TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to New Guinea
1 fighter moved from New South Wales to New Guinea
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
New Guinea : 2 fighters
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 65
Russians : 31 / 43
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 45
UK_Pacific : 6 / 3
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Tanganyika Territory
1 infantry moved from French Central Africa to French West Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tanganyika Territory : 1 fighter
French West Africa : 1 infantry
Production/PUs Summary :
Germans : 44 / 65
Russians : 31 / 43
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 45
UK_Pacific : 6 / 3
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 2 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 aaGun and 1 infantry in Karelia, round 4 : 0/1 hits
1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Baltic States to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Egypt to Bryansk
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Smolensk to Ukraine
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 fighter, 1 harbour and 2 infantry
Egypt : 2 infantry
Anglo Egyptian Sudan : 2 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 factory_major and 9 mech_infantrys
Belarus : 1 flag, 1 artillery and 6 infantry
Karelia : 1 flag, 1 artillery and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 4 aaGuns, 4 armour, 11 artilleries, 1 bomber, 1 fighter, 24 infantry, 10 mech_infantrys and 1 tactical_bomber
Rostov : 1 artillery
Eastern Poland : 9 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 71
Russians : 24 / 43
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 45
UK_Pacific : 6 / 3
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Siberia
2 aaGuns and 17 infantry moved from Amur to Buryatia
6 artilleries and 15 infantry moved from Norway to Finland
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Russians collect 22 PUs (2 lost to blockades); end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs
Territory Summary for Russians :
Siberia : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Norway : 1 flag
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 2 fighters, 48 infantry, 1 mech_infantry and 1 tactical_bomber
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Finland : 1 flag, 6 artilleries and 16 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 24 / 33
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 45
UK_Pacific : 6 / 3
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Szechwan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 artilleries moved from Kazakhstan to Novosibirsk
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
Need intercept orders for Moscow. I am attacking with 2 start bombers and 1 tac bombers.
no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Szechwan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 artilleries moved from Kazakhstan to Novosibirsk
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in 55 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Guam
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from Russia to Volgograd
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Yunnan
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 20 Sea Zone
9 artilleries and 9 infantry moved from French Indo China to Yunnan
3 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Siam to Kwangtung
1 tactical_bomber moved from Siam to Kwangtung
1 tactical_bomber moved from Szechwan to Kwangtung
2 fighters moved from Szechwan to Kwangtung
1 tactical_bomber moved from Szechwan to Kwangtung
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to Burma
4 bombers moved from India to French Indo China
1 bomber moved from India to French Indo China
5 bombers moved from Queensland to Shan State
Combat - Americans
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 bomber
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Shan State
Americans attack with 5 bombers
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 5 bombers in Shan State, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
3 infantry owned by the Japanese , 2 bombers owned by the Americans and 1 artillery owned by the Japanese lost in Shan State
Americans win with 3 bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 bombers
Battle in French Indo China
Americans attack with 4 bombers
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 4 bombers in French Indo China, round 2 : 4/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits
1 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in French Indo China
Americans win with 4 bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Shan State to India
4 bombers moved from French Indo China to India
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
1 fighter moved from New Guinea to Johnston Island
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to India
6 bombers moved from Queensland to India
1 battleship, 1 carrier and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
6 bombers moved from Western United States to Queensland
1 infantry moved from French West Africa to 83 Sea Zone
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 artillery moved from 70 Sea Zone to South West Africa
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 2.
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
India : 14 bombers
Queensland : 6 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Johnston Island : 2 fighters
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
43 Sea Zone : 1 cruiser
35 Sea Zone : 1 cruiser
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
South West Africa : 1 artillery and 1 infantry
70 Sea Zone : 1 transport
106 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 33
Japanese : 68 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 45
UK_Pacific : 5 / 3
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 7 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
3 fighters moved from Persia to Russia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
2 carriers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
Rhodesia : 1 infantry
Syria : 1 flag, 1 armour and 4 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 3 fighters
106 Sea Zone : 1 flag, 2 carriers
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag, 3 submarines
Iraq : 2 artilleries and 3 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 33
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 29 / 27
UK_Pacific : 6 / 5
Italians : 24 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.614
Median : 3.500
Variance : 0.884
Standard Deviation : 0.940
Total rolls : 44
Null / Other
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.636
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.636
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
British Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.333
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Ukraine to Egypt
4 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Romania to Ukraine
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Italians
3 infantry placed in Egypt
1 carrier and 1 submarine placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 aaGun and 4 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 aaGun
Bryansk : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 armour
80 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 33
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 5
Italians : 27 / 42
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 2 fighters
42 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 33
Japanese : 63 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 5
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Tanganyika Territory to Persia
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French West Africa : 1 infantry
Persia : 1 fighter
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 33
Japanese : 63 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 5
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Bryansk
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 fighter moved from Gibraltar to France
1 artillery and 1 mech_infantry moved from Karelia to Novgorod
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 artillery moved from Rostov to Volgograd
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
9 mech_infantrys moved from Germany to Baltic States
2 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Western Germany to France
1 submarine moved from 105 Sea Zone to 125 Sea Zone
9 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Bryansk to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 2 armour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 factory_major and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 9 mech_infantrys
Bryansk : 4 aaGuns, 4 armour, 11 artilleries, 1 bomber, 1 fighter, 26 infantry, 17 mech_infantrys and 1 tactical_bomber
Archangel : 1 flag, 1 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 3 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
125 Sea Zone : 2 submarines
113 Sea Zone : 1 destroyer
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Production/PUs Summary :
Germans : 53 / 74
Russians : 20 / 33
Japanese : 63 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 5
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
6 artilleries and 16 infantry moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 tactical_bomber in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Urals to Evenkiyskiy
7 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
1 armour moved from Iraq to Eastern Persia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Soviet Far East : 1 infantry
Yakut S.S.R. : 7 infantry
Buryatia : 2 aaGuns and 10 infantry
Norway : 1 flag
Karelia : 6 artilleries and 16 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 2 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
Caucasus : 1 mech_infantry
Samara : 1 infantry
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 armour
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 74
Russians : 24 / 29
Japanese : 62 / 73
Americans : 52 / 73
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 5
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.188
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 artilleries moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Caucasus
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Caucasus to Yunnan
2 bombers moved from Burma to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Korea to Amur
10 infantry moved from Manchuria to Amur
1 fighter moved from Soviet Far East to 5 Sea Zone
1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
6 bombers moved from Queensland to Caroline Islands
1 bomber moved from India to Burma
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from India to French Indo China
1 bomber moved from India to Kwangsi
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Caroline Islands
Americans attack with 6 bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 6 bombers in Caroline Islands, round 2 : 6/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Caroline Islands, round 2 : 0/5 hits
4 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Caroline Islands
Americans win with 6 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 5 bombers
Japanese defend with 3 infantry
Americans roll dice for 5 bombers in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 5 bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 5 bombers in French Indo China, round 2 : 5/5 hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 bomber moved from India to Iraq
1 bomber moved from India to Iraq
1 bomber moved from Burma to Iraq
4 bombers moved from Kwangsi to India
6 bombers moved from Caroline Islands to New Guinea
1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Dutch New Guinea to New Guinea
1 fighter moved from 62 Sea Zone to New Guinea
1 fighter moved from 62 Sea Zone to New Guinea
1 fighter moved from Johnston Island to Line Islands
1 fighter moved from Johnston Island to Line Islands
3 bombers moved from Western United States to United Kingdom
5 bombers moved from French Indo China to Java
1 battleship moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
India : 4 bombers
New Guinea : 1 armour, 1 artillery, 6 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Line Islands : 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 5 bombers
Dutch New Guinea : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
56 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
South West Africa : 1 artillery and 1 infantry
United Kingdom : 3 bombers
70 Sea Zone : 1 transport
106 Sea Zone : 1 destroyer
Iraq : 3 bombers
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 74
Russians : 18 / 29
Japanese : 69 / 69
Americans : 52 / 71
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 5 / 5
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.459
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 37
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.588
Median : 5.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 17
Americans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.500
Median : 2.500
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
3 artilleries, 2 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 4 infantry moved from Persia to Iraq
1 armour and 4 infantry moved from Syria to Iraq
3 submarines moved from 109 Sea Zone to 106 Sea Zone
3 aaGuns moved from India to Burma
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Rhodesia to Union of South Africa
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery
Territory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 3 artilleries, 33 infantry and 1 mech_infantry
India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 3 fighters
106 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 3 submarines
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
Iraq : 1 armour, 3 artilleries and 11 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 50 / 74
Russians : 18 / 29
Japanese : 68 / 69
Americans : 52 / 71
Chinese : 0 / 4
British : 27 / 27
UK_Pacific : 6 / 7
Italians : 27 / 42
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.946
Median : 5.000
Variance : 2.618
Standard Deviation : 1.618
Total rolls : 56
Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.632
Median : 5.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.632
Median : 5.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
Americans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.500
Median : 2.500
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Egypt to 70 Sea Zone
Combat - Italians
Battle in 70 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 70 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Syria
Non Combat Move - Italians
1 bomber moved from 70 Sea Zone to Egypt
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
10 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour moved from Egypt to Trans-Jordan
Place Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
1 armour and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour, 2 artilleries and 13 infantry
Alexandria : 1 flag
Gibraltar : 1 aaGun and 3 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Ethiopia : 1 infantry
Bryansk : 1 flag, 1 aaGun and 2 armour
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 aaGun and 1 mech_infantry
80 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 50 / 74
Russians : 18 / 29
Japanese : 68 / 69
Americans : 52 / 71
Chinese : 0 / 4
British : 22 / 27
UK_Pacific : 6 / 7
Italians : 32 / 47
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
2 fighters moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Burma : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Western Australia : 1 artillery and 1 infantry
New Guinea : 2 fighters
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 cruiser, 1 fighter and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 50 / 74
Russians : 18 / 29
Japanese : 68 / 69
Americans : 52 / 71
Chinese : 0 / 4
British : 22 / 27
UK_Pacific : 6 / 7
Italians : 32 / 47
ANZAC : 14 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2