@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
JEB (Axis) vs Atease (Allies) Spring 42
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Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarineslol
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
10 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
7 armour moved from Belorussia to West Russia
1 bomber moved from Germany to Norway
1 infantry moved from Caucasus to West RussiaCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Norway
Battle in West Russia
Germans attack with 7 armour, 1 artillery and 12 infantry
Americans defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery and 12 infantry in West Russia, round 2 : 5/20 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 7 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 bomber moved from Norway to Western Europe
3 infantry moved from Balkans to Ukraine S.S.R.
6 infantry moved from Germany to Balkans
2 infantry moved from Germany to Balkans
1 aaGun moved from Belorussia to West RussiaPlace Units - Germans
4 infantry placed in Caucasus
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 13 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 1 infantry
Western Europe : 1 aaGun, 1 bomber and 12 infantry
Caucasus : 1 flag, 1 factory and 4 infantry
Balkans : 8 infantry
Ukraine S.S.R. : 3 infantry
West Russia : 1 aaGun, 7 armour, 1 artillery and 11 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 41 / 41
British : 18 / 21
Japanese : 38 / 45
Americans : 50 / 52 -
Quite an epic battle :) Even though I lost… But the japs did do a bit better than I expected
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You’re pushing for Moscow. Funny thing is that even if you get it, I’ll get Philippines and you’ll miss a VC. To Moscow!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - British
British buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 artillery moved from 17 Sea Zone to French West Africa
British take French West Africa from Japanese
2 cruisers moved from 7 Sea Zone to 12 Sea Zone
1 bomber moved from Norway to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Belorussia to Russia
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 aaGun and 1 infantry moved from United Kingdom to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 aaGun and 1 infantry moved from 5 Sea Zone to NorwayPlace Units - British
1 aaGun, 1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Australia : 3 infantry
French West Africa : 1 artillery
Archangel : 1 infantry
Eastern Europe : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 2 artilleries, 1 fighter and 2 infantry
Norway : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 bomber, 2 fighters and 2 infantry
5 Sea Zone : 1 battleship, 1 carrier and 2 transports
12 Sea Zone : 2 cruisers and 1 transport
17 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 19 / 20
Germans : 35 / 41
British : 25 / 26
Japanese : 37 / 45
Americans : 50 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from India to 60 Sea Zone
1 bomber moved from India to 60 Sea Zone
2 bombers moved from Japan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 armour moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 armour moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Union of South Africa to Kenya
1 armour moved from Kenya to Anglo EgyptCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 3 bombers and 2 fighters
Americans defend with 2 battleships
Japanese roll dice for 3 bombers and 2 fighters in 60 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 1/2 hits
2 battleships owned by the Americans and 1 bomber owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber
Casualties for Americans: 2 battleships
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 3/4 hits
Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Caucasus
1 armour moved from Caucasus to India
2 bombers moved from 60 Sea Zone to JapanPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 60 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag, 1 armour
Persia : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Hawaiian Islands : 1 flag
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 fighter and 8 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Russians : 15 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 43 / 43
Americans : 50 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Americans
Americans repair 5 damage on 5 factories; Remaining resources: 47 PUs;
Americans buy 1 armour, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Borneo to 48 Sea Zone
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Panama to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to French West Africa
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 destroyers and 2 submarines moved from 25 Sea Zone to 44 Sea Zone
1 armour moved from Western United States to Panama
1 armour moved from Russia to Sinkiang
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 47 Sea Zone to New Guinea
2 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from 47 Sea Zone to New GuineaCombat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philipine Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philipine Islands
Americans win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from New Guinea to 47 Sea Zone
1 fighter moved from New Guinea to 47 Sea Zone
1 aaGun moved from Novosibirsk to SinkiangPlace Units - Americans
1 armour and 2 infantry placed in Norway
Americans undo move 1.
3 infantry placed in Norway
1 armour and 1 infantry placed in Sinkiang
3 destroyers and 1 submarine placed in 48 Sea Zone
Americans undo move 3.
3 destroyers and 1 submarine placed in 37 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
French West Africa : 1 armour
Philipine Islands : 1 flag, 1 artillery
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 7 infantry
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory and 3 infantry
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 2 armour, 1 factory and 3 infantry
Evenki National Okrug : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour
New Guinea : 1 flag, 1 infantry
Panama : 1 armour
44 Sea Zone : 3 destroyers and 2 submarines
37 Sea Zone : 3 destroyers and 1 submarine
49 Sea Zone : 1 destroyer and 1 transport
17 Sea Zone : 1 destroyer and 1 transport
47 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 15 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 39 / 43
Americans : 54 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 armour and 1 infantry moved from Sinkiang to ChinaCombat - Russians
Battle in China
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 20 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Russia : 2 aaGuns, 3 armour, 3 artilleries, 1 factory, 2 fighters and 26 infantry
China : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 17 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 35 / 43
Americans : 56 / 54 -
You would think 2 BB at cost of 40 would be a bit more menacing against 5 planes :(
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from West Russia to Karelia S.S.R.
7 armour moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Germany to Eastern Europe
8 infantry moved from Balkans to Eastern Europe
4 infantry moved from Germany to Eastern Europe
1 bomber moved from Western Europe to BelorussiaCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 7 armour, 1 artillery and 11 infantry
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 7 infantry
Germans roll dice for 7 armour, 1 artillery and 11 infantry in Karelia S.S.R., round 2 : 5/19 hits
Russians roll dice for 2 artilleries, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 6/12 hits
1 infantry owned by the British , 6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 3/13 hits
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Karelia S.S.R., round 3 : 0/7 hits
1 infantry owned by the British and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 6/13 hits
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 4 : 1/4 hits
1 infantry owned by the Germans , 2 artilleries owned by the British , 1 fighter owned by the British and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 7 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 7 infantry
Battle in Eastern Europe
Germans attack with 1 armour and 12 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 1 armour and 12 infantry in Eastern Europe, round 2 : 2/13 hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 armour and 11 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Belorussia
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 2 : 0/4 hits
British roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 3 : 1/4 hits
British roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the British lost in Belorussia
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 4 : 1/4 hits
British roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 infantry moved from Caucasus to West Russia
1 aaGun moved from West Russia to Karelia S.S.R.
1 bomber moved from Belorussia to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 13 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun, 1 armour and 11 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 artillery and 4 infantry
Western Europe : 1 aaGun, 1 bomber and 12 infantry
Caucasus : 1 flag, 1 factory and 7 infantry
West Russia : 1 infantry
Belorussia : 3 infantryProduction/PUs Summary :
Russians : 15 / 20
Germans : 42 / 42
British : 18 / 26
Japanese : 35 / 43
Americans : 56 / 54 -
dice server seems down, will try later.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 artillery and 1 infantry moved from Algeria to Libya
British take Libya from Germans
1 transport moved from 17 Sea Zone to 9 Sea Zone
1 cruiser moved from 12 Sea Zone to 9 Sea Zone
1 cruiser and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 4 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 bomber moved from Russia to IndiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in India
Battle in West Russia
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from West Russia to 6 Sea Zone
1 fighter moved from West Russia to Norway
1 bomber moved from India to RussiaPlace Units - British
1 artillery, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Australia : 3 infantry
Archangel : 1 infantry
Norway : 1 aaGun, 1 armour, 1 fighter and 5 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
New Zealand : 1 infantry
French Equatorial Africa : 1 artillery
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 bomber and 1 infantry
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
9 Sea Zone : 1 cruiser and 1 transport
17 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 15 / 20
Germans : 39 / 42
British : 22 / 22
Japanese : 34 / 43
Americans : 56 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Kenya to French Equatorial Africa
1 infantry moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 bomber moved from Japan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in French Equatorial Africa
Japanese attack with 2 armour and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Japanese win, taking French Equatorial Africa from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 49 Sea Zone to 61 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 armour moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 armour moved from India to Caucasus
3 infantry moved from India to French IndochinaPlace Units - Japanese
1 carrier, 2 fighters and 1 transport placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 4 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 armour
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Indochina : 3 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag, 2 armour and 1 infantry
Caucasus : 1 aaGun, 10 armour, 1 artillery and 8 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 1 fighter
Anglo Egypt : 1 flag
Japan : 1 factory and 3 infantry
Caroline Islands : 2 infantry
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Russians : 13 / 20
Germans : 39 / 42
British : 21 / 22
Japanese : 37 / 39
Americans : 56 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 47 Sea Zone
2 armour moved from Sinkiang to French Indochina
1 infantry moved from Western United States to Central United States
1 armour moved from French West Africa to 17 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 17 Sea Zone to 27 Sea Zone
1 armour moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 infantry moved from Sinkiang to China
1 destroyer moved from 37 Sea Zone to 59 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
3 destroyers and 2 submarines moved from 44 Sea Zone to 50 Sea Zone
2 fighters moved from 36 Sea Zone to French IndochinaCombat - Americans
Battle in French Indochina
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 1 battleship in French Indochina, round 2 : 0/1 hits
Americans roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in French Indochina, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from French Indochina to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in East Indies
2 infantry placed in Sinkiang
1 fighter and 2 infantry placed in Norway
2 infantry placed in BorneoTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Union of South Africa : 1 armour
Philipine Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 artillery and 1 factory
Borneo : 1 flag, 1 factory and 2 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
Norway : 1 flag, 1 factory, 1 fighter and 5 infantry
French Indochina : 1 flag, 2 armour
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 1 factory and 4 infantry
Evenki National Okrug : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour
New Guinea : 1 flag
Panama : 1 armour
Central United States : 1 infantry
China : 1 infantry
27 Sea Zone : 1 destroyer and 1 transport
59 Sea Zone : 1 destroyer
50 Sea Zone : 3 destroyers and 2 submarines
37 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
48 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 13 / 20
Germans : 39 / 42
British : 23 / 22
Japanese : 32 / 39
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 19 PUs;
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from China to Manchuria
Russians take Manchuria from Japanese
1 armour moved from China to Kwantung
Russians take Kwantung from Japanese
1 armour moved from Kwantung to China
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 1 infantry
Novosibirsk : 1 infantry
Kwantung : 1 flag
Kazakh S.S.R. : 2 infantry
Russia : 2 aaGuns, 4 armour, 4 artilleries, 1 factory, 2 fighters and 27 infantry
China : 1 armourProduction/PUs Summary :
Russians : 21 / 22
Germans : 39 / 42
British : 23 / 22
Japanese : 24 / 39
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
3 infantry moved from Belorussia to West Russia
7 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Caucasus to West Russia
1 bomber moved from Germany to Kazakh S.S.R.
1 bomber moved from Western Europe to Archangel
1 armour moved from Eastern Europe to West Russia
1 infantry moved from Caucasus to West Russia
2 infantry moved from Caucasus to West RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 8 armour, 1 artillery and 9 infantry
British defend with 1 infantry
Germans roll dice for 8 armour, 1 artillery and 9 infantry in West Russia, round 2 : 7/18 hits
British roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the British lost in West Russia
Germans win, taking West Russia from British with 8 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R.
1 bomber moved from Archangel to Western Europe
1 infantry moved from Eastern Europe to Karelia S.S.R.
4 infantry moved from Eastern Europe to Ukraine S.S.R.
6 infantry moved from Eastern Europe to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Germany to Eastern Europe
1 aaGun moved from Karelia S.S.R. to West Russia
2 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to BalkansPlace Units - Germans
1 infantry placed in Caucasus
1 armour, 1 fighter and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Europe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 13 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 aaGun and 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Western Europe : 1 aaGun, 1 bomber and 13 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 6 infantry
Ukraine S.S.R. : 1 bomber and 4 infantry
West Russia : 1 aaGun, 8 armour, 1 artillery and 9 infantry
Belorussia : 1 armour and 6 infantryProduction/PUs Summary :
Russians : 17 / 22
Germans : 45 / 45
British : 21 / 22
Japanese : 24 / 39
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Norway to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from 6 Sea Zone to Archangel
1 fighter moved from United Kingdom to Archangel
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Japanese
1 cruiser and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Eastern Europe
1 destroyer moved from 17 Sea Zone to 12 Sea ZoneCombat - British
Battle in Archangel
British attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
British roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Europe
British attack with 2 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to 5 Sea Zone
1 bomber and 2 fighters moved from Archangel to Russia
1 destroyer moved from 12 Sea Zone to 7 Sea ZonePlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 5 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 5 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 1 aaGun and 2 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Norway : 1 aaGun, 1 armour and 6 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 artillery
Russia : 1 bomber and 2 fighters
Anglo Egypt : 1 infantry
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
2 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Russians : 19 / 22
Germans : 40 / 45
British : 26 / 28
Japanese : 22 / 39
Americans : 59 / 59 -
That edit was because TripleA is so hard to use when you want to unload multiple transports in the same seazone into multiple territories…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Japanese
Japanese repair 4 damage on 4 factories; Remaining resources: 35 PUs;
Japanese buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from India to French Indochina
1 fighter moved from Buryatia S.S.R. to French Indochina
1 fighter moved from 61 Sea Zone to French Indochina
1 destroyer moved from 61 Sea Zone to 59 Sea Zone
3 fighters moved from 61 Sea Zone to 59 Sea Zone
1 bomber moved from Buryatia S.S.R. to French Indochina
1 armour moved from Buryatia S.S.R. to Manchuria
1 armour moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from French Equatorial Africa to Anglo Egypt
1 armour moved from French Equatorial Africa to Anglo Egypt
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from BritishCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 2 armour
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in French Indochina, round 2 : 1/6 hits
Americans roll dice for 2 armour in French Indochina, round 2 : 0/2 hits
1 armour owned by the Americans lost in French Indochina
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in French Indochina, round 3 : 1/6 hits
Americans roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Japanese
2 fighters moved from French Indochina to India
1 bomber moved from French Indochina to India
9 armour moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
8 infantry moved from Caucasus to Kazakh S.S.R.
1 aaGun moved from Caucasus to Kazakh S.S.R.
3 fighters moved from 59 Sea Zone to Japan
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Caucasus to Kazakh S.S.R.Place Units - Japanese
3 infantry placed in India
1 destroyer and 3 submarines placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag
Manchuria : 2 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 4 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Indochina : 2 infantry
Kazakh S.S.R. : 1 aaGun, 10 armour, 1 artillery and 8 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
Japan : 1 factory, 3 fighters and 2 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Russians : 16 / 22
Germans : 40 / 45
British : 23 / 28
Japanese : 31 / 31
Americans : 56 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
British take Kenya from Japanese
British take Italian East Africa from Japanese
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to Anglo Egypt
1 infantry moved from China to French Indochina
1 submarine moved from 50 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to 59 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 armour moved from Russia to Caucasus
1 fighter moved from Norway to Caucasus
1 infantry moved from Central United States to Panama
1 transport moved from 27 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in French Indochina
Americans attack with 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in French Indochina, round 2 : 0/1 hits
Americans roll dice for 3 infantry in French Indochina, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Americans lost in French Indochina
Americans roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Americans roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in French Indochina, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in French Indochina
Americans roll dice for 2 infantry in French Indochina, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indochina, round 5 : 0/1 hits
Americans roll dice for 2 infantry in French Indochina, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in French Indochina, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Americans attack with 1 armour and 1 fighter
Germans defend with 1 factory and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anglo Egypt
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Anglo Egypt, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Americans roll dice for 1 artillery and 1 fighter in Anglo Egypt, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Anglo Egypt, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 59 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from Caucasus to Russia
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
2 destroyers and 1 submarine moved from 50 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Sinkiang to ChinaPlace Units - Americans
1 carrier and 1 destroyer placed in 48 Sea Zone
2 fighters placed in 48 Sea Zone
1 infantry placed in Sinkiang
1 armour and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Philipine Islands : 1 flag, 1 artillery
Italian East Africa : 1 armour
Western United States : 1 aaGun, 1 artillery and 1 factory
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 armour, 1 factory and 7 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag
Caucasus : 1 armour
Sinkiang : 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Libya : 1 fighter
Eastern United States : 1 aaGun and 1 factory
Russia : 1 armour and 1 fighter
Anglo Egypt : 1 artillery
New Guinea : 1 flag
Panama : 1 armour and 1 infantry
China : 1 aaGun and 4 infantry
59 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 transport
48 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
33 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 22 / 22
Germans : 34 / 45
British : 27 / 28
Japanese : 24 / 31
Americans : 59 / 62





