanese roll dice for 3 armour and 2 fighters in India, round 2 : 5/5 hits
2 armour owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 2 armour and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour
Casualties for British: 2 armour and 1 fighterNon Combat Move - British
2 armour moved from Persia to West India
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - British
1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
2 armour and 1 artillery placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 2 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Southern Italy : 1 artillery, 2 fighters and 1 infantry
Ethiopia : 1 flag
95 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 2 armour, 1 artillery and 1 factory_minor
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 36 / 41
Americans : 60 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Northern Italy : 2 aaGuns and 1 factory_major
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 36 / 41
Americans : 60 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 infantry
Philippines : 1 fighter
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 36 / 41
Americans : 60 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Libya : 1 flag, 2 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 53 / 61
Russians : 31 / 39
Japanese : 36 / 41
Americans : 60 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 8 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
17 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Kansu to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
17 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Kansu to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Caucasus
Germans attack with 17 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 4 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
Germans win, taking Southern Italy from Americans with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 7 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 4 fighters
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Southern France to Northern Italy
1 armour moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
3 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Germany
1 armour, 4 infantry and 1 mech_infantry moved from Germany to Poland
1 aaGun moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Northern Italy to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 artillery and 2 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to KazakhstanCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
7 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Baltic States
1 infantry moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery and 18 infantry moved from Russia to Tambov
1 bomber moved from Kazakhstan to RussiaPlace Units - Russians
2 armour and 1 infantry placed in Volgograd
3 armour placed in Ukraine
1 armour placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Burma: 4 infantry
EDIT: Adding units owned by Russians to Shan State: 1 infantry
EDIT: Adding units owned by Russians to Burma: 2 infantry
EDIT: Removing units owned by Russians from Shan State: 1 infantry
EDIT: Removing units owned by Russians from Yunnan: 6 infantry
EDIT: Adding units owned by Russians to Kwangsi: 2 infantry
EDIT: Removing units owned by Russians from Kiangsi: 2 infantry
EDIT: Adding units owned by Russians to Chahar: 5 infantry
EDIT: Removing units owned by Russians from Chahar: 5 infantry
EDIT: Adding units owned by Russians to Kweichow: 5 infantry
EDIT: Removing units owned by Russians from Anhwe: 5 infantry
EDIT: Adding units owned by Russians to Chahar: 1 infantry
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kwangsi : 2 infantry
Kweichow : 5 infantry
Chahar : 1 infantry
Burma : 6 infantry
Kazakhstan : 2 infantry
Syria : 1 flag
Baltic States : 7 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Rostov : 1 artillery and 2 infantry
Eastern Poland : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 13 infantry and 1 tactical_bomber
Tambov : 1 artillery and 18 infantry
Ukraine : 3 armour and 1 factory_minor
Volgograd : 2 armour, 1 factory_minor and 4 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 50 / 67
Russians : 34 / 42
Japanese : 36 / 41
Americans : 57 / 85
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
5 fighters moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
5 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 6 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 2 battleships, 1 cruiser and 3 submarines
1 submarine owned by the Japanese Submerged
3 submarines owned by the Americans Submerged
Units damaged: 2 battleships owned by the Americans
Americans win with 2 battleships remaining. Battle score for attacker is -38
Casualties for Japanese: 5 fighters
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
2 fighters moved from 10 Sea Zone to 11 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in India
2 armour and 1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,5,3
Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Korea to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Sumatra
Battle in French Indo China
Strategic bombing raid in Japan
AA fire in Japan : 2/2 hits
2 bombers killed by AA
Bombing raid in Japan causes 0 damage total.Non Combat Move - Americans
1 carrier and 2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
44 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Tobruk : 1 flag
95 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
93 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
101 Sea Zone : 6 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 battleship, 1 destroyer and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 67
Russians : 34 / 42
Japanese : 30 / 37
Americans : 63 / 86
Chinese : 26 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from GermansCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
9 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 9 infantry
Kweichow : 1 infantry
Kansu : 3 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantry
Burma : 1 flag, 7 infantry
Kwangtung : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 49 / 67
Russians : 34 / 42
Japanese : 30 / 37
Americans : 63 / 86
Chinese : 27 / 28
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 destroyer and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 armour moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest PersiaPlace Units - British
1 artillery placed in Egypt
1 armour, 1 fighter and 1 infantry placed in Persia
1 bomber placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 2 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 2 armour and 1 artillery
Persia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 infantry
98 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 67
Russians : 34 / 42
Japanese : 30 / 37
Americans : 63 / 86
Chinese : 27 / 28
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 11 / 0
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 fighter moved from Philippines to KoreaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 infantry
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 67
Russians : 34 / 42
Japanese : 30 / 37
Americans : 63 / 86
Chinese : 27 / 28
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Tobruk : 2 infantry
Libya : 1 flag
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 49 / 67
Russians : 34 / 42
Japanese : 30 / 37
Americans : 63 / 86
Chinese : 27 / 28
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





