@Karl7
Of course. No problem.
L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 32 / 37
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 39 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Jehol to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Volgograd to Kazakhstan
5 fighters and 4 tactical_bombers moved from Caucasus to KazakhstanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 7/11 hits
Americans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kazakhstan
Japanese win, taking Kazakhstan from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun, 20 armour, 4 artilleries and 6 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Vologda to Russia
1 armour moved from Vyborg to NovgorodPlace Units - Japanese
1 fighter placed in Japan
3 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs totalProduction/PUs Summary :
Germans : 32 / 37
Russians : 10 / 0
Japanese : 35 / 31
Americans : 69 / 100
Chinese : 23 / 29
British : 39 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Northwest Persia to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Gibraltar to France
1 infantry moved from Finland to Vyborg
Americans take Vyborg from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 5 fighters and 1 infantry
Italians defend with 1 artillery and 1 factory_minor
Americans win with 5 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to Southern France
5 fighters moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Gibraltar to Southern France
1 infantry moved from Finland to Karelia
2 armour and 1 mech_infantry moved from Norway to Karelia
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 102 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Szechwan to Tsinghai
4 fighters moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
3 armour placed in Norway
1 factory_minor placed in Finland
3 infantry placed in Southern France
3 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 12 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to France
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
1 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Novosibirsk to Samara
British take Samara from Japanese
1 infantry moved from Novosibirsk to Vologda
British take Vologda from Japanese
1 infantry moved from Novosibirsk to Urals
British take Urals from Japanese
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 7 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Caucasus from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 aaGun and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries and 1 infantry moved from Shensi to Tsinghai
7 fighters moved from Caucasus to Northwest PersiaPlace Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Normandy Bordeaux
3 infantry placed in EgyptTurn Complete - British
British collect 52 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
Looks really tough for the Axis. You can turtle down as much as you like. I got the all time in the world :-)
If you feel like surrendering I will gladly offer you a rematch. I think it will be impossible for you to turn this around now. Just my thoughts.
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You’re wright! You won with honor!
Congratz
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You’re wright! You won with honor!
Congratz
You caught me off guard and almost snapped the win when Japan went all in on Moscow. During the game you managed to capture both London and Moscow. I really enjoyed that. Good game :-)
Let me know if you are interested in a rematch.
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You are a good player, real better then me…
For the moment i have too much games to manage and I lost almost of the time cause i dont remember my strategies in every game! For the moment, no rematch, but when I’ll finish some game, I message you!
Thank you for that game!





