Will have to come to this later.
14L G40 bonusbent (axis) vs Bjergmose (Allies + 9) Part 2
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Har sendt dig save game per e-mail.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kweichow to Anhwe
1 bomber moved from Formosa to Yunnan
2 bombers moved from Formosa to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 bombers moved from Anhwe to French Indo China
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to 92 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Buryatia to Timguska
1 fighter moved from Chahar to Timguska
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Italians defend with 2 transports
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -29
Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 2 bombers and 4 fighters
Battle in Morocco
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Timguska
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Timguska to RussiaPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from French West Africa to 92 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; Italians defend with 2 transports
British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 59
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Casualties for Italians: 2 transports
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 bomber moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Ethiopia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to West India
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
Alle de edits jeg lavede sidste runde var pga den crashede efter usa´s tur og så måtte jeg spille runden igen, men slagene skulle jo ligne de originale pre-crashede slag derfor blev der edited lidt tungt.
Lader til de blev overrasket i middelhavet…havde undervurderet min styrke og beslutsomhed :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 armour and 2 infantry
Russians win with 2 armour remaining. Battle score for attacker is -19
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 carrier and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Hvis italierne er lige saa dygtige til at lave bombefly og kampvogne, som de er til at lave IC4 toge, saa forstaar jeg sq godt, at de ikke rammer. Oev :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Philippines to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - French
1 fighter moved from 125 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Finland to Archangel
4 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
10 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 17 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
5 armour moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Rostov
1 bomber moved from Western Germany to RostovCombat - Germans
Battle in Belarus
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
retreated to Archangel
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Germans attack with 5 armour, 2 artilleries, 17 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 2 artilleries, 17 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Rostov
Germans attack with 3 bombers
Russians defend with 1 tactical_bomber
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Russians: 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Rostov to Eastern Poland
2 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Baltic States to Bryansk
1 fighter moved from Archangel to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Southern Italy to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in France
2 artilleries and 2 infantry placed in Western Germany
3 infantry placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Slaget i Archangel var virkelig maerkeligt. Du vandt, da jeg trods et utal af forsoeg intet kunne ramme. Det var fandeme lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Ukraine
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 2 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Archangel to Russia
1 armour moved from Northwest Persia to VolgogradPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 5 Sea Zone to 16 Sea Zone
2 fighters moved from 5 Sea Zone to 16 Sea Zone
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Hunan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone -
Scramble ved SZ 35? Vaer opmaerksom paa, at der kommer to fly mere (1 fighter og 1 tac, som stadig er på en AC, og som jeg ikke fik rykket med)
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 5 Sea Zone to 16 Sea Zone
2 fighters moved from 5 Sea Zone to 16 Sea Zone
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Hunan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry; Chinese defend with 1 airfield
Japanese win, taking Hunan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser; British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
1 bomber moved from Hunan to French Indo China
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from Western United States to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Malaya
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Japanese win, taking Malaya from Japanese, taking Normandy Bordeaux from Germans with 1 carrier and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for Americans: 1 bomber and 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Russia to India
1 fighter moved from Western United States to MidwayPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,1,2,3,3
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 airfield and 1 armour
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Egypt
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from Yunnan to Shan StateCombat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Holland Belgium
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry