G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 artillery moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 15 infantry moved from Baltic States to Belarus
                1 infantry moved from Belarus to Baltic States
                1 aaGun, 1 artillery and 5 infantry moved from Bryansk to Ukraine
                1 aaGun and 6 infantry moved from Smolensk to Belarus
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                2 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 armour and 2 mech_infantrys moved from Shantung to Hopei
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 fighter moved from Japan to Korea

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  5/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 bombers
                    Chinese defend with 1 artillery and 1 fighter
                        Japanese roll dice for 2 bombers in Suiyuyan, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Suiyuyan, round 2 :  1/2 hits
                        1 fighter owned by the Chinese, 1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 artillery and 1 fighter

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Jehol
                2 fighters and 1 tactical_bomber moved from Korea to Manchuria
                3 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Chahar to Jehol

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                3 mech_infantrys placed in Shantung
                1 artillery placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Szechwan : 1 flag, 2 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 10
        British : 29 / 25
        UK_Pacific : 17 / 17
        Italians : 12 / 22
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone

    Place Units - Americans
                1 airfield placed in Aleutian Islands
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                Americans undo move 3.
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 destroyer
        39 Sea Zone : 1 submarine
        10 Sea Zone : 1 transport
        8 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        101 Sea Zone : 1 cruiser, 4 destroyers, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 10
        British : 29 / 25
        UK_Pacific : 17 / 17
        Italians : 12 / 22
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Shensi to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 9 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 29 / 25
        UK_Pacific : 17 / 17
        Italians : 12 / 22
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 armour and 1 factory_minor; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 2 destroyers moved from 106 Sea Zone to 103 Sea Zone
                      British take 106 Sea Zone from Germans

    Combat - British
                Battle in 103 Sea Zone
                    British attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 submarine
                        British roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                    British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 aaGun moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Shan State to Burma
                1 infantry moved from Burma to India
                1 battleship moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 cruiser and 2 transports
                EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser and 2 transports
                EDIT: Removing units owned by British from Union of South Africa: 3 infantry
                EDIT: Adding units owned by British to Egypt: 3 infantry
                EDIT: Removing units owned by British from Kenya: 1 artillery
                EDIT: Adding units owned by British to Egypt: 1 artillery
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery
                EDIT: Adding units owned by British to Egypt: 1 artillery
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Egypt
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        French West Africa : 1 fighter
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser and 2 transports
        83 Sea Zone : 1 destroyer
        Persia : 1 flag, 3 infantry
        103 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 31 / 32
        UK_Pacific : 17 / 17
        Italians : 12 / 22
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Libya to Egypt
                2 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 :  5/11 hits
                        British roll dice for 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 :  3/12 hits
                        2 infantry owned by the British, 1 infantry owned by the French, 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 :  0/8 hits
                        British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 :  1/7 hits
                        1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 4 :  2/7 hits
                        British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 :  4/7 hits
                        2 infantry owned by the British, 2 artilleries owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 bomber and 2 fighters in Egypt, round 5 :  1/3 hits
                        British roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 5 :  1/5 hits
                        1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                        Italians roll dice for 1 bomber and 1 fighter in Egypt, round 6 :  0/2 hits
                        British roll dice for 3 artilleries and 1 fighter in Egypt, round 6 :  2/4 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Italians lost in Egypt
                    British win with 3 artilleries and 1 fighter remaining. Battle score for attacker is -36
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry

    Non Combat Move - Italians
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 mech_infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Greece : 2 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 31 / 32
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 18 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    sometimes I am too aggressive for my own good  :roll:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                3 fighters moved from Queensland to Sumatra
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 1 artillery and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 3 fighters
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 7 submarines

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 31 / 32
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 21 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 31 / 32
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 21 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Norway to Karelia
                4 artilleries and 6 infantry moved from Germany to 113 Sea Zone
                4 artilleries, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 110 Sea Zone to 103 Sea Zone
                3 bombers moved from Western Germany to 103 Sea Zone
                1 cruiser moved from 110 Sea Zone to 103 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to Eastern Poland
                2 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 3 bombers, 1 cruiser and 1 submarine
                    British defend with 1 cruiser and 2 destroyers
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 3 bombers and 1 cruiser in 103 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the British, 1 cruiser owned by the Germans, 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 103 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 cruiser and 1 submarine
                    Casualties for British: 1 cruiser and 2 destroyers
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 7 artilleries, 2 bombers, 2 fighters, 7 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  0/8 hits
                        Germans roll dice for 7 artilleries, 2 bombers, 2 fighters, 7 infantry and 4 tactical_bombers in United Kingdom, round 2 :  8/22 hits
                        British roll dice for 5 aaGuns, 10 infantry and 1 mech_infantry in United Kingdom, round 2 :  4/11 hits
                        2 infantry owned by the British, 1 infantry owned by the French, 4 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 7 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 :  7/18 hits
                        British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 3 :  3/8 hits
                        6 infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 7 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 :  9/15 hits
                        British roll dice for 1 mech_infantry in United Kingdom, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in United Kingdom
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 7 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 7 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 8 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Normandy Bordeaux
                2 fighters and 4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                3 bombers moved from 103 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Slovakia Hungary to Romania
                5 armour and 1 mech_infantry moved from Greece to Romania
                1 infantry moved from Norway to Finland
                1 bomber moved from Eastern Poland to Poland

    Place Units - Germans
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 aaGun, 5 armour, 2 artilleries, 12 infantry and 1 mech_infantry
        Poland : 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 11 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 10 infantry
        Karelia : 1 flag, 1 armour, 2 artilleries and 8 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 destroyer, 2 submarines and 7 transports

    Production/PUs Summary :

    Germans : 54 / 91
        Russians : 35 / 40
        Japanese : 33 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 25 / 0
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 21 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                14 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Amur to Korea
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                14 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Amur to Korea
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                3 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Baltic States
                3 infantry moved from Smolensk to Belarus
                3 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                4 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 3 infantry
        Amur : 2 aaGuns and 14 infantry
        Belarus : 3 infantry
        Baltic States : 3 aaGuns, 2 artilleries, 15 infantry and 1 mech_infantry
        Bryansk : 4 infantry
        Eastern Poland : 2 infantry
        Bessarabia : 1 armour, 3 artilleries, 20 infantry, 1 mech_infantry and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
        Smolensk : 1 artillery and 4 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 91
        Russians : 39 / 44
        Japanese : 30 / 43
        Americans : 52 / 78
        Chinese : 5 / 6
        British : 25 / 0
        UK_Pacific : 17 / 17
        Italians : 12 / 27
        ANZAC : 21 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 8 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 3.000
            Variance : 2.095
            Standard Deviation : 1.447
            Total rolls : 22

    Null / Other
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
                1 tactical_bomber moved from Jehol to Amur
                1 bomber moved from Jehol to Korea
                1 fighter moved from Jehol to Korea
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Shan State
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Burma
                4 artilleries and 2 infantry moved from Yunnan to Shan State
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  3/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 4 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 4 artilleries and 2 infantry in Shan State, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 2 :  4/5 hits
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Amur
                    Japanese attack with 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 14 infantry
                        AA fire in Amur :  2/6 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 :  4/15 hits
                        Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 :  6/14 hits
                        2 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 :  6/9 hits
                        Russians roll dice for 12 infantry in Amur, round 3 :  7/12 hits
                        6 infantry owned by the Russians, 2 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 2 fighters in Amur, round 4 :  0/2 hits
                        Russians roll dice for 6 infantry in Amur, round 4 :  2/6 hits
                        2 fighters owned by the Japanese lost in Amur
                    Russians win with 6 infantry remaining. Battle score for attacker is -78
                    Casualties for Japanese: 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 8 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Shantung to Manchuria
                1 fighter moved from Korea to Manchuria
                1 bomber moved from Korea to Japan
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 armour and 2 mech_infantrys moved from Hopei to Yunnan
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Anhwe
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 infantry placed in Manchuria
                3 armour placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 3 armour and 1 factory_minor
        Kwangsi : 1 flag
        Korea : 1 artillery, 1 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
        Shan State : 1 flag, 1 armour, 4 artilleries and 2 infantry
        Burma : 1 flag, 3 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Kwangtung : 1 flag, 1 harbour, 2 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        French Indo China : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 transport
        7 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 53 / 91
        Russians : 36 / 44
        Japanese : 48 / 48
        Americans : 50 / 78
        Chinese : 2 / 6
        British : 25 / 0
        UK_Pacific : 9 / 17
        Italians : 12 / 27
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    Well, Amur certainly hit me hard  :cry:…I guess I should have waited one more round. I did make a mistake. I changed my casualties to keep 2 fighters and thought I clicked retreat to land them in Manchuria, but apparently I hit attack again. I did not change it on the map because I wanted to ask permission first. If you would be so kind as to allow it, I would like to land the 2 fighters there. It is no big deal if not sir.

    Your Alaskan fleet scares me a bit!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Aleutian Islands to 6 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Aleutian Islands to 6 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    1 submarine owned by the Japanese Submerged

  • 13

    @dawgoneit:

    I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.

    Thank you kind sir. I will take hit to each carrier, then destroyers, then damaged carriers, then tac, then fighter

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Aleutian Islands to 6 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  1/6 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  5/7 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 4 fighters

    Non Combat Move - Americans
                1 armour, 1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 8 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from 6 Sea Zone to Amur
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
        41 Sea Zone : 1 destroyer
        39 Sea Zone : 1 submarine
        10 Sea Zone : 1 transport
        5 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        101 Sea Zone : 2 carriers and 4 fighters
        91 Sea Zone : 1 cruiser, 3 destroyers, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 53 / 91
        Russians : 36 / 44
        Japanese : 48 / 48
        Americans : 51 / 71
        Chinese : 2 / 6
        British : 25 / 0
        UK_Pacific : 9 / 17
        Italians : 11 / 27
        ANZAC : 21 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Shensi

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