@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L Infrastructure vs PGMatt(Allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 46 / 51
Russians : 29 / 30
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 5 / 8
British : 31 / 32
UK_Pacific : 5 / 10
Italians : 14 / 25
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery, 1 fighter and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Tanganyika Territory
British attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Burma to India
1 bomber and 2 fighters moved from Morocco to Malta
1 fighter moved from United Kingdom to MoroccoPlace Units - British
2 destroyers placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 artilleryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 2 fighters and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Rhodesia : 1 infantry
Tanganyika Territory : 2 mech_infantrys
Morocco : 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 destroyers and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Brazil : 1 flag, 4 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 29 / 30
Japanese : 64 / 70
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 13 / 25
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Egypt to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the ANZAC SubmergedNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
42 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 51
Russians : 29 / 30
Japanese : 64 / 70
Americans : 50 / 70
Chinese : 5 / 7
British : 29 / 32
UK_Pacific : 6 / 6
Italians : 18 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 29 / 30
Japanese : 64 / 70
Americans : 50 / 70
Chinese : 5 / 7
British : 29 / 32
UK_Pacific : 6 / 6
Italians : 18 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
9 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 9 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 9 armour and 2 mech_infantrys in Archangel, round 2 : 2/11 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Archangel
Germans roll dice for 9 armour and 2 mech_infantrys in Archangel, round 3 : 4/11 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Novgorod
1 artillery and 7 infantry moved from Karelia to Novgorod
1 aaGun, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
1 aaGun, 1 artillery and 15 infantry moved from Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from 125 Sea Zone to Western GermanyPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
10 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
6 artilleries placed in Russia
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Timguska : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 13 artilleries and 43 infantry
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 8 infantry
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 21 / 21
Japanese : 64 / 70
Americans : 50 / 70
Chinese : 5 / 7
British : 29 / 32
UK_Pacific : 6 / 6
Italians : 18 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 16 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 16 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 39 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 16 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone -
please use third map.
:roll: :roll: :roll: :-o :-o :-o :-D :-D :-D
scramble off india? -
Hello,
I am leaving tomorrow for a week in Argentina. Sorry for the inconvenience. I will get back on the 17th.
Thanks,
Steven -
@Infrastructure:
Hello,
I am leaving tomorrow for a week in Argentina. Sorry for the inconvenience. I will get back on the 17th.
Thanks,
StevenNo trouble, see you when you’re back. No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 16 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Ceylon
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kiangsi to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kweichow to Yunnan
1 fighter moved from Malaya to Philippines
1 tactical_bomber moved from Malaya to Philippines
1 tactical_bomber moved from Burma to Shan State
2 bombers moved from Amur to French Indo China
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan StatePlace Units - Japanese
1 submarine placed in 6 Sea Zone
9 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone -
Do you want to use kamikaze attacks or scramble to defend z6?
-
i will throw 1 kami at each dest. total of two kamis, 1 each.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Korea from Japanese, taking Gibraltar from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers and 2 submarines
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour, 2 artilleries and 2 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 20 / 21
Japanese : 66 / 73
Americans : 53 / 73
Chinese : 2 / 7
British : 29 / 32
UK_Pacific : 5 / 6
Italians : 18 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
14 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Tsinghai : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 20 / 21
Japanese : 65 / 73
Americans : 53 / 73
Chinese : 3 / 4
British : 29 / 32
UK_Pacific : 5 / 6
Italians : 18 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Malta to Trans-Jordan
2 fighters moved from Malta to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/7 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
3 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Morocco to Malta
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 submarines placed in 109 Sea Zone
1 infantry placed in QuebecTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Tanganyika Territory : 1 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 submarines
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 20 / 21
Japanese : 65 / 73
Americans : 53 / 73
Chinese : 3 / 4
British : 31 / 32
UK_Pacific : 5 / 2
Italians : 16 / 30
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





