Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsG40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 14 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
7 armour, 13 artilleries and 60 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Romania to Bessarabia
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
3 infantry moved from Vologda to Novosibirsk
1 tactical_bomber moved from Archangel to Novosibirsk
1 tactical_bomber moved from Archangel to Rostov
1 armour moved from Novgorod to Bryansk
2 armour moved from Novgorod to Archangel
2 armour and 3 infantry moved from Archangel to Belarus
3 fighters moved from Morocco to Southern ItalyCombat - Germans
Battle in Rostov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novosibirsk to Archangel
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 armour and 1 mech_infantry placed in France
1 armour placed in Western Germany
5 armour and 5 mech_infantrys placed in Romania
1 armour placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Tunisia : 1 flag
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Romania : 5 armour, 1 factory_upgrade and 5 mech_infantrys
Germany : 3 aaGuns, 1 armour and 1 factory_major
Northern Italy : 1 infantry
Southern Italy : 3 fighters
Belarus : 1 flag, 2 armour and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Rostov : 1 flag, 1 mech_infantry
Urals : 1 flag, 1 infantry
Archangel : 1 flag, 1 tactical_bomber
Eastern Poland : 1 flag
Bessarabia : 10 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor, 3 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 7 armour, 13 artilleries and 60 infantry
Novosibirsk : 1 flag, 2 infantry
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 74
Russians : 20 / 29
Japanese : 35 / 54
Americans : 50 / 70
Chinese : 11 / 17
British : 28 / 27
UK_Pacific : 20 / 30
Italians : 18 / 36
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to French Equatorial Africa
Russians take French Equatorial Africa from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Russia to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Russia to Tambov
2 infantry moved from Yenisey to Timguska
1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Trans-Jordan to EgyptPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Yenisey : 1 aaGun and 9 infantry
Amur : 1 aaGun and 7 infantry
Timguska : 2 infantry
Egypt : 1 artillery
French Equatorial Africa : 1 flag, 1 mech_infantry
Ethiopia : 1 flag, 1 armour
Rostov : 1 armour and 2 infantry
Russia : 2 aaGuns, 1 airfield, 15 artilleries, 1 factory_minor, 55 infantry and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 35 / 54
Americans : 50 / 70
Chinese : 11 / 17
British : 28 / 27
UK_Pacific : 20 / 30
Italians : 16 / 36
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Anhwe
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 armour moved from Suiyuyan to Kansu
14 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Kansu
Japanese attack with 2 armour
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 fighter placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
6 bombers moved from French Central Africa to Egypt
5 bombers moved from India to Egypt
6 bombers moved from Eastern United States to French Equatorial AfricaPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 2 destroyers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Egypt : 11 bombers
French Equatorial Africa : 6 bombers
101 Sea Zone : 2 carriers, 1 destroyer and 3 fightersProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 37 / 35
Americans : 50 / 70
Chinese : 9 / 17
British : 28 / 27
UK_Pacific : 20 / 30
Italians : 16 / 36
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 4 artilleries and 11 infantryProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 35 / 35
Americans : 50 / 70
Chinese : 11 / 17
British : 28 / 27
UK_Pacific : 20 / 30
Italians : 16 / 36
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 41 Sea Zone to 43 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 10 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Trans-Jordan to Alexandria
1 armour moved from Trans-Jordan to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to AlexandriaCombat - British
Battle in Borneo
Battle in Alexandria
British attack with 3 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Italians defend with 8 infantry
British roll dice for 3 armour, 1 artillery, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 6/16 hits
Italians roll dice for 8 infantry in Alexandria, round 2 : 3/8 hits
3 infantry owned by the British and 6 infantry owned by the Italians lost in Alexandria
7 infantry owned by the British , 3 armour owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Egypt
Italians win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 6 infantryNon Combat Move - British
3 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Persia to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 armour, 2 fighters, 8 infantry and 1 tactical_bomber moved from Yunnan to Hunan
3 aaGuns moved from Kwangsi to Hunan
2 artilleries, 7 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Hunan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 mech_infantry placed in India
1 artillery and 2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 carrierTerritory Summary for British, UK_Pacific :
Kwangsi : 2 artilleries and 7 infantry
Siam : 1 flag
Hunan : 3 aaGuns, 1 armour, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 artillery
Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French Indo China : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 2 destroyers and 1 transport
39 Sea Zone : 1 carrier
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
French Equatorial Africa : 2 infantry
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 31 / 35
Americans : 50 / 70
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 36
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 2.917
Median : 2.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.562
Median : 2.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 3 infantry, 2 tactical_bombers and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the British
British win with 2 fighters remaining. Battle score for attacker is -16
Casualties for British: 1 carrier
Casualties for Italians: 1 bomber, 1 cruiser and 1 destroyer
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
2 infantry moved from Alexandria to Tobruk
2 armour moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
3 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to CelebesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Kwangsi : 2 fighters
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
45 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 26 / 35
Americans : 52 / 70
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Germans : 61 / 74
Russians : 25 / 31
Japanese : 26 / 35
Americans : 52 / 70
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 cruiser, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Archangel to Volgograd
2 infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
2 armour and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Urals to Novosibirsk
3 armour moved from Novgorod to Bryansk
3 armour, 13 artilleries and 60 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Romania to Ukraine
2 tactical_bombers moved from 92 Sea Zone to Southern ItalyCombat - Germans
Battle in Volgograd
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 armour and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans win, taking Rostov from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to SamaraPlace Units - Germans
2 bombers and 6 mech_infantrys placed in Western Germany
1 cruiser, 1 destroyer and 1 submarine placed in 93 Sea Zone
Germans undo move 1.
2 bombers placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Germany
Germans undo move 4.
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 artilleries, 55 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Samara
Russians attack with 15 artilleries, 56 infantry and 1 mech_infantry
Germans defend with 2 infantry and 2 tactical_bombers
Russians roll dice for 15 artilleries, 56 infantry and 1 mech_infantry in Samara, round 2 : 22/72 hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 0/4 hits
2 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 15 artilleries, 56 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 infantry and 2 tactical_bombers
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun and 9 infantry moved from Yenisey to Timguska
1 aaGun moved from Amur to Manchuria
2 aaGuns moved from Russia to SamaraPlace Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,4
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 factory_minor and 1 infantry
Manchuria : 1 aaGun and 6 infantry
Timguska : 1 aaGun and 11 infantry
Egypt : 1 artillery
French Equatorial Africa : 1 flag, 1 mech_infantry
Ethiopia : 1 flag, 1 armour
Russia : 1 airfield, 1 factory_upgrade and 3 infantry
Samara : 2 aaGuns, 15 artilleries, 56 infantry and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 20 / 35
Americans : 52 / 70
Chinese : 14 / 17
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.312
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 80Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.306
Median : 3.000
Variance : 0.451
Standard Deviation : 0.671
Total rolls : 72 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Kiangsu
17 infantry moved from Anhwe to KiangsuPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from French Equatorial Africa to French West Africa
11 bombers moved from Egypt to Tobruk
4 bombers moved from French Equatorial Africa to TobrukCombat - Americans
Battle in Tobruk
Americans attack with 15 bombers
Italians defend with 2 armour, 2 artilleries and 2 infantry
Americans roll dice for 15 bombers in Tobruk, round 2 : 9/15 hits
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 4/6 hits
2 artilleries owned by the Italians , 4 bombers owned by the Americans , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
Americans win with 11 bombers remaining. Battle score for attacker is -22
Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
Casualties for Americans: 4 bombers
Battle in French West Africa
Americans attack with 2 bombers
Italians defend with 1 mech_infantry
Americans roll dice for 2 bombers in French West Africa, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 2 bombers in French West Africa, round 3 : 2/2 hits
Italians roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in French West Africa
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
2 bombers moved from French West Africa to Egypt
11 bombers moved from Tobruk to Egypt
2 destroyers moved from 43 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
37 Sea Zone : 2 destroyers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Egypt : 13 bombers
101 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 1 transportProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 21 / 21
Americans : 52 / 78
Chinese : 13 / 17
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.630
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Italians Combat
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.947
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 artilleries and 11 infantry moved from Hunan to KiangsiPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Kansu
2 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kiangsi : 6 artilleries and 12 infantry
Shensi : 2 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 19 / 21
Americans : 52 / 78
Chinese : 15 / 21
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.630
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Italians Combat
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.947
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hunan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Hunan to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Shan State to Burma
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 2 destroyers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
3 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
2 artilleries and 7 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
3 armour, 2 fighters and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 airfield and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 artilleries and 7 infantryTerritory Summary for British, UK_Pacific :
Shantung : 1 mech_infantry
Kiangsi : 3 aaGuns, 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Jehol : 1 armour
Siam : 1 flag
Chahar : 1 mech_infantry
Shan State : 1 artillery
Burma : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 infantry
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 3 armour, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 15 / 21
Americans : 52 / 78
Chinese : 19 / 21
British : 30 / 30
UK_Pacific : 24 / 29
Italians : 14 / 30
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.630
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Italians Combat
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.947
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Algeria to Tunisia
3 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 1 fighter, 2 infantry and 3 transports moved from 92 Sea Zone to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
3 artilleries and 2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to India
1 fighter moved from 44 Sea Zone to India
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 tactical_bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
Philippines : 1 artillery
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier and 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 15 / 21
Americans : 52 / 78
Chinese : 19 / 21
British : 30 / 30
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Germans : 65 / 81
Russians : 24 / 27
Japanese : 15 / 21
Americans : 52 / 78
Chinese : 19 / 21
British : 30 / 30
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Smolensk
5 armour moved from Ukraine to Tambov
10 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
5 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 artilleries moved from Bryansk to Russia
1 bomber moved from Bryansk to Western Germany
1 armour moved from Bryansk to Russia
8 armour, 10 artilleries and 58 infantry moved from Bryansk to TambovCombat - Germans
Battle in Russia
Germans attack with 1 armour, 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_upgrade and 3 infantry
Germans captures 27PUs while taking Russians capital
Germans converts factory_upgrade into different units
Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 armour moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier placed in 105 Sea Zone
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 73 PUs; end with 101 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Romania : 1 factory_upgrade
Germany : 3 aaGuns and 1 factory_major
Northern Italy : 3 armour and 2 infantry
Southern Italy : 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 6 armour, 12 infantry and 8 mech_infantrys
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Tambov : 1 flag, 13 armour, 10 artilleries and 58 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 2 mech_infantrys
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 73 / 128
Russians : 17 / 0
Japanese : 15 / 21
Americans : 52 / 78
Chinese : 18 / 21
British : 30 / 30
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,652
Median : 4,000
Variance : 0,864
Standard Deviation : 0,929
Total rolls : 23Germans Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,684
Median : 4,000
Variance : 0,944
Standard Deviation : 0,972
Total rolls : 19Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns, 14 artilleries, 55 infantry and 1 mech_infantry moved from Samara to NovosibirskPlace Units - Russians
2 artilleries and 1 infantry placed in KoreaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Manchuria : 1 aaGun and 6 infantry
Timguska : 1 aaGun and 9 infantry
Kazakhstan : 1 artillery and 1 infantry
Egypt : 1 artillery
French Equatorial Africa : 1 flag, 1 mech_infantry
Ethiopia : 1 flag, 1 armour
Urals : 1 infantry
Novosibirsk : 2 aaGuns, 14 artilleries, 56 infantry and 1 mech_infantry
Iraq : 1 flagProduction/PUs Summary :
Germans : 70 / 128
Russians : 20 / 0
Japanese : 15 / 21
Americans : 52 / 78
Chinese : 18 / 21
British : 30 / 30
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2