@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
G40L Infrastructure vs PGMatt(Allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
3 artilleries, 6 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Sikang to Tsinghai
3 armour moved from Szechwan to Sikang
3 armour moved from Sikang to Tsinghai
3 armour, 1 fighter and 1 mech_infantry moved from Hopei to Tsinghai
2 bombers moved from Szechwan to Tsinghai
4 artilleries, 4 infantry and 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
2 battleships and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 76 Sea Zone to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 armour, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 3/4 hits
Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 5/15 hits
British roll dice for 4 armour, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 10/14 hits
2 infantry owned by the French , 4 armour owned by the British , 4 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 1 fighter owned by the Japanese , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Egypt
Japanese roll dice for 2 fighters and 3 tactical_bombers in Egypt, round 3 : 3/5 hits
British roll dice for 4 fighters and 2 tactical_bombers in Egypt, round 3 : 2/6 hits
2 tactical_bombers owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/3 hits
British roll dice for 3 fighters in Egypt, round 4 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 : 17/38 hits
Chinese roll dice for 1 fighter and 16 infantry in Tsinghai, round 2 : 6/17 hits
1 fighter owned by the Chinese , 6 infantry owned by the Japanese and 16 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 6 infantry
Casualties for Chinese: 1 fighter and 16 infantry
Battle in 19 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 3 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
3 fighters moved from 19 Sea Zone to Japan
4 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Chahar to Shensi
1 aaGun moved from Shensi to Tsinghai
1 aaGun, 2 artilleries and 7 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
3 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Buyant-Uhaa
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
2 carriers, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Tsinghai to Persia
2 bombers moved from Tsinghai to Persia
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
1 fighter moved from Tsinghai to Persia
1 fighter moved from Tsinghai to ShensiPlace Units - Japanese
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 bomber placed in Malaya
1 armour and 1 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/13 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits
1 artillery owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 3/10 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
6 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers
Central United States : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 2 aaGuns, 7 armour, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 transports
91 Sea Zone : 3 armour, 3 infantry and 3 transports
110 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 58 / 78
Russians : 3 / 3
Japanese : 81 / 91
Americans : 55 / 75
Chinese : 0 / 1
British : 30 / 29
UK_Pacific : 0 / 0
Italians : 20 / 29
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
4 infantry moved from Brazil to 86 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports moved from 86 Sea Zone to 91 Sea Zone
EDIT: 2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Holland Belgium : 1 flag, 4 artilleries and 4 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 55 / 78
Russians : 3 / 3
Japanese : 81 / 91
Americans : 55 / 75
Chinese : 0 / 1
British : 33 / 31
UK_Pacific : 0 / 0
Italians : 20 / 29
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 artillery and 7 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to EgyptCombat - Italians
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 7 infantry and 1 mech_infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 1/9 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits
2 submarines owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Southern France
Italians attack with 2 artilleries and 5 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 5 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 3 : 4/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Trans-Jordan to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Trans-Jordan to Egypt
1 armour moved from Samara to BryanskPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
6 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries, 2 bombers, 3 fighters and 7 infantry
British defend with 4 artilleries and 4 infantry
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 7 infantry in Holland Belgium, round 2 : 6/15 hits
British roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 1/8 hits
4 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 6 infantry in Holland Belgium, round 3 : 6/14 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for British: 4 artilleries and 4 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Germany
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 infantry moved from Novgorod to Belarus
3 infantry moved from Belarus to Bryansk
1 infantry moved from Samara to Tambov
3 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 tactical_bomber placed in Novgorod
1 artillery and 8 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 26 artilleries, 1 factory_major, 2 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 14 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Malaya to 45 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to KenyaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kenya
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour and 1 artillery in Dutch New Guinea, round 5 : 1/2 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Kenya from British, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from 45 Sea Zone to Malaya
3 infantry moved from India to West India
1 aaGun moved from West India to Eastern Persia
2 armour moved from Eastern Persia to Iraq
2 battleships, 1 carrier, 2 cruisers, 1 tactical_bomber and 5 transports moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to India
2 bombers moved from Persia to Malaya
1 fighter moved from Shensi to French Indo China
5 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 aaGun, 3 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 armour and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Shan State to Burma
3 infantry moved from Burma to India
1 aaGun, 2 artilleries and 6 infantry moved from Eastern Persia to Persia
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Shensi
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Buyant-Uhaa to Chahar
3 infantry moved from Manchuria to Korea
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Nenetsia to VologdaPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
My inevitable loss and horrible play time compel me to surrender. Sorry you got stuck with a duff game from me, I’d like a rematch if your schedule allows later in the season.
-
thanks for the game.





