TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Southern Italy
1 aaGun, 2 armour and 43 infantry moved from Northern Italy to Western Germany
5 infantry moved from Western Germany to Germany
2 armour moved from Southern Italy to Western Germany
3 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 infantry moved from Archangel to Smolensk
1 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Volgograd to French Indo China
Place Units - Germans
3 infantry and 1 mech_infantry placed in Germany
2 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Western Germany
3 infantry placed in Russia
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,1,5
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
British regular : 0,67
Savegame