look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
4 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Syria to Iraq
3 fighters moved from Southern Italy to Iraq
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Trans-Jordan
1 armour owned by the Italians retreated to Egypt
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys
French defend with 1 fighter; British defend with 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Italians roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys in Iraq, round 2 : 10/25 hits
British roll dice for 4 artilleries, 1 bomber, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 9/25 hits
1 bomber owned by the British , 9 infantry owned by the British and 9 infantry owned by the Italians lost in Iraq
Italians roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 3 : 5/16 hits
British roll dice for 4 artilleries, 3 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 7/15 hits
1 infantry owned by the British , 2 artilleries owned by the Italians , 3 mech_infantrys owned by the Italians , 4 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Iraq
Italians roll dice for 4 armour, 2 bombers and 3 fighters in Iraq, round 4 : 5/9 hits
British roll dice for 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 6/10 hits
2 fighters owned by the Italians , 3 artilleries owned by the British , 2 mech_infantrys owned by the British and 4 armour owned by the Italians lost in Iraq
retreated to Iraq
British win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for British: 3 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys
Casualties for Italians: 4 armour, 2 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 bombers moved from Iraq to Southern Italy
1 fighter moved from Iraq to Syria
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Tunisia to Algeria
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
3 infantry moved from Syria to Iraq
3 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from 99 Sea Zone to Iraq
2 bombers moved from Volgograd to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 artillery, 1 factory_minor, 2 fighters and 1 tactical_bomber
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 4/5 hits
1 tactical_bomber owned by the British , 2 infantry owned by the Germans , 2 tactical_bombers owned by the Germans , 1 artillery owned by the British , 2 fighters owned by the British and 1 fighter owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 artillery, 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Iraq to Volgograd
1 bomber moved from Caucasus to Volgograd
1 fighter moved from Iraq to Syria
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 3 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Northern Italy
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Novosibirsk to Volgograd
3 armour moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Novgorod
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Rostov to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 mech_infantry moved from Volgograd to Rostov
Japanese take Rostov from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 armour and 1 artillery moved from Chahar to Suiyuyan
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Siam
2 armour moved from Yunnan to Kwangtung
1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Kwangtung
1 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Siam
Japanese attack with 1 armour and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 tactical_bombers in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Suiyuyan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Kazakhstan to Yunnan
1 tactical_bomber moved from Siam to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 aaGun moved from Manchuria to Jehol
1 armour moved from Tsinghai to Turkmenistan
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,1,3,4,5,3,1
Japanese collect 28 PUs (17 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Nigeria
British take Nigeria from Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Egypt
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 airfield placed in Gibraltar
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter and 5 infantry moved from Syria to Iraq
2 bombers moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 2 bombers, 1 fighter and 5 infantry
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 2 bombers, 1 fighter and 5 infantry in Iraq, round 2 : 3/9 hits
British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Iraq, round 3 : 2/8 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Volgograd
2 bombers moved from Iraq to Volgograd
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,2,6,3,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
The UK cruiser and battleship is not allowed to move in NC after making coastal bombardment.
true, I did not want to make bombardment and accidentally hit “yes” when the prompt came up.
I can edit it back…
I will roll convoy for iraq…
Rolls: 2@3; Total Hits: 12@3: (1, 6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Buryatia to Siberia
Germans take Sakha from Russians
Germans take Siberia from Russians
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Volgograd to 98 Sea Zone
1 bomber moved from Volgograd to 96 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 bomber moved from Volgograd to Vologda
1 armour moved from Novgorod to Smolensk
1 infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
5 armour moved from Archangel to Urals
1 submarine moved from 125 Sea Zone to 110 Sea Zone
4 submarines moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Urals
Germans attack with 5 armour
Russians defend with 1 infantry
Germans roll dice for 5 armour in Urals, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 5 armour in Urals, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 3 transports
Germans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone
2 transports owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 110 Sea Zone
Germans attack with 5 submarines
British defend with 1 destroyer; Americans defend with 1 carrier and 2 fighters
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
3 submarines owned by the Germans retreated to 112 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
3 armour moved from Bessarabia to Rostov
1 fighter moved from 98 Sea Zone to Iraq
1 artillery moved from Syria to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Iraq
1 bomber moved from Vologda to Volgograd
1 aaGun moved from Archangel to Belarus
1 artillery and 2 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Western Germany
2 armour moved from Novgorod to Karelia
Place Units - Germans
2 armour and 1 infantry placed in Volgograd
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 armour, 3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
1 bomber moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry; Germans defend with 3 armour
retreated to Rostov
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 11 PUs;
Combat Move - Japanese
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 armour moved from Kazakhstan to Kansu
1 armour and 1 artillery moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to Kansu
1 bomber moved from Kiangsu to Tsinghai
1 fighter moved from Kiangsu to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kiangsu to Kweichow
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 5 submarines
5 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Kansu, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Kansu, round 3 : 3/4 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Japanese
1 armour moved from Siam to French Indo China
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to French Indo China
1 bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Tsinghai to Suiyuyan
1 aaGun moved from Jehol to Anhwe
1 tactical_bomber moved from French Indo China to Suiyuyan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,5,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,6,4,4,2,5,6
Japanese collect 29 PUs (16 lost to blockades); end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 4 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 transports placed in 106 Sea Zone
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in Malaya change ownership: 1 artillery and 1 infantry
Some Units in 37 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Volgograd to Bulgaria
1 bomber moved from Volgograd to Albania
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Albania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 fighter moved from Volgograd to Kweichow
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,3,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 2 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Volgograd to 98 Sea Zone
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 2 carriers, 2 fighters and 3 transports
Germans roll dice for 4 bombers and 2 fighters in 98 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 2 carriers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the Americans , 2 carriers owned by the Americans and 1 fighter owned by the Germans lost in 98 Sea Zone
Germans roll dice for 4 bombers and 1 fighter in 98 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 1 fighter and 3 transports in 98 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 bomber owned by the Germans and 3 transports owned by the Americans lost in 98 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 2 carriers, 2 fighters and 3 transports
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Iraq
3 bombers moved from 98 Sea Zone to Southern Italy
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Caucasus to Bryansk
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 armour moved from Urals to Kazakhstan
1 armour moved from Caucasus to Bryansk
2 armour moved from Karelia to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
3 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
13 armour moved from Belarus to Bryansk
2 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Western Germany to Belarus
1 artillery and 2 infantry moved from Yugoslavia to Albania
3 armour and 2 mech_infantrys moved from Western Germany to Poland
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
2 armour moved from Volgograd to Bryansk
1 artillery moved from Yugoslavia to Romania
Place Units - Germans
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 bomber, 1 fighter and 8 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,3,5
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 4 armour
Casualties for Russians: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 artillery moved from Smolensk to Russia
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
2 armour moved from Tsinghai to Samara
1 artillery moved from Kansu to Novosibirsk
2 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
2 armour moved from Timguska to Novosibirsk
1 armour moved from Anhwe to Manchuria
1 bomber and 1 tactical_bomber moved from Suiyuyan to Manchuria
2 infantry moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber and 3 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
Japanese attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Samara, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Anhwe to Kiangsu
1 tactical_bomber moved from Suiyuyan to Kiangsu
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to Kiangsu
1 artillery and 2 infantry moved from Shensi to Kweichow
1 artillery moved from Kweichow to Anhwe
1 tactical_bomber moved from Yunnan to Kiangsu
1 bomber and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,5,4,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,4,1,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,1,6
Japanese collect 36 PUs (11 lost to blockades); end with 40 PUs total