@nikola1975 Thinking?
14L G40 Degrasse (Allies +9) vs Vold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall Islands
Battle in Paulau IslandNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag, 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 aaGun, 1 airfield, 2 fighters and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 submarine
32 Sea Zone : 1 transport
34 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 60 / 71
Russians : 12 / 0
Japanese : 43 / 51
Americans : 56 / 76
Chinese : 7 / 11
British : 32 / 33
UK_Pacific : 18 / 13
Italians : 18 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Alexandria to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 7/9 hits
1 infantry owned by the French lost in Egypt
Italians win with 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 60 / 71
Russians : 12 / 0
Japanese : 43 / 51
Americans : 56 / 76
Chinese : 7 / 11
British : 32 / 33
UK_Pacific : 18 / 13
Italians : 18 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
7 armour and 2 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
5 bombers moved from Yugoslavia to Iraq
1 bomber moved from Western Germany to IraqCombat - Germans
Battle in Volgograd
Germans attack with 10 armour and 6 mech_infantrys
Russians defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 bombers
British defend with 1 bomber and 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 bombers
Casualties for British: 1 bomber and 2 fighters
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Egypt
4 bombers moved from Iraq to Egypt
1 tactical_bomber moved from Northern Italy to Egypt
2 mech_infantrys moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Caucasus to Ukraine
3 transports moved from 112 Sea Zone to 115 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 1 armour, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Germans from Ukraine: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Ukraine: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1,5,6
Germans collect 60 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Yenisey to Timguska
3 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Archangel to Novgorod
1 infantry moved from Kazakhstan to Samara
Russians take Samara from GermansCombat - Russians
Battle in Timguska
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits
Italians roll dice for 1 armour in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Timguska
Russians win, taking Timguska from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Evenkiyskiy
Russians attack with 3 infantry
Italians defend with 1 armour
Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 1/3 hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 2 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Samara : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 43 / 51
Americans : 56 / 76
Chinese : 7 / 11
British : 32 / 33
UK_Pacific : 18 / 13
Italians : 16 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Germans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 battleship, 1 carrier, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 carrier and 2 fighters moved from 18 Sea Zone to 35 Sea Zone
1 battleship moved from 21 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
3 fighters and 1 tactical_bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Western United States
Japanese converts factory_major into different units
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Americans win, taking Western United States from Americans with 2 battleships, 1 fighter and 4 transports remaining. Battle score for attacker is -43
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers
1 fighter owned by the Americans forced to land in PhilippinesNon Combat Move - Japanese
3 armour moved from Kiangsu to Kwangtung
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
2 transports moved from 37 Sea Zone to 58 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
5 bombers moved from Eastern United States to Morocco
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
4 artilleries, 4 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gold Coast to French West Africa
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
5 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Kiangsu
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans win, taking Borneo from Japanese, taking Kiangsu from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Western United States
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Western United States, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Americans win, taking Western United States from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shantung
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Shantung from Japanese with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Manchuria
Battle in Egypt
Americans attack with 4 artilleries and 4 infantry
Germans defend with 4 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Americans roll dice for 4 artilleries and 4 infantry in Egypt, round 2 : 2/8 hits
Italians roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 5/15 hits
1 artillery owned by the Americans , 2 bombers owned by the Germans and 4 infantry owned by the Americans lost in Egypt
Americans roll dice for 3 artilleries in Egypt, round 3 : 0/3 hits
Italians roll dice for 1 armour, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 3 : 5/13 hits
3 artilleries owned by the Americans lost in Egypt
Italians win, taking Manchuria from Japanese with 1 armour, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for Americans: 4 artilleries and 4 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from Western United States to Central United StatesPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 armour, 2 bombers, 4 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Shantung : 1 infantry and 1 mech_infantry
Kiangsu : 1 artillery, 2 infantry and 1 mech_infantry
Manchuria : 2 infantry
Borneo : 1 infantry
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
43 Sea Zone : 1 transport
35 Sea Zone : 2 battleships
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 cruiser
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 1 transport
19 Sea Zone : 4 transports
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 1 fighter
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Morocco : 5 bombers
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
101 Sea Zone : 1 submarine and 4 transports
98 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports
91 Sea Zone : 4 artilleries, 3 destroyers, 4 infantry and 4 transportsProduction/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 34 / 63
Americans : 56 / 76
Chinese : 13 / 11
British : 32 / 33
UK_Pacific : 22 / 13
Italians : 16 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.727
Median : 4.000
Variance : 0.831
Standard Deviation : 0.911
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 3 armour and 1 harbour
Chinese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits
1 artillery owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits
1 artillery owned by the Chinese lost in Kwangtung
Japanese win with 2 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield, 2 artilleries and 1 infantry
Kiangsi : 1 artilleryProduction/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 33 / 63
Americans : 56 / 76
Chinese : 14 / 20
British : 32 / 33
UK_Pacific : 22 / 13
Italians : 16 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 75Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Sikang
2 infantry moved from Szechwan to Sikang
2 artilleries and 2 infantry moved from Kweichow to Hopei
3 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern PersiaCombat - British
Battle in Kwangtung
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in Kwangtung
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Hopei
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the British lost in Sikang
British roll dice for 1 armour and 1 infantry in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 2 battleships and 4 cruisers in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Egypt, round 2 : 5/11 hits
Italians roll dice for 1 armour, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 7/13 hits
4 infantry owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 3 mech_infantrys owned by the British , 1 armour owned by the Italians , 2 infantry owned by the Italians and 1 tactical_bomber owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 3 : 1/4 hits
Italians roll dice for 5 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits
Italians roll dice for 5 fighters in Egypt, round 4 : 5/5 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians win with 4 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - British
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 2 armourTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 fighter and 1 tactical_bomber
Siam : 1 flag
Hopei : 2 artilleries and 2 infantry
Sikang : 1 armour and 1 infantry
Anhwe : 1 infantry
Burma : 2 aaGuns
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 bomber
Syria : 1 flag
Sicily : 1 flag
Ethiopia : 1 flag
Sardinia : 1 flag
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
94 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 submarine
Iraq : 3 armour
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 armour
81 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 29 / 63
Americans : 56 / 76
Chinese : 18 / 20
British : 32 / 32
UK_Pacific : 22 / 23
Italians : 16 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 25 times
6 was rolled 20 times
Average roll : 3.538
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 143Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 38Italians Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.673
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26 -
Grats on a tight win, I was hoping to save the game with the battle in Egypt but I knew I was sunk when I saw the cold British dice. The icing on the cake was seeing all five Italian fighters hit on the last round, made me laugh. I’ll get this posted in a minute.
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Thanks, that was a fun game. Battles like Egypt would be fun to watch and are one time I wish we were playing over a board.
Flip the board with the same bid?
V