dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Global 1940 2nd edition Toberwhompus (Axis) vs. Shin Ji (Allies)
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Oh, and just hit “done” for France. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Vyborg to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Slovakia Hungary to Yugoslavia
7 armour, 9 artilleries, 1 fighter, 11 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from Scotland to United Kingdom
8 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to Germany
1 bomber moved from Western Germany to Gibraltar
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Eastern Poland
1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery moved from 97 Sea Zone to Greece
5 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
10 infantry placed in Germany
2 armour and 2 artilleries placed in Western Germany
1 destroyer and 1 submarine placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries, 1 fighter and 8 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
4 armour and 1 mech_infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Trans-Jordan to AlexandriaCombat - Russians
Battle in Alexandria
Russians attack with 4 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Alexandria from Italians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Russians win, taking Novgorod from Germans with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 2 artilleries and 9 infantry
Casualties for Russians: 2 artilleries and 8 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
3 infantry moved from Ukraine to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
3 armour and 12 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
4 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 tactical_bombers moved from Yunnan to Kweichow
2 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Amur to Japan
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Siberia to AmurCombat - Japanese
Battle in Soviet Far East
Battle in West India
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking West India from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Kwangsi
2 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Amur to Buyant-UhaaPlace Units - Japanese
1 airfield placed in Kwangsi
1 destroyer and 1 submarine placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Malaya
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 mech_infantry and 11 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 bomber moved from Hawaiian Islands to 3 Sea Zone
4 bombers moved from Philippines to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 3 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 bombers moved from 37 Sea Zone to Queensland
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Eastern United States to 86 Sea Zone
3 bombers moved from Eastern United States to French Guiana
2 carriers, 2 destroyers, 4 fighters and 4 transports moved from 86 Sea Zone to 88 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Brazil to French Guiana
1 bomber moved from 3 Sea Zone to Aleutian IslandsPlace Units - Americans
1 mech_infantry placed in Eastern United States
10 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
9 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
1 armour moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from JapaneseCombat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Kenya to French Equatorial Africa
1 armour moved from Tanganyika Territory to French Equatorial AfricaTurn Complete - UK_Pacific
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After guving it some thought, I’m gonna go ahead and concede the game t this point. I made some spectacularly poor decisions, and you perfectly used them to your advantage. If nothing else, I have learned that Sealion is still a viable strategy.
Good game!
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Good game!
I had a bit of good fortune early and was able to exploit a couple of missteps. If your Taranto raid had gone even average, Italy would have been looking much weaker and Britain stronger.
Let me know when/if you’d like another game. I’m away from the computer for a few days this weekend, but free after that.





