Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
3 armour moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 mech_infantry moved from Hopei to Yunnan
2 infantry moved from Hopei to Shensi
2 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kiangsu to Suiyuyan
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Shensi
1 bomber moved from Malaya to Suiyuyan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
1 fighter and 3 tactical_bombers moved from Yunnan to Malaya
1 bomber moved from Yunnan to Malaya
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Buryatia
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Philippines
Battle in Borneo
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Algeria to Libya
2 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Borneo : 1 artillery
Queensland : 1 bomber, 1 fighter and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers and 4 fighters
35 Sea Zone : 1 transport
26 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports
20 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Egypt : 1 armour and 1 mech_infantry
Morocco : 1 flag, 3 armour and 3 infantry
Algeria : 3 artilleries and 3 infantry
Tunisia : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 2 fighters and 4 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 52 / 64
Russians : 28 / 32
Japanese : 59 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 22 / 0
UK_Pacific : 12 / 16
Italians : 14 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Suiyuyan : 2 infantry
Tsinghai : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 28 / 32
Japanese : 58 / 70
Americans : 55 / 80
Chinese : 4 / 5
British : 22 / 0
UK_Pacific : 12 / 16
Italians : 14 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 25 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 fighter
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
86 Sea Zone : 1 transport
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 52 / 64
Russians : 28 / 32
Japanese : 58 / 70
Americans : 55 / 80
Chinese : 4 / 5
British : 24 / 0
UK_Pacific : 12 / 11
Italians : 14 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 armour and 2 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 27 / 32
Japanese : 58 / 70
Americans : 55 / 80
Chinese : 4 / 5
British : 24 / 0
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tobruk : 2 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 64
Russians : 27 / 32
Japanese : 58 / 70
Americans : 55 / 80
Chinese : 4 / 5
British : 24 / 0
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Vyborg to Baltic States
2 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to Bessarabia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
2 artilleries and 5 infantry moved from Poland to Eastern Poland
10 armour moved from Novgorod to Eastern Poland
2 bombers moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
5 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Germany to Poland
4 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 3 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
3 infantry placed in Novgorod
5 artilleries and 5 infantry placed in Germany
2 artilleries and 4 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in United Kingdom
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Volgograd to Bessarabia
6 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Ukraine to Belarus
Combat - Russians
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Russians roll dice for 6 infantry in Shensi, round 3 : 0/6 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 5 infantry in Shensi, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 artilleries, 3 infantry and 1 mech_infantry; Italians defend with 2 armour and 2 infantry
Russians roll dice for 4 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/14 hits
Italians roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Belarus, round 2 : 6/13 hits
6 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Belarus
Russians roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 5/8 hits
Italians roll dice for 2 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 3 : 3/10 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 5/5 hits
Italians roll dice for 2 armour and 3 artilleries in Belarus, round 4 : 3/5 hits
3 armour owned by the Russians , 3 artilleries owned by the Germans and 2 armour owned by the Italians lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 5 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 4 armour, 6 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
11 infantry moved from Russia to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
6 artilleries and 20 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Bessarabia to Ukraine
2 armour moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
5 infantry moved from Tsinghai to Kazakhstan
1 aaGun moved from Tsinghai to Shensi
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Shensi : 1 aaGun and 5 infantry
Kansu : 2 infantry
Tsinghai : 1 aaGun
Chahar : 1 infantry
Sikang : 1 infantry
Amur : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakhstan : 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Bryansk : 3 aaGuns, 3 armour, 6 artilleries and 31 infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
109 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 57
Russians : 28 / 28
Japanese : 53 / 70
Americans : 55 / 80
Chinese : 7 / 5
British : 24 / 0
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
2 mech_infantrys moved from Jehol to Chahar
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Hopei to Shensi
1 bomber moved from Malaya to Shensi
1 bomber, 1 fighter and 2 tactical_bombers moved from Hopei to Shensi
1 fighter moved from Kiangsu to Shensi
2 armour moved from Kiangsu to Chahar
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to Burma
1 armour moved from Turkmenistan to Persia
Japanese take Eastern Persia from British
Japanese take Persia from UK_Pacific
2 armour moved from Turkmenistan to Persia
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Shensi : 1/3 hits
1 fighter owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 5/8 hits
Chinese roll dice for 1 aaGun and 5 infantry in Shensi, round 2 : 3/5 hits
4 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Shensi, round 3 : 4/5 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Burma
Japanese attack with 1 fighter and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter and 3 tactical_bombers in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Hopei
2 tactical_bombers moved from Shensi to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Shensi to Hopei
1 infantry moved from Anhwe to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
1 fighter and 3 tactical_bombers moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,3,1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,2,4,1,1,3,3,6
Japanese collect 53 PUs (13 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 3 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Queensland to 43 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers, 6 destroyers and 4 fighters moved from 33 Sea Zone to 49 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 bomber moved from 43 Sea Zone to Burma
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Libya to Tunisia
4 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Burma : 1 bomber
Solomon Islands : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
49 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier and 2 fighters
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alexandria : 2 mech_infantrys
Gibraltar : 3 artilleries and 5 infantry
Morocco : 1 flag, 3 armour, 3 artilleries and 6 infantry
Tunisia : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 armour and 1 mech_infantry
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 7 transports
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 5
British : 24 / 0
UK_Pacific : 6 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 4 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Sikang : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
11 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from India to Burma
10 infantry moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 4 artilleries and 25 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 fighter
Iraq : 1 flag, 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 2 transports
88 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to United Kingdom
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 aaGuns, 3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 2 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
2 infantry moved from Eastern Poland to Bessarabia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Northern Italy
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
3 aaGuns, 14 armour, 11 artilleries and 6 infantry moved from Eastern Poland to Belarus
3 artilleries and 3 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
6 infantry placed in Western Germany
2 infantry placed in Western Germany
3 artilleries and 1 infantry placed in Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Novgorod
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Both of your bombing runs have maxed out at the most opportune time :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Tsagaan Olom to Dzavhan
2 infantry moved from Kansu to Timguska
5 infantry moved from Kazakhstan to Samara
1 aaGun moved from Tsinghai to Novosibirsk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Ukraine
2 aaGuns, 3 armour, 6 artilleries and 30 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Szechwan : 1 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun and 1 infantry
Bessarabia : 2 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 1 fighter, 38 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Novosibirsk : 1 aaGun
Volgograd : 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 infantry
Samara : 5 infantry
Northwest Persia : 1 flag, 2 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 64
Russians : 24 / 24
Japanese : 65 / 61
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Dzavhan
3 mech_infantrys moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Hopei to Szechwan
1 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Suiyuyan
1 armour, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Timguska
1 bomber moved from Kiangsu to Szechwan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Dzavhan, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 3 armour
British defend with 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 armour in Iraq, round 2 : 1/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Japanese lost in Iraq
Japanese roll dice for 1 armour in Iraq, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
1 armour owned by the Japanese lost in Iraq
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in Timguska
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Timguska to Hopei
1 aaGun moved from Hopei to Shensi
2 armour moved from Hopei to Shensi
2 armour moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Szechwan to Hopei
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 armour and 2 mech_infantrys moved from Amur to Dzavhan
1 armour moved from Siberia to Manchuria
1 bomber moved from 6 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 mech_infantry moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs