@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
13P G40 MagicQ (Axis) vs Infrastructure (Allies +14) dice nt
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You should have had a better chance. I was rather desperate when I first saw so many reinforcement units in africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Sakha to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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combat move
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Shan State to Malaya
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 fighter moved from 6 Sea Zone to Anhwe
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Anhwe
1 fighter moved from French Indo China to Burma
1 fighter moved from Burma to 39 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 bomber and 3 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 aaGun moved from Kiangsu to Anhwe
1 fighter moved from Anhwe to Kiangsu
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to KwangtungPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 harbour placed in Hainan
1 fighter and 1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
don’t think you would scramble. If you do, we can reroll.
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bump
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sorry been away unexpectedly. Wont be able to get a look ion until tomorrow sometime.
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ok. let’s finish this as quickly as possible.
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i emailed you the game because i couldnt post.
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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G14 in your email
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Siberia to Soviet Far EastCombat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 6 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 39 Sea Zone to 42 Sea Zone
4 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 infantry moved from Jehol to Chahar
1 fighter moved from Kiangsu to Chahar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 6 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 39 Sea Zone to 42 Sea Zone
4 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 infantry moved from Jehol to Chahar
1 fighter moved from Kiangsu to Chahar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 1 artillery and 10 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Shan State
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Manchuria
1 mech_infantry moved from Siberia to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Shan State to India
3 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to BurmaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
uncle.
well played.
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GG. Thanks for the game. I get quite lucky in some crucial battles.