Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs totalTerritory Summary for Russians :
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 40 infantry and 3 mech_infantrys
Tambov : 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 72 / 97
Russians : 6 / 7
Japanese : 72 / 88
Americans : 49 / 64
Chinese : 0 / 8
British : 8 / 0
UK_Pacific : 6 / 6
Italians : 36 / 57
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.583
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.682
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 9 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Urals to Samara
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Samara
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Western United States
Japanese converts factory_major into different units
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western United States from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Hunan to Shan State
1 artillery and 3 mech_infantrys moved from Yunnan to Shan State
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
3 mech_infantrys moved from Shantung to Kweichow
1 armour, 3 artilleries and 8 infantry moved from Manchuria to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Amur to Siberia
1 armour moved from Evenkiyskiy to NovosibirskPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 armour, 3 artilleries and 9 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
10 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
55 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 72 / 97
Russians : 6 / 7
Japanese : 83 / 93
Americans : 39 / 64
Chinese : 0 / 8
British : 8 / 0
UK_Pacific : 5 / 6
Italians : 36 / 57
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
9 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone -
good evening sir. what would you like to do with your planes
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Well sir, as tempting as it is, I will keep the planes for the defense of Tokyo. No scramble
However, the kamikazes are coming out in full force. I will send 1 kamikaze after each destroyer, each cruiser, and the battleship.
My order of loss will be, damaged carrier, damaged carrier, subs, destroyers, carriers, fighters
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I will stick around for 10-15 minutes to see the outcome if you get to it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
9 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 39
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 2 submarines
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 aaGuns and 8 infantry
Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Battle in 91 Sea Zone
Americans attack with 9 destroyers and 2 submarines
Germans defend with 5 submarines
Americans win with 9 destroyers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Germans: 5 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry moved from Alaska to British Columbia
2 aaGuns moved from Alaska to British Columbia
1 armour moved from Quebec to Alberta Saskatchewan ManitobaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Central United States
2 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs -
well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.
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well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.
well my friend, I would have to agree with you and say I would feel the same way
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hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.
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hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.
No apology needed sir :-)
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I have posted your win. if you want can we play another please. thank you
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Thank you the game sir. I would like to play another game as well. Would you like to swap sides with the same bid, or keep the same sides with the same bid?
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witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have a second chance with allies thank you again for the game.
4 men on uk
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Only if that’s cool with you though.
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witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have a second chance with allies thank you again for the game.
4 men on uk
Oh, he is telling on me! But, I am not so sure about being an Allies specialist, but I seem to do better with them.
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I will get the next one going now





