Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
6.1 RULE CLARIFICATIONS DATABASE
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Fixed Rules.
When are the fixed rules coming? We quit playing because we couldn’t agree on interpretations. More clear cut rules would be better than game balance at this point.
I also have a request but it’s not needed - coastal ships are too hard to keep track of. Is there any way to get rid of them besides house rules? We don’t like house rules but it can get hard to keep track of 5 different types of coastal ships in different areas.
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We put coastal markers from HBG under them.
But the simplest way to get “rid of” the coastal ships, is just to make them like their regular counterpart. And remove the whole coastal concept from the game.
China does not lose it’s IPC’s when Szechwan falls.
Neutrals that are attacked become “Pro” for the opposite side, and must be activated in order to move and attack with the activating powers forces/turn.
Note that activation is 1 turn, and you can’t move or attack with those pieces until the following turn.
ROUGHLY - Germany attacks turkey. UK Activates turkish capital. Germany goes again. Uk can now use turkish forces that were activated.
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have the 7.0 rules been released yet? and if so where can i find them?
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have the 7.0 rules been released yet? and if so where can i find them?
To my understanding, 7.0 hasn’t been released yet as of the time I’m posting this.
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Not yet. still working on them….soon, very soon.
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when the rules are released will they be on baordgamegeek and/or the HBG facebook page
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for the optional marker rules on hbg.com is there a set up for cavalry/Do you recomend modifying the existing 1939 set up to ad cavalry
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Very excited for the new rules, I hope they help clear up a lot of the issues presented in this section.
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I’m looking forward to the release of 7.0 as well. I’ll be able to play again :)
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There is a delay in getting these rules out. New ETA…2 weeks. Sorry guys!
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will there be a new rules 7.0 clarifications page?
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Yes
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Today maybe the day on this August 21st for the 7.0 rule updates. :wink: :wink:
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:wink:
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are the rules up? if not when do you expect the rules to be up.
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Hopefully next week or just after Labor Day weekend.
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Be great to get them before this Sunday. Got a new game startin.
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:wink:
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Hate to be a pest but we were told 2 months ago we would be getting the latest rule clarifications. We quit playing because we don’t know what the rules are. It’s the most fun AA game we’ve played but there are so many ways to interpret important issues we just gave up playing.
It’s even possible to attack Russia 1st turn with Germany/Italy and UK/France not at war with Germany/Italy until Japan attacks UK. Of course UK attacks Japan ASAP when they see this. Those games were actually a couple of the best I’ve ever played, but who knows if that was the intent with the rules. I think it is? Axis won the first game in this scenario but only due to allied Atlantic naval overconfidence but that mistake never happened again. Moscow was dropped on Turn 6. Paris fell turn 13 or 14 and the game was over.
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The rules were made for the game to follow historically, but if not then there would be some pros and cons. I wanted the game to be played multiple times without ever becoming the same scrpted game every time.