all good
Entek +8 Allies vs. dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber, 3 fighters and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 2 bombers, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 3 : 3/3 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits
2 fighters owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters and 2 infantry
Battle in Tobruk
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Italians lost in Tobruk
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Italians: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Korea
2 bombers moved from Western United States to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 10 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Korea
2 infantry placed in Western United States
2 artilleries and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Tobruk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer, 1 submarine and 3 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 submarine and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 57 / 58
Americans : 55 / 75
Chinese : 11 / 9
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Jehol : 2 infantry
Yunnan : 4 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 56 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to 39 Sea Zone -
OOL for Sz 39 please
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Two hits so far
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dest, cruiser
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if you have battles that are obvious you can just take them off
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Test summary from TripleA, engine version: 1.8.0.1, time: 13:14:01
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I’m having problems with the dice server for some reason. Should I just post the dice rolls on here?
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Apparently the dice server is currently down. I’m going to continue the battle here.
Destroyer @ 2
Rolling 1d6:
(4)Cruiser @ 3
Rolling 1d6:
(6)Battleship @ 4
Rolling 1d6:
(5) -
2 Fighters @ 3
Rolling 2d6:
(5, 5)Bomber @ 4
Rolling 1d6:
(3) -
Battleship @ 4
Rolling 1d6:
(5) -
Alexandria
1 Inf @ 1
Rolling 1d6:
(2)1 Inf & 1 Arty @ 2
Rolling 2d6:
(5, 5) -
1 Inf @ 2
Rolling 1d6:
(1) -
1 Inf 1 Arty @ 2
Rolling 2d6:
(2, 4) -
1 Inf @ 2
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to 39 Sea ZoneCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
British attack with 1 fighter
Battle in Alexandria
British attack with 1 artillery
Battle in 39 Sea Zone
British attack with 1 bomber and 2 fighters
Battle in West IndiaNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from 39 Sea Zone to CeylonPlace Units - British
1 airfield and 2 armour placed in Persia
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Ceylon : 1 bomber and 2 fighters
West India : 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 17
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,5,1,5,6,1,5,1,4
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 infantry
Dutch New Guinea : 1 flagProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Libya : 1 flag
96 Sea Zone : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 32
Japanese : 54 / 58
Americans : 55 / 75
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 2 / 0
Italians : 11 / 10
ANZAC : 9 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





