Dir auch viel Spaß und viel Glück.
Scrambelst du ?
39181-01-germany-b-1.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from French Guiana to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from French Guiana to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 22 Sea Zone to 42 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 factory_minor placed in Brazil
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from India to Trans-Jordan
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from India to Trans-Jordan
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 94 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 94 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 94 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
Japanese roll dice for 3 artilleries in Shan State, round 2 : 2/3 hits
2 infantry owned by the British and 3 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Syria
3 infantry moved from Iraq to Syria
1 bomber moved from Trans-Jordan to Iraq
3 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 aaGun moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,6,4,3,1,2,6
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Hello,
I am leaving tomorrow for a week in Argentina. Sorry for the inconvenience. I will get back on the 17th.
Thanks,
Steven
Ok. Enjoy the trip.
I’m posting to follow the game
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Syria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Syria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 fighter and 3 infantry
Italians win, taking Syria from French with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 3 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Syria to Southern Italy
1 tactical_bomber moved from Syria to Egypt
2 fighters moved from Syria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Syria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Syria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Syria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Syria
1 infantry owned by the ANZAC retreated to Iraq
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in Persia
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
im back! Â thanks for your patience!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
3 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 bomber moved from Baltic States to Russia
5 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Novgorod
12 artilleries and 29 infantry moved from Baltic States to Belarus
1 armour, 2 fighters and 3 tactical_bombers moved from Egypt to Kenya
1 infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 fighters and 3 tactical_bombers moved from Egypt to Kenya
1 bomber moved from Southern Italy to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
9 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Russia
4 armour moved from Western Ukraine to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
12 artilleries and 29 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Baltic States to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 fighters and 3 tactical_bombers moved from Egypt to Kenya
1 bomber moved from Southern Italy to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
9 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Russia
4 armour moved from Western Ukraine to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
12 artilleries and 29 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Baltic States to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Belarus
Germans attack with 12 artilleries and 29 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Battle in Eastern Poland
Germans attack with 10 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 10 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Kenya
Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
British defend with 3 infantry
Germans win, taking Kenya from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 artillery moved from Western Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters and 3 tactical_bombers moved from Kenya to Egypt
1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Bessarabia
Place Units - Germans
1 fighter, 3 mech_infantrys and 3 tactical_bombers placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
@Infrastructure:
im back! � thanks for your patience!
No Problem.