<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Whackamatt (Axis) vs. Helmutpower (Allies +12)]]></title><description><![CDATA[<p dir="auto">ANZAC : 1 inf in new guinea<br />
UK : 1 sub in SZ98<br />
UK : 1 inf in Egypt</p>
]]></description><link>https://www.axisandallies.org/forums/topic/22625/whackamatt-axis-vs-helmutpower-allies-12</link><generator>RSS for Node</generator><lastBuildDate>Tue, 09 Jun 2026 00:12:45 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/22625.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 12 Feb 2014 15:11:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Wed, 09 Jul 2014 10:37:53 GMT]]></title><description><![CDATA[<p dir="auto"><a href="http://www.axisandallies.org/forums/index.php?topic=33837.0" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.axisandallies.org/forums/index.php?topic=33837.0</a></p>
<p dir="auto">Here for the new game! I need tour scramble order everywhere! ;)</p>
]]></description><link>https://www.axisandallies.org/forums/post/691943</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691943</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Wed, 09 Jul 2014 10:37:53 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 17:00:14 GMT]]></title><description><![CDATA[<p dir="auto">I’m gonna start the game tonight or tomorrow!</p>
]]></description><link>https://www.axisandallies.org/forums/post/691935</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691935</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 08 Jul 2014 17:00:14 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 16:52:15 GMT]]></title><description><![CDATA[<p dir="auto">I am up for a rematch with switched sides, I would make one slight change though, the UK inf goes to Alexandria and not Egypt.</p>
<p dir="auto"><a href="mailto:Whackamatt@yahoo.com" target="_blank" rel="noopener noreferrer nofollow ugc">Whackamatt@yahoo.com</a>.  Post when it’s up and you need scramble orders.  :wink:</p>
]]></description><link>https://www.axisandallies.org/forums/post/691934</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691934</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 08 Jul 2014 16:52:15 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 16:44:33 GMT]]></title><description><![CDATA[<p dir="auto">Thank you for the game!<br />
You want a revenge?</p>
<p dir="auto">Same bid, switch side?</p>
]]></description><link>https://www.axisandallies.org/forums/post/691933</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691933</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 08 Jul 2014 16:44:33 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 15:19:09 GMT]]></title><description><![CDATA[<p dir="auto">I will concede, though it would have been fun to take Egypt as Japan, I think their situation is untenable with the US having 116 and no where to go but Japan.</p>
]]></description><link>https://www.axisandallies.org/forums/post/691932</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691932</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 08 Jul 2014 15:19:09 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 00:10:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - French<br />
            French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - French<br />
            5 infantry moved from France to Western Germany</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Place Units - French<br />
            2 artilleries and 1 infantry placed in France<br />
            2 infantry placed in Normandy Bordeaux</p>
<p dir="auto">Turn Complete - French<br />
            French collect 16 PUs; end with 16 PUs total</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 18 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 49 / 58<br />
    Americans : 79 / 116<br />
    Chinese : 15 / 16<br />
    British : 28 / 28<br />
    UK_Pacific : 0 / 0<br />
    Italians : 4 / 0<br />
    ANZAC : 14 / 20<br />
    French : 16 / 16<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691930</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691930</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 08 Jul 2014 00:10:11 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 08 Jul 2014 00:08:39 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            2 submarines moved from 62 Sea Zone to 54 Sea Zone<br />
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone<br />
            1 artillery, 1 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone<br />
            3 fighters moved from Philippines to Queensland</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland<br />
            1 infantry moved from Dutch New Guinea to New Guinea</p>
<p dir="auto">Place Units - ANZAC<br />
            1 carrier and 1 submarine placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 15 PUs total<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 18 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 49 / 58<br />
    Americans : 79 / 116<br />
    Chinese : 15 / 16<br />
    British : 28 / 28<br />
    UK_Pacific : 0 / 0<br />
    Italians : 4 / 0<br />
    ANZAC : 14 / 20<br />
    French : 16 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691929</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691929</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 08 Jul 2014 00:08:39 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Mon, 07 Jul 2014 16:25:36 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Combat Move - Italians</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 aaGun moved from Yugoslavia to Bulgaria</p>
<p dir="auto">Turn Complete - Italians</p>
]]></description><link>https://www.axisandallies.org/forums/post/691925</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691925</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Mon, 07 Jul 2014 16:25:36 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 16:58:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a>:</p>
<blockquote>
<p dir="auto">I think that 11 out of 14 2’s your Chinese boys rolled was the final straw.Â  Â :|Â  YOUCH!</p>
</blockquote>
<p dir="auto">WOW! I’m not that lucky normaly!</p>
]]></description><link>https://www.axisandallies.org/forums/post/691916</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691916</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Thu, 03 Jul 2014 16:58:13 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 16:55:02 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            4 transports moved from 112 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 112 Sea Zone to 91 Sea Zone<br />
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            2 infantry moved from 112 Sea Zone to Denmark<br />
            1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone<br />
            1 artillery and 4 infantry moved from 112 Sea Zone to Denmark<br />
            1 bomber moved from Normandy Bordeaux to Denmark<br />
            2 fighters moved from Normandy Bordeaux to Southern Italy<br />
            1 infantry moved from Union of South Africa to Rhodesia<br />
            1 infantry moved from Union of South Africa to Rhodesia</p>
<p dir="auto">Combat - British<br />
            Battle in Denmark<br />
                British attack with 1 artillery, 1 bomber and 6 infantry<br />
                Germans defend with 1 armour and 1 artillery<br />
                    British roll dice for 1 artillery, 1 bomber and 6 infantry in Denmark, round 2 :  1/8 hits<br />
                    Germans roll dice for 1 armour and 1 artillery in Denmark, round 2 :  0/2 hits<br />
                    1 artillery owned by the Germans lost in Denmark<br />
                    British roll dice for 1 artillery, 1 bomber and 6 infantry in Denmark, round 3 :  3/8 hits<br />
                    Germans roll dice for 1 armour in Denmark, round 3 :  1/1 hits<br />
                    1 infantry owned by the British and 1 armour owned by the Germans lost in Denmark<br />
                British win, taking Denmark from Germans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 7<br />
                Casualties for Germans: 1 armour and 1 artillery<br />
                Casualties for British: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 bomber moved from Denmark to Southern Italy</p>
<p dir="auto">Place Units - British<br />
            3 infantry placed in Egypt<br />
            3 infantry placed in Union of South Africa<br />
            1 artillery and 4 infantry placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 28 PUs; end with 28 PUs total</p>
<p dir="auto">Turn Complete - UK_Pacific</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 18 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 49 / 58<br />
    Americans : 79 / 116<br />
    Chinese : 15 / 16<br />
    British : 28 / 28<br />
    UK_Pacific : 0 / 0<br />
    Italians : 4 / 0<br />
    ANZAC : 14 / 23<br />
    French : 16 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691915</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691915</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Thu, 03 Jul 2014 16:55:02 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 16:50:49 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 2 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Kiangsi to Kiangsu<br />
                  Chinese take Kiangsu from Japanese<br />
            1 infantry moved from Anhwe to Shantung<br />
                  Chinese take Shantung from Japanese<br />
            1 infantry moved from Anhwe to Jehol<br />
                  Chinese take Jehol from Japanese<br />
            1 infantry moved from Anhwe to Chahar<br />
                  Chinese take Chahar from Germans<br />
            1 infantry moved from Kwangsi to Yunnan<br />
            1 infantry moved from Hunan to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            2 infantry moved from Hunan to Yunnan<br />
            1 fighter moved from Hunan to Yunnan<br />
            3 artilleries and 4 infantry moved from Kiangsi to Hunan</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Yunnan<br />
                Chinese attack with 1 fighter and 3 infantry<br />
                Japanese defend with 2 armour<br />
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits<br />
                    Japanese roll dice for 2 armour in Yunnan, round 2 :  1/2 hits<br />
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan<br />
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits<br />
                    Japanese roll dice for 1 armour in Yunnan, round 3 :  0/1 hits<br />
                    1 armour owned by the Japanese lost in Yunnan<br />
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9<br />
                Casualties for Japanese: 2 armour<br />
                Casualties for Chinese: 1 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Yunnan to Hunan</p>
<p dir="auto">Place Units - Chinese<br />
            1 infantry placed in Hopei<br />
            1 infantry placed in Kweichow</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 15 PUs; end with 16 PUs total</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 20 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 49 / 58<br />
    Americans : 79 / 116<br />
    Chinese : 15 / 16<br />
    British : 26 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 4 / 0<br />
    ANZAC : 14 / 23<br />
    French : 16 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691914</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691914</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Thu, 03 Jul 2014 16:50:49 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 16:49:13 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 4 artilleries, 3 destroyers, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 transport moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway<br />
            3 armour moved from Normandy Bordeaux to Western Germany<br />
            4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone<br />
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone<br />
            2 infantry moved from 95 Sea Zone to Southern Italy<br />
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone<br />
            4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy<br />
            3 armour moved from Southern France to Western Germany<br />
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany<br />
            1 fighter moved from Normandy Bordeaux to Western Germany<br />
            1 transport moved from 110 Sea Zone to 91 Sea Zone<br />
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone<br />
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone<br />
            2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone<br />
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone<br />
            1 carrier moved from 110 Sea Zone to 91 Sea Zone<br />
            3 submarines moved from 10 Sea Zone to 26 Sea Zone<br />
            1 transport moved from 26 Sea Zone to 10 Sea Zone<br />
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone<br />
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone<br />
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung<br />
            3 fighters moved from 35 Sea Zone to Kwangtung<br />
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone<br />
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone<br />
            1 fighter moved from Caroline Islands to 44 Sea Zone<br />
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone<br />
                  Americans take 35 Sea Zone from Japanese</p>
<p dir="auto">Combat - Americans<br />
            Americans creates battle in territory 6 Sea Zone<br />
            Battle in 44 Sea Zone<br />
                Americans attack with 1 destroyer and 1 fighter<br />
                Japanese defend with 1 destroyer<br />
                    Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 :  1/2 hits<br />
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the Japanese lost in 44 Sea Zone<br />
                Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 destroyer<br />
            Battle in Southern Italy<br />
                Americans captures 12PUs while taking Italians capital<br />
            Battle in Northern Italy<br />
                Americans attack with 4 artilleries and 4 infantry<br />
                Italians defend with 1 artillery, 1 factory_minor and 1 infantry<br />
                    Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 :  2/8 hits<br />
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  0/2 hits<br />
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy<br />
                Americans win, taking Southern Italy from Italians, taking Northern Italy from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7<br />
                Casualties for Italians: 1 artillery and 1 infantry<br />
            Battle in Western Germany<br />
                Americans attack with 6 armour, 4 fighters and 1 tactical_bomber<br />
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry<br />
                    Americans roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 2 :  5/11 hits<br />
                    Germans roll dice for 3 artilleries and 1 infantry in Western Germany, round 2 :  0/4 hits<br />
                    1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Western Germany<br />
                Americans win, taking Western Germany from Germans with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15<br />
                Casualties for Germans: 3 artilleries and 1 infantry<br />
            Battle in Kwangtung<br />
                Americans attack with 2 artilleries, 3 fighters and 2 infantry<br />
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry<br />
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Kwangtung, round 2 :  2/7 hits<br />
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 :  1/3 hits<br />
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung<br />
                    Americans roll dice for 2 artilleries, 3 fighters and 1 infantry in Kwangtung, round 3 :  3/6 hits<br />
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Kwangtung<br />
                Americans win, taking Kwangtung from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 3 infantry<br />
                Casualties for Americans: 1 infantry<br />
            Battle in Norway</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 submarine moved from 92 Sea Zone to 98 Sea Zone<br />
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco<br />
            3 carriers moved from 35 Sea Zone to 20 Sea Zone<br />
            6 destroyers moved from 35 Sea Zone to 20 Sea Zone<br />
            1 fighter moved from Caroline Islands to 20 Sea Zone<br />
            2 fighters moved from Kwangtung to 20 Sea Zone<br />
            1 fighter moved from 44 Sea Zone to Celebes<br />
            1 submarine moved from 26 Sea Zone to 6 Sea Zone<br />
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone<br />
            1 fighter moved from Kwangtung to 20 Sea Zone<br />
            4 fighters moved from Western Germany to France<br />
            1 tactical_bomber moved from Western Germany to France</p>
<p dir="auto">Place Units - Americans<br />
            3 transports placed in 10 Sea Zone<br />
            3 artilleries and 3 infantry placed in Western United States<br />
            3 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone<br />
            1 artillery and 1 infantry placed in Eastern United States</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 79 PUs; end with 91 PUs total<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 21 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 57 / 58<br />
    Americans : 79 / 116<br />
    Chinese : 6 / 7<br />
    British : 26 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 4 / 0<br />
    ANZAC : 14 / 23<br />
    French : 16 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691913</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691913</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Thu, 03 Jul 2014 16:49:13 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 15:52:44 GMT]]></title><description><![CDATA[<p dir="auto">I think that 11 out of 14 2’s your Chinese boys rolled was the final straw.  :|  YOUCH!</p>
]]></description><link>https://www.axisandallies.org/forums/post/691912</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691912</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 03 Jul 2014 15:52:44 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Thu, 03 Jul 2014 15:52:06 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 aaGun, 3 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;</p>
<p dir="auto">Combat Move - Japanese<br />
            2 fighters moved from Chahar to Kiangsi<br />
            2 armour, 3 fighters, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi<br />
            2 fighters moved from 20 Sea Zone to Kiangsi<br />
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone<br />
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone<br />
            1 fighter moved from Malaya to 43 Sea Zone<br />
            2 armour and 3 infantry moved from India to 39 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone<br />
            1 armour moved from French Madagascar to 72 Sea Zone<br />
            1 armour, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 81 Sea Zone<br />
            1 armour, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan<br />
            1 artillery moved from Iraq to Trans-Jordan<br />
            1 armour moved from Belgian Congo to French Equatorial Africa<br />
                  Japanese take French Equatorial Africa from French<br />
            1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan<br />
            2 armour, 3 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone<br />
            2 armour and 3 infantry moved from 76 Sea Zone to Ethiopia<br />
            2 fighters moved from Japan to Kiangsi<br />
            1 armour moved from Szechwan to Kweichow<br />
                  Japanese take Kweichow from Chinese<br />
            1 armour moved from Kweichow to Yunnan<br />
            1 armour moved from Sikang to Yunnan</p>
<p dir="auto">Combat - Japanese<br />
            Battle in 43 Sea Zone<br />
                Japanese attack with 1 fighter<br />
                Americans defend with 1 transport<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for Americans: 1 transport<br />
            Battle in 98 Sea Zone<br />
                Japanese attack with 1 fighter and 1 tactical_bomber<br />
                British defend with 1 cruiser and 1 transport<br />
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 9<br />
                Casualties for Japanese: 1 fighter<br />
                Casualties for British: 1 cruiser and 1 transport<br />
            Battle in Trans-Jordan<br />
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber<br />
                British defend with 2 infantry and 1 mech_infantry<br />
                Japanese win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10<br />
                Casualties for British: 2 infantry and 1 mech_infantry<br />
            Battle in Anglo Egyptian Sudan<br />
                Japanese attack with 1 armour<br />
                French defend with 1 infantry<br />
                Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 3<br />
                Casualties for French: 1 infantry<br />
            Battle in Kiangsi<br />
                Japanese attack with 2 armour, 9 fighters, 3 infantry and 1 tactical_bomber<br />
                Chinese defend with 3 artilleries and 11 infantry<br />
                retreated to Kiangsi<br />
                Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -64<br />
                Casualties for Japanese: 2 armour, 5 fighters, 3 infantry and 1 tactical_bomber<br />
                Casualties for Chinese: 6 infantry<br />
            Battle in Yunnan<br />
                Japanese attack with 2 armour<br />
                Chinese defend with 1 infantry<br />
                Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
            Battle in 44 Sea Zone<br />
                Japanese attack with 1 destroyer<br />
                Americans defend with 1 transport<br />
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7<br />
                Casualties for Americans: 1 transport<br />
            Battle in Ethiopia</p>
<p dir="auto">Non Combat Move - Japanese<br />
            1 battleship, 3 carriers and 5 destroyers moved from 20 Sea Zone to 37 Sea Zone<br />
            1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone<br />
            1 fighter moved from 43 Sea Zone to 37 Sea Zone<br />
            4 fighters moved from Kiangsi to 37 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq<br />
            1 tactical_bomber moved from 98 Sea Zone to Iraq<br />
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone<br />
            1 armour moved from Eastern Persia to Iraq<br />
            1 artillery and 1 infantry moved from Malaya to Shan State</p>
<p dir="auto">Place Units - Japanese<br />
            3 infantry placed in Kwangtung<br />
            3 artilleries placed in Manchuria<br />
            1 destroyer and 1 submarine placed in 37 Sea Zone<br />
            3 armour placed in Iraq<br />
            3 infantry placed in Persia<br />
            1 aaGun and 2 infantry placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Total Cost from Convoy Blockades: 8<br />
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,5,3,4,4,1<br />
            Japanese collect 52 PUs (8 lost to blockades); end with 53 PUs total<br />
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/691911</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691911</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 03 Jul 2014 15:52:06 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Wed, 02 Jul 2014 01:07:54 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            1 infantry moved from Archangel to Novgorod<br />
            1 infantry moved from Timguska to Kansu<br />
                  Chinese take Kansu from Germans<br />
            3 armour, 20 artilleries and 45 infantry moved from Eastern Poland to Slovakia Hungary<br />
            1 artillery and 3 infantry moved from Belarus to Novgorod<br />
            2 infantry moved from Belarus to Novgorod<br />
            1 infantry moved from Belarus to Baltic States<br />
                  Russians take Baltic States from Germans<br />
            2 armour and 2 mech_infantrys moved from Belarus to Slovakia Hungary<br />
            1 infantry moved from Bessarabia to Romania<br />
            3 armour moved from Ukraine to Romania<br />
            1 fighter moved from Ukraine to Romania<br />
            2 fighters moved from Ukraine to Slovakia Hungary</p>
<p dir="auto">Combat - Russians<br />
            Battle in Novgorod<br />
                Russians attack with 1 artillery and 6 infantry<br />
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour<br />
                    Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 :  1/7 hits<br />
                    Germans roll dice for 1 aaGun and 2 armour in Novgorod, round 2 :  0/2 hits<br />
                    1 aaGun owned by the Germans lost in Novgorod<br />
                    Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 3 :  0/7 hits<br />
                    Germans roll dice for 2 armour in Novgorod, round 3 :  1/2 hits<br />
                    1 infantry owned by the Russians lost in Novgorod<br />
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 :  2/6 hits<br />
                    Germans roll dice for 2 armour in Novgorod, round 4 :  0/2 hits<br />
                    2 armour owned by the Germans lost in Novgorod<br />
                Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 14<br />
                Casualties for Germans: 1 aaGun and 2 armour<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Romania<br />
                Russians attack with 3 armour, 1 fighter and 1 infantry<br />
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry<br />
                    Russians roll dice for 3 armour, 1 fighter and 1 infantry in Romania, round 2 :  3/5 hits<br />
                    Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 :  1/5 hits<br />
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania<br />
                    Russians roll dice for 3 armour and 1 fighter in Romania, round 3 :  3/4 hits<br />
                    Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 :  1/2 hits<br />
                    1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania<br />
                Russians win, taking Romania from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for Germans: 1 artillery and 4 infantry<br />
                Casualties for Russians: 1 armour and 1 infantry<br />
            Battle in Slovakia Hungary<br />
                Russians attack with 5 armour, 20 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys<br />
                Germans defend with 4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry; Italians defend with 1 aaGun<br />
                    AA fire in Slovakia Hungary :  0/2 hits<br />
                    Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 :  27/74 hits<br />
                    Germans roll dice for 5 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  18/49 hits<br />
                    18 infantry owned by the Russians , 1 aaGun owned by the Italians , 22 infantry owned by the Germans and 4 aaGuns owned by the Germans lost in Slovakia Hungary<br />
                    Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 27 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 :  15/56 hits<br />
                    Germans roll dice for 1 armour, 24 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 :  11/27 hits<br />
                    11 infantry owned by the Russians , 1 infantry owned by the Germans , 13 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary<br />
                    Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 16 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 :  19/45 hits<br />
                    Germans roll dice for 1 armour and 11 artilleries in Slovakia Hungary, round 4 :  8/12 hits<br />
                    8 infantry owned by the Russians , 1 armour owned by the Germans and 11 artilleries owned by the Germans lost in Slovakia Hungary<br />
                Russians win, taking Slovakia Hungary from Germans with 5 armour, 20 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 89<br />
                Casualties for Germans: 4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry<br />
                Casualties for Russians: 37 infantry<br />
                Casualties for Italians: 1 aaGun</p>
<p dir="auto">Non Combat Move - Russians<br />
            4 infantry moved from Western Ukraine to Eastern Poland<br />
            1 fighter moved from Romania to Eastern Poland<br />
            2 fighters moved from Slovakia Hungary to Eastern Poland<br />
            1 infantry moved from Nenetsia to Vologda<br />
            1 infantry moved from Volgograd to Kazakhstan<br />
            3 armour moved from Russia to Volgograd</p>
<p dir="auto">Place Units - Russians<br />
            3 infantry placed in Volgograd<br />
            3 armour placed in Ukraine<br />
            1 bomber placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 42 PUs; end with 42 PUs total<br />
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs<br />
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 29 / 47<br />
    Russians : 42 / 53<br />
    Japanese : 55 / 74<br />
    Americans : 61 / 98<br />
    Chinese : 8 / 7<br />
    British : 29 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 10 / 12<br />
    ANZAC : 14 / 23<br />
    French : 17 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691858</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691858</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Wed, 02 Jul 2014 01:07:54 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 21:17:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 13</p>
<p dir="auto">Research Technology - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 2 armour, 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            3 artilleries and 3 infantry moved from Germany to Western Germany<br />
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone<br />
            1 armour moved from Norway to 113 Sea Zone<br />
            1 armour, 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark</p>
<p dir="auto">Combat - Germans<br />
            Battle in Denmark<br />
                Germans attack with 1 armour, 1 artillery and 1 infantry<br />
                Americans defend with 1 artillery and 1 infantry<br />
                Germans win, taking Denmark from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4<br />
                Casualties for Germans: 1 infantry<br />
                Casualties for Americans: 1 artillery and 1 infantry<br />
            Battle in Western Germany<br />
                Germans attack with 3 artilleries and 3 infantry<br />
                French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry<br />
                Germans win, taking Western Germany from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14<br />
                Casualties for Germans: 2 infantry<br />
                Casualties for French: 1 infantry<br />
                Casualties for British: 2 aaGuns, 1 artillery and 1 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            1 artillery and 1 infantry moved from Bulgaria to Romania<br />
            4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary<br />
            1 mech_infantry moved from Slovakia Hungary to Poland<br />
            1 infantry moved from Kansu to Shensi</p>
<p dir="auto">Place Units - Germans<br />
            3 infantry placed in Romania<br />
            2 armour, 3 artilleries, 4 infantry and 1 tactical_bomber placed in Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,5,6,3<br />
            Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/691857</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691857</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 01 Jul 2014 21:17:04 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:42:36 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Combat Move - French<br />
            1 infantry moved from Holland Belgium to Western Germany<br />
            1 infantry moved from Holland Belgium to France<br />
                  French take France from Germans<br />
                  French take Normandy Bordeaux from Americans<br />
                  French take Southern France from Americans<br />
                  French take Syria from Russians</p>
<p dir="auto">Combat - French<br />
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French<br />
            Trigger French 1 Liberation By French: French has 4 infantry placed in France</p>
<p dir="auto">Non Combat Move - French<br />
            1 infantry moved from Egypt to Anglo Egyptian Sudan</p>
<p dir="auto">Turn Complete - French<br />
            French collect 17 PUs; end with 17 PUs total</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 32 / 56<br />
    Russians : 33 / 39<br />
    Japanese : 55 / 74<br />
    Americans : 63 / 98<br />
    Chinese : 7 / 7<br />
    British : 34 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 10 / 12<br />
    ANZAC : 14 / 23<br />
    French : 17 / 17<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691856</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691856</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:42:36 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:40:30 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 2 submarines; Remaining resources: 4 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone<br />
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands<br />
            1 transport moved from 62 Sea Zone to 54 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone<br />
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands<br />
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone<br />
                  ANZAC take 54 Sea Zone from Japanese<br />
            3 fighters moved from Java to Philippines</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in Solomon Islands<br />
                ANZAC attack with 2 artilleries and 2 infantry<br />
                Japanese defend with 1 artillery and 1 infantry<br />
                    ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 :  0/4 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  1/2 hits<br />
                    1 infantry owned by the ANZAC lost in Solomon Islands<br />
                    ANZAC roll dice for 2 artilleries and 1 infantry in Solomon Islands, round 3 :  1/3 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 :  1/2 hits<br />
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Solomon Islands<br />
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 :  1/2 hits<br />
                    Japanese roll dice for 1 artillery in Solomon Islands, round 4 :  0/1 hits<br />
                    1 artillery owned by the Japanese lost in Solomon Islands<br />
                ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 1 artillery and 1 infantry<br />
                Casualties for ANZAC: 1 artillery and 1 infantry</p>
<p dir="auto">Non Combat Move - ANZAC</p>
<p dir="auto">Place Units - ANZAC<br />
            2 submarines placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 18 PUs total<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 36 / 56<br />
    Russians : 34 / 39<br />
    Japanese : 55 / 74<br />
    Americans : 68 / 98<br />
    Chinese : 7 / 7<br />
    British : 34 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 10 / 12<br />
    ANZAC : 14 / 23<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691855</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691855</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:40:30 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:36:28 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy nothing; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy<br />
            1 bomber moved from Sicily to 98 Sea Zone</p>
<p dir="auto">Combat - Italians<br />
            Battle in 98 Sea Zone<br />
                Italians attack with 1 bomber<br />
                British defend with 1 cruiser and 1 transport<br />
                British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12<br />
                Casualties for Italians: 1 bomber<br />
            Battle in Northern Italy<br />
                Italians attack with 1 artillery and 1 infantry<br />
                Americans defend with 1 artillery and 1 factory_minor<br />
                Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Americans: 1 artillery</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 aaGun moved from Romania to Slovakia Hungary<br />
            1 aaGun moved from Romania to Yugoslavia</p>
<p dir="auto">Turn Complete - Italians<br />
            Italians collect 10 PUs; end with 12 PUs total</p>
]]></description><link>https://www.axisandallies.org/forums/post/691854</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691854</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:36:28 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:26:11 GMT]]></title><description><![CDATA[<p dir="auto">I edit for one NCM…</p>
<p dir="auto">Thanks!</p>
]]></description><link>https://www.axisandallies.org/forums/post/691853</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691853</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:26:11 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:25:08 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            4 transports moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone<br />
            1 artillery and 6 infantry moved from 112 Sea Zone to Western Germany<br />
            2 fighters moved from Holland Belgium to Western Germany<br />
            1 bomber moved from Holland Belgium to Western Germany<br />
            1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan<br />
            1 infantry moved from Egypt to 98 Sea Zone<br />
            1 infantry moved from 98 Sea Zone to Trans-Jordan</p>
<p dir="auto">Combat - British<br />
            Battle in Trans-Jordan<br />
                British attack with 2 infantry and 1 mech_infantry<br />
                Japanese defend with 1 infantry<br />
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 :  1/1 hits<br />
                    Japanese roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Trans-Jordan<br />
                British win, taking Trans-Jordan from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Western Germany<br />
                British attack with 1 artillery, 1 bomber, 2 fighters and 6 infantry<br />
                Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour<br />
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 6 infantry in Western Germany, round 2 :  5/10 hits<br />
                    Germans roll dice for 7 armour in Western Germany, round 2 :  3/7 hits<br />
                    3 infantry owned by the British and 5 armour owned by the Germans lost in Western Germany<br />
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 3 :  3/7 hits<br />
                    Germans roll dice for 2 armour in Western Germany, round 3 :  2/2 hits<br />
                    2 infantry owned by the British and 2 armour owned by the Germans lost in Western Germany<br />
                British win, taking Western Germany from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 27<br />
                Casualties for Germans: 7 armour<br />
                Casualties for British: 5 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux<br />
            1 aaGun moved from Holland Belgium to Western Germany<br />
            1 aaGun moved from Normandy Bordeaux to Holland Belgium<br />
            1 aaGun moved from United Kingdom to 110 Sea Zone<br />
            1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 aaGun moved from 112 Sea Zone to Western Germany</p>
<p dir="auto">Place Units - British<br />
            3 infantry placed in Egypt<br />
            3 infantry placed in Union of South Africa<br />
            1 artillery and 6 infantry placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 34 PUs; end with 34 PUs total</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by British from 97 Sea Zone: 3 submarines<br />
            EDIT: Adding units owned by British to 99 Sea Zone: 3 submarines<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 36 / 56<br />
    Russians : 34 / 39<br />
    Japanese : 55 / 74<br />
    Americans : 72 / 98<br />
    Chinese : 7 / 7<br />
    British : 34 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 6 / 2<br />
    ANZAC : 14 / 16<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691852</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691852</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:25:08 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:23:51 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            4 transports moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone<br />
            1 artillery and 6 infantry moved from 112 Sea Zone to Western Germany<br />
            2 fighters moved from Holland Belgium to Western Germany<br />
            1 bomber moved from Holland Belgium to Western Germany<br />
            1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan<br />
            1 infantry moved from Egypt to 98 Sea Zone<br />
            1 infantry moved from 98 Sea Zone to Trans-Jordan</p>
<p dir="auto">Combat - British<br />
            Battle in Trans-Jordan<br />
                British attack with 2 infantry and 1 mech_infantry<br />
                Japanese defend with 1 infantry<br />
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 :  1/1 hits<br />
                    Japanese roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Trans-Jordan<br />
                British win, taking Trans-Jordan from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Western Germany<br />
                British attack with 1 artillery, 1 bomber, 2 fighters and 6 infantry<br />
                Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour<br />
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 6 infantry in Western Germany, round 2 :  5/10 hits<br />
                    Germans roll dice for 7 armour in Western Germany, round 2 :  3/7 hits<br />
                    3 infantry owned by the British and 5 armour owned by the Germans lost in Western Germany<br />
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 3 :  3/7 hits<br />
                    Germans roll dice for 2 armour in Western Germany, round 3 :  2/2 hits<br />
                    2 infantry owned by the British and 2 armour owned by the Germans lost in Western Germany<br />
                British win, taking Western Germany from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 27<br />
                Casualties for Germans: 7 armour<br />
                Casualties for British: 5 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux<br />
            1 aaGun moved from Holland Belgium to Western Germany<br />
            1 aaGun moved from Normandy Bordeaux to Holland Belgium<br />
            1 aaGun moved from United Kingdom to 110 Sea Zone<br />
            1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 aaGun moved from 112 Sea Zone to Western Germany</p>
<p dir="auto">Place Units - British<br />
            3 infantry placed in Egypt<br />
            3 infantry placed in Union of South Africa<br />
            1 artillery and 6 infantry placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 34 PUs; end with 34 PUs total</p>
<p dir="auto">Turn Complete - UK_Pacific</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 36 / 56<br />
    Russians : 34 / 39<br />
    Japanese : 55 / 74<br />
    Americans : 72 / 98<br />
    Chinese : 7 / 7<br />
    British : 34 / 34<br />
    UK_Pacific : 0 / 0<br />
    Italians : 6 / 2<br />
    ANZAC : 14 / 16<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691851</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691851</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:23:51 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:18:33 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 3 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Hunan to Anhwe<br />
                  Chinese take Anhwe from Japanese<br />
            1 infantry moved from Hunan to Yunnan<br />
                  Chinese take Yunnan from Japanese<br />
            1 infantry moved from Hunan to Kwangsi<br />
                  Chinese take Kwangsi from Japanese<br />
            1 artillery, 1 fighter and 2 infantry moved from Hunan to Kiangsi</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Kiangsi<br />
                Chinese attack with 1 artillery, 1 fighter and 2 infantry<br />
                Japanese defend with 1 armour<br />
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 :  1/4 hits<br />
                    Japanese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits<br />
                    1 armour owned by the Japanese lost in Kiangsi<br />
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 armour</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Kiangsi to Anhwe<br />
            2 infantry moved from Hunan to Anhwe<br />
            2 artilleries and 9 infantry moved from Hunan to Kiangsi<br />
            1 fighter moved from Anhwe to Hunan</p>
<p dir="auto">Place Units - Chinese<br />
            3 infantry placed in Hunan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Total Cost from Convoy Blockades: 1<br />
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,4,6,6,5,1,4,5,2<br />
            Chinese collect 6 PUs (1 lost to blockades); end with 7 PUs total</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 41 / 56<br />
    Russians : 34 / 39<br />
    Japanese : 56 / 74<br />
    Americans : 72 / 98<br />
    Chinese : 7 / 7<br />
    British : 28 / 40<br />
    UK_Pacific : 0 / 0<br />
    Italians : 6 / 2<br />
    ANZAC : 14 / 16<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691850</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691850</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:18:33 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. Helmutpower (Allies +12) on Tue, 01 Jul 2014 20:16:17 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 12</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 6 armour, 2 artilleries, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 transport moved from 33 Sea Zone to 26 Sea Zone<br />
            1 artillery moved from Caroline Islands to 33 Sea Zone<br />
            1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone<br />
            1 artillery moved from 43 Sea Zone to Borneo<br />
            3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone<br />
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes<br />
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone<br />
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines<br />
            4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone<br />
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone<br />
            1 transport moved from 125 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone<br />
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark<br />
            1 fighter moved from 112 Sea Zone to Denmark<br />
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone<br />
            3 artilleries and 2 infantry moved from Southern France to Northern Italy<br />
            2 fighters moved from Normandy Bordeaux to Northern Italy<br />
            1 fighter moved from Normandy Bordeaux to Northern Italy<br />
            1 tactical_bomber moved from Normandy Bordeaux to Northern Italy<br />
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone<br />
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines</p>
<p dir="auto">Combat - Americans<br />
            Battle in Philippines<br />
            Battle in Borneo<br />
            Battle in Celebes<br />
            Battle in Denmark<br />
                Americans attack with 1 artillery, 1 fighter and 1 infantry<br />
                Germans defend with 1 armour<br />
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 :  1/3 hits<br />
                    Germans roll dice for 1 armour in Denmark, round 2 :  0/1 hits<br />
                    1 armour owned by the Germans lost in Denmark<br />
                Americans win, taking Philippines from Japanese, taking Borneo from Japanese, taking Celebes from Japanese, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6<br />
                Casualties for Germans: 1 armour<br />
            Battle in Northern Italy<br />
                Americans attack with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber<br />
                Italians defend with 2 aaGuns, 1 factory_minor and 7 infantry<br />
                    AA fire in Northern Italy :  0/4 hits<br />
                    Americans roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 :  4/9 hits<br />
                    Italians roll dice for 2 aaGuns and 7 infantry in Northern Italy, round 2 :  3/7 hits<br />
                    2 aaGuns owned by the Italians , 1 artillery owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy<br />
                    Americans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Northern Italy, round 3 :  4/6 hits<br />
                    Italians roll dice for 5 infantry in Northern Italy, round 3 :  1/5 hits<br />
                    1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy<br />
                    Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Northern Italy, round 4 :  3/5 hits<br />
                    Italians roll dice for 1 infantry in Northern Italy, round 4 :  0/1 hits<br />
                    1 infantry owned by the Italians lost in Northern Italy<br />
                Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17<br />
                Casualties for Italians: 2 aaGuns and 7 infantry<br />
                Casualties for Americans: 2 artilleries and 2 infantry</p>
<p dir="auto">Non Combat Move - Americans<br />
            3 fighters moved from Northern Italy to Normandy Bordeaux<br />
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux<br />
            1 fighter moved from Denmark to Normandy Bordeaux<br />
            1 carrier moved from 112 Sea Zone to 110 Sea Zone<br />
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco<br />
            1 submarine moved from 91 Sea Zone to 92 Sea Zone<br />
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium<br />
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone<br />
            4 submarines moved from 26 Sea Zone to 6 Sea Zone<br />
            3 carriers, 9 destroyers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone<br />
            2 fighters moved from Hawaiian Islands to Caroline Islands</p>
<p dir="auto">Place Units - Americans<br />
            3 armour placed in Normandy Bordeaux<br />
            3 armour placed in Southern France<br />
            3 submarines placed in 10 Sea Zone<br />
            2 transports placed in 101 Sea Zone<br />
            2 artilleries and 2 infantry placed in Eastern United States</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 72 PUs; end with 73 PUs total<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 41 / 56<br />
    Russians : 34 / 39<br />
    Japanese : 60 / 74<br />
    Americans : 72 / 98<br />
    Chinese : 3 / 10<br />
    British : 28 / 40<br />
    UK_Pacific : 0 / 0<br />
    Italians : 6 / 2<br />
    ANZAC : 14 / 16<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/691849</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/691849</guid><dc:creator><![CDATA[Helmutpower]]></dc:creator><pubDate>Tue, 01 Jul 2014 20:16:17 GMT</pubDate></item></channel></rss>