Well there are two completely different views on naval battles LOL.
On one hand Razor says sea battles are shorter one day events (not months of fighting), so multiple rounds of battle are needed to better reflect what can happen. He evens mentions the battle of Jutland noting that the “Huns” could have continued the fight until all ships hit bottom, but decided to pull back on their own (it wasn’t some naval combat regulation enforcing shorter conflicts). Not sure if that actually helps his argument being that he admits the German retreat was more in line with a one round battle.
Then on the other hand Flash says that naval encounters should be limited to a one round conflict (I don’t agree with that either). At a certain point (presumably the equivalent of one round) there would be cause to break off the engagement due to the need of re-fueling, ammo shortages, or need for repairs. At that point the attacker would have retreat options (or maybe be allowed to stay in the combated sz).
OK, a couple things come to mind but this statement by Flash just hit me.
“Whoever got the worst of the battle would eventually break it off and head to port”.
So I was thinking, instead of mandating naval battles only go one round, why not just give both parties a retreat option (TBD). In many cases this would self restrict naval battles to one round. I have never liked how the defenders navy is forced by rule to just sit there and take a pounding until it is sunk (like it is anchored at sea). I believe this is the seed behind Flashes one round navy battles as well (he states that in his opening post about the RN getting sunk in the Germans first turn).
Not sure why we are looking at only an attackers retreat option, when defending navies would also choose to break off from combat if overwhelmed by the attacker (after the first round). In some cases the defender might choose to flight even if the odds are against him, but surly not every time.
I know it would cause some controversy, and the attacker should be able to call the shots to a certain point (he will still set the stage bringing in what he wants to, the defender can’t bring in more ships). I would think the attacker would have the option to press on or retreat, then the defender. If the defender retreats there should probably be some consequence? You couldn’t allow a defender to retreat into a hostel or combated sz. It would add more uncertainty to the naval side that’s for sure. It would also preserve clearing a sz for amphibs (something of concern). The defender stays to def and you pound him, or he retreats giving you access to his coast line, but there is fear of a counter attack on his turn.