Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsG40 Capitan Kong (Axis) vs Caesar1 (Allies) (2)
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yeah
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yes scramble pls
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
5 bombers moved from Queensland to 35 Sea Zone
2 bombers moved from Yunnan to 35 Sea Zone
1 bomber moved from Syria to Romania
2 bombers moved from Syria to Romania
1 bomber moved from Syria to Romania
1 bomber moved from Vologda to Novgorod
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 armour, 3 battleships, 1 carrier, 2 cruisers, 5 fighters and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 7 bombers in 35 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 5 fighters in 35 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers and 1 transport in 35 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Japanese , 5 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 bombers in 35 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 3 battleships, 4 fighters and 1 transport in 35 Sea Zone, round 3 : 5/7 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 carrier, 2 cruisers and 3 fighters
Casualties for Americans: 7 bombers and 1 submarine
Strategic bombing raid in Romania
AA fire in Romania : 3/4 hits
3 bombers killed by AA
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_upgrade
Bombing raid in Romania causes 5 damage total.
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Morocco
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Queensland
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Romania to BryanskPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 55 / 60
Americans : 51 / 72
Chinese : 5 / 9
British : 24 / 24
UK_Pacific : 10 / 20
Italians : 20 / 36
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.213
Median : 3.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 47Null / Other
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Germans Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 4 infantry
Yunnan : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 6 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 49 / 60
Americans : 51 / 72
Chinese : 11 / 17
British : 24 / 24
UK_Pacific : 10 / 20
Italians : 20 / 36
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.278
Median : 3.000
Variance : 1.321
Standard Deviation : 1.149
Total rolls : 54Null / Other
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Germans Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Chinese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from Yunnan to Malaya
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter and 1 mech_infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Kiangsi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 2 artilleries
AA fire in Kiangsi : 0/2 hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 artilleries in Kiangsi, round 2 : 0/2 hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 artilleries in Kiangsi, round 3 : 0/2 hits
1 aaGun owned by the Japanese lost in Kiangsi
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 4 : 1/4 hits
Japanese roll dice for 2 artilleries in Kiangsi, round 4 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 2 artilleries
Casualties for British: 1 mech_infantry
Battle in GibraltarNon Combat Move - British
1 fighter moved from United Kingdom to Morocco
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Syria to Trans-Jordan
6 infantry moved from Iraq to Trans-Jordan
3 aaGuns, 2 artilleries and 26 infantry moved from Yunnan to Kwangsi
1 fighter moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from India to Yunnan
9 infantry moved from India to Burma
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Shan State to Yunnan
3 artilleries moved from Persia to IraqPlace Units - British
1 destroyer placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 22 PUs (3 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns, 2 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
Kiangsi : 1 mech_infantry
Siam : 1 flag
Yunnan : 1 fighter and 1 mech_infantry
Shan State : 1 infantry
Burma : 9 infantry
India : 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 2 infantry
Morocco : 1 fighter
106 Sea Zone : 1 flag, 1 destroyer
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
Iraq : 3 artilleries
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 48 / 60
Americans : 51 / 72
Chinese : 12 / 17
British : 25 / 22
UK_Pacific : 10 / 13
Italians : 19 / 36
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.423
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 78Null / Other
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.286
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.600
Median : 4.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Germans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.286
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Chinese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Tunisia to Morocco
3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Alexandria
6 infantry moved from Tobruk to Alexandria
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 battleship and 2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Alexandria : 1 flag, 2 artilleries and 8 infantry
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 harbour and 1 infantry
Nigeria : 1 flag, 1 mech_infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 2 armour, 2 artilleries and 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 bomber
Romania : 2 aaGuns
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 flag, 1 artillery and 3 infantry
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship and 2 destroyers
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 48 / 60
Americans : 50 / 72
Chinese : 12 / 17
British : 24 / 22
UK_Pacific : 10 / 13
Italians : 21 / 34
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
if u attack egypt, german inf goes last :mrgreen:
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of course! :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 2 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 1 fighter and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
ANZAC roll dice for 1 fighter and 1 infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 2/2 hits
Italians roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
ANZAC win, taking Egypt from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Egypt to IraqPlace Units - ANZAC
1 artillery placed in New South Wales
1 fighter and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Kwangsi : 2 fighters
Queensland : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 fighter and 2 transports
Egypt : 1 infantry
Iraq : 1 fighterProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 48 / 60
Americans : 50 / 72
Chinese : 12 / 17
British : 26 / 22
UK_Pacific : 10 / 13
Italians : 19 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.435
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 32
Japanese : 48 / 60
Americans : 50 / 72
Chinese : 12 / 17
British : 26 / 22
UK_Pacific : 10 / 13
Italians : 19 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.435
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 6 factory_minors and 5 factory_upgrades; Remaining resources: 62 PUs;
Germans buy 3 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
1 mech_infantry moved from Belarus to Russia
5 armour moved from Belarus to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
5 infantry moved from Archangel to Vologda
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to Russia
3 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone -
rigth then, need order of casualities in sz 91, guess carier goes first? just if bad dice,
also, i just wanted to ask in russia, since it is a important battle , aa guns goes first rigth? just wanted to askwhat u want to do if i win that battle and if i loose it, i am pretty screwed with japan, but germany is okay, but need to take russia,
so if i win do u want to continue ?
if i loose do u want to continue ? -
yes to all questions! :lol:
-
alright cool, it has been a fun game, here we go then
-
ive been thinking on japan, last game i attacked in j2 i think, this time j4, when do u think is the rigth time to attack?
if u attack early there are more chances of killing more fleet, but then us comes in early, and attack late, and u will not kill enough fleet it seems, but i will try to push back with japan in following rounds -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 6 factory_minors and 5 factory_upgrades; Remaining resources: 62 PUs;
Germans buy 3 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
1 mech_infantry moved from Belarus to Russia
5 armour moved from Belarus to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
5 infantry moved from Archangel to Vologda
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to Russia
3 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 6 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 11 infantry
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 91 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 1 fighter and 1 transport
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 104 Sea Zone to Morocco
2 tactical_bombers moved from Russia to Vologda
3 infantry moved from Novgorod to Archangel
7 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 7 infantry moved from Poland to Eastern Poland
3 artilleries and 22 infantry moved from Belarus to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Vologda to ArchangelPlace Units - Germans
10 infantry placed in Romania
3 armour placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUsTerritory Summary for Germans :
Morocco : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Tunisia : 1 flag
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 factory_upgrade and 10 infantry
Germany : 3 aaGuns and 1 factory_major
Northern Italy : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 3 infantry and 2 tactical_bombers
Eastern Poland : 1 flag, 7 armour, 13 artilleries, 60 infantry and 1 mech_infantry
Bessarabia : 3 infantry
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 5 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 108
Russians : 23 / 0
Japanese : 48 / 60
Americans : 50 / 72
Chinese : 12 / 17
British : 26 / 22
UK_Pacific : 10 / 13
Italians : 19 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,164
Median : 3,000
Variance : 1,181
Standard Deviation : 1,087
Total rolls : 73Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,059
Median : 2,500
Variance : 1,212
Standard Deviation : 1,101
Total rolls : 34British Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,429
Median : 3,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 28Americans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Russians
1 armour, 15 artilleries, 55 infantry and 1 mech_infantry moved from Bryansk to RussiaCombat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 tactical_bombers; Italians defend with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 tactical_bombers and 3 transports in 92 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 carrier, 2 cruisers, 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Russia
Russians attack with 1 armour, 15 artilleries, 55 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Russians roll dice for 1 armour, 15 artilleries, 55 infantry and 1 mech_infantry in Russia, round 2 : 13/72 hits
Germans roll dice for 3 armour in Russia, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 15 artilleries, 54 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-JordanTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsTerritory Summary for Russians :
Yenisey : 2 infantry
Yakut S.S.R. : 1 aaGun and 9 infantry
Siberia : 1 infantry
Buryatia : 1 aaGun and 6 infantry
Trans-Jordan : 1 artillery
Egypt : 1 armour and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_minor, 54 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 108
Russians : 26 / 29
Japanese : 48 / 60
Americans : 50 / 72
Chinese : 12 / 17
British : 26 / 22
UK_Pacific : 10 / 13
Italians : 19 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.598
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 82Germans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.616
Median : 4.000
Variance : 0.319
Standard Deviation : 0.565
Total rolls : 73Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
I did a lot of calculations errors in this game :-o but was fun. Now the victory is 70% for you, let me see in the next couple of turns.
I think with Japan the right time to declare war is second turn. In the third turn ANZAC and UK pacific became too strong and USA can move anyway almost everywhere don’t you think? -
i have played bad with japan, i think, better last time, yeah j2 is my favorite too, but ur bombers are a pain in the a
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Jehol to Chahar
14 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Suiyuyan
1 armour moved from Chahar to Suiyuyan
3 battleships moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 infantry
British defend with 1 mech_infantry
2 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 fighters placed in Kwangtung
3 armour placed in Kiangsu
1 carrier and 1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 factory_minor
Kiangsu : 1 flag, 3 armour, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 14 infantry
Manchuria : 1 flag
Suiyuyan : 1 flag, 2 armour
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
20 Sea Zone : 1 transport
6 Sea Zone : 3 battleships, 1 carrier and 1 cruiserProduction/PUs Summary :
Germans : 58 / 108
Russians : 26 / 29
Japanese : 49 / 54
Americans : 50 / 72
Chinese : 11 / 17
British : 26 / 22
UK_Pacific : 10 / 13
Italians : 19 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4,118
Median : 4,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4,364
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4