Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
3390c5eb-e968-4acc-a33e-21ff28bd3fa8-image.png
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber, 3 fighters and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 3 : 3/3 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits
2 fighters owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters and 2 infantry
Battle in Tobruk
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Italians lost in Tobruk
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Italians: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Korea
2 bombers moved from Western United States to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
1 harbour placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Korea
2 infantry placed in Western United States
2 artilleries and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Tobruk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer, 1 submarine and 3 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 submarine and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 75
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Territory Summary for Chinese :
Jehol : 2 infantry
Yunnan : 4 infantry
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 56 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to 39 Sea Zone
OOL for Sz 39 please
Two hits so far
dest, cruiser
if you have battles that are obvious you can just take them off
Test summary from TripleA, engine version: 1.8.0.1, time: 13:14:01
I’m having problems with the dice server for some reason. Should I just post the dice rolls on here?
Apparently the dice server is currently down. I’m going to continue the battle here.
Destroyer @ 2
Rolling 1d6:
(4)
Cruiser @ 3
Rolling 1d6:
(6)
Battleship @ 4
Rolling 1d6:
(5)
2 Fighters @ 3
Rolling 2d6:
(5, 5)
Bomber @ 4
Rolling 1d6:
(3)
Battleship @ 4
Rolling 1d6:
(5)
Alexandria
1 Inf @ 1
Rolling 1d6:
(2)
1 Inf & 1 Arty @ 2
Rolling 2d6:
(5, 5)
1 Inf @ 2
Rolling 1d6:
(1)
1 Inf 1 Arty @ 2
Rolling 2d6:
(2, 4)
1 Inf @ 2
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to 39 Sea Zone
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
British attack with 1 fighter
Battle in Alexandria
British attack with 1 artillery
Battle in 39 Sea Zone
British attack with 1 bomber and 2 fighters
Battle in West India
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from 39 Sea Zone to Ceylon
Place Units - British
1 airfield and 2 armour placed in Persia
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Ceylon : 1 bomber and 2 fighters
West India : 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,5,1,5,6,1,5,1,4
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 infantry
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Libya : 1 flag
96 Sea Zone : 2 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0