@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 3 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Queensland to 43 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers, 6 destroyers and 4 fighters moved from 33 Sea Zone to 49 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 bomber moved from 43 Sea Zone to Burma
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Libya to Tunisia
4 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Burma : 1 bomber
Solomon Islands : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
49 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier and 2 fighters
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alexandria : 2 mech_infantrys
Gibraltar : 3 artilleries and 5 infantry
Morocco : 1 flag, 3 armour, 3 artilleries and 6 infantry
Tunisia : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 armour and 1 mech_infantry
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 7 transports
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 5
British : 24 / 0
UK_Pacific : 6 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 4 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Sikang : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 11
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
11 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from India to Burma
10 infantry moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 4 artilleries and 25 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 fighter
Iraq : 1 flag, 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 2 transports
88 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 11 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to United Kingdom
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 aaGuns, 3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 2 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 53 / 57
Russians : 25 / 28
Japanese : 66 / 61
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
2 infantry moved from Eastern Poland to Bessarabia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Northern Italy
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
3 aaGuns, 14 armour, 11 artilleries and 6 infantry moved from Eastern Poland to Belarus
3 artilleries and 3 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
6 infantry placed in Western Germany
2 infantry placed in Western Germany
3 artilleries and 1 infantry placed in Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Novgorod
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Both of your bombing runs have maxed out at the most opportune time :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Tsagaan Olom to Dzavhan
2 infantry moved from Kansu to Timguska
5 infantry moved from Kazakhstan to Samara
1 aaGun moved from Tsinghai to Novosibirsk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Ukraine
2 aaGuns, 3 armour, 6 artilleries and 30 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Szechwan : 1 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun and 1 infantry
Bessarabia : 2 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 1 fighter, 38 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Novosibirsk : 1 aaGun
Volgograd : 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 infantry
Samara : 5 infantry
Northwest Persia : 1 flag, 2 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 64
Russians : 24 / 24
Japanese : 65 / 61
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Dzavhan
3 mech_infantrys moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Hopei to Szechwan
1 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Suiyuyan
1 armour, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Timguska
1 bomber moved from Kiangsu to Szechwan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Dzavhan, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 3 armour
British defend with 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 armour in Iraq, round 2 : 1/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Japanese lost in Iraq
Japanese roll dice for 1 armour in Iraq, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
1 armour owned by the Japanese lost in Iraq
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in Timguska
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Timguska to Hopei
1 aaGun moved from Hopei to Shensi
2 armour moved from Hopei to Shensi
2 armour moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Szechwan to Hopei
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 armour and 2 mech_infantrys moved from Amur to Dzavhan
1 armour moved from Siberia to Manchuria
1 bomber moved from 6 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 mech_infantry moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
yeah… I’m not usual a big fan or user of SBR. But in this game their have been working near perfection.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 5 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Iraq to Eastern Persia
Americans take Persia from Japanese
Americans take Eastern Persia from Japanese
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 bomber moved from Burma to Queensland
1 artillery and 3 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
6 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 2 mech_infantrys
Gibraltar : 3 artilleries and 5 infantry
Morocco : 1 flag, 4 armour, 5 artilleries and 9 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 armour
101 Sea Zone : 4 destroyers, 1 submarine and 3 transports
Persia : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 6 fighters and 7 transports
Production/PUs Summary :
Germans : 54 / 64
Russians : 22 / 24
Japanese : 68 / 75
Americans : 55 / 75
Chinese : 3 / 7
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 5 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 54 / 64
Russians : 22 / 24
Japanese : 67 / 75
Americans : 55 / 75
Chinese : 4 / 5
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Morocco to Libya
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,3,1,6,6,2,3,6,6,6,5,4,4,1,3,1,3,2,2,2,2,1,4,2,1,2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from India: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Shan State : 1 mech_infantry
Burma : 3 aaGuns, 4 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Libya : 1 fighter
76 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 2 transports
88 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 54 / 64
Russians : 22 / 24
Japanese : 65 / 75
Americans : 55 / 75
Chinese : 5 / 5
British : 24 / 0
UK_Pacific : 7 / 6
Italians : 16 / 22
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Egypt : 4 infantry
Production/PUs Summary :
Germans : 54 / 64
Russians : 22 / 24
Japanese : 65 / 75
Americans : 55 / 75
Chinese : 5 / 5
British : 24 / 0
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Novgorod to Bessarabia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Novgorod
7 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 artilleries moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 1 infantry moved from Germany to 114 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
3 transports moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Northern Italy to Southern Italy
6 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
3 armour placed in Novgorod
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 20 PUs;
Russians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Russia
4 infantry moved from Samara to Russia
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 42 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
Smolensk : 1 infantry
Samara : 1 aaGun
Northwest Persia : 1 flag
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 67
Russians : 22 / 22
Japanese : 65 / 75
Americans : 55 / 75
Chinese : 5 / 5
British : 24 / 0
UK_Pacific : 7 / 6
Italians : 16 / 16
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
1 armour and 2 mech_infantrys moved from Suiyuyan to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
4 armour and 1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Yunnan
1 bomber moved from Malaya to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
2 bombers moved from Hopei to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 4 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 4 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 7/11 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Malaya
1 bomber moved from India to Malaya
2 fighters moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from 38 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Malaya
2 tactical_bombers moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Dzavhan to Evenkiyskiy
1 mech_infantry moved from Dzavhan to Evenkiyskiy
1 mech_infantry moved from Dzavhan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Shensi to Tsinghai
1 armour moved from Hopei to Szechwan
1 armour and 2 mech_infantrys moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Japanese
1 submarine and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 5.
Japanese undo move 4.
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Java
Battle in Celebes
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
4 armour moved from Morocco to Tunisia
5 artilleries and 9 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Eastern Persia to India
2 mech_infantrys moved from Trans-Jordan to Persia
Place Units - Americans
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
India : 1 armour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
44 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 3 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 flag, 10 artilleries and 18 infantry
Tunisia : 4 armour
Tobruk : 1 flag, 1 artillery and 3 infantry
Libya : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 3 transports
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 10 transports
Production/PUs Summary :
Germans : 54 / 67
Russians : 19 / 22
Japanese : 67 / 79
Americans : 62 / 82
Chinese : 0 / 5
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0