@Avner Still need your email to put into the game to get dice rolls
14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 12 infantry
Kansu : 3 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 20 / 23
Japanese : 67 / 88
Americans : 63 / 83
Chinese : 4 / 4
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.062
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.300
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Northwest Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from Turkmenistan to Caucasus
7 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Northwest Persia to Russia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 battleships, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Iraq
1 fighter moved from Eastern Persia to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 submarine placed in 71 Sea Zone
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Russia : 2 fighters
Turkmenistan : 3 aaGuns, 3 artilleries and 6 infantry
Caucasus : 1 mech_infantry
97 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 submarine and 1 transport
Iraq : 2 fighters, 3 infantry and 5 mech_infantrys
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 20 / 23
Japanese : 67 / 88
Americans : 63 / 83
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.889
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Given the overwhelming power of the US attack on SZ 35, I maximized your defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,4,1,4,2,2,3,5,2
Italians collect 12 PUs (11 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 3 fighters and 1 tactical_bomber
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 18 / 23
Japanese : 63 / 88
Americans : 63 / 83
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
Italian Somaliland : 1 flag, 1 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 57
Russians : 18 / 23
Japanese : 63 / 88
Americans : 63 / 83
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Ukraine to Bryansk
5 artilleries and 7 infantry moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to France
8 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Belarus to Bryansk
2 armour moved from Bryansk to Belarus
1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from Caucasus to Bessarabia
1 bomber moved from Caucasus to Southern Italy
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in France
3 armour placed in Ukraine
2 bombers placed in Western Germany
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Archangel to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Archangel to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/0 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 infantry
Sakha : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 84 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 14 / 14
Japanese : 63 / 88
Americans : 63 / 83
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Shensi
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 infantry moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Timguska to Tsagaan Olom
Japanese take Olgiy from Russians
Japanese take Tsagaan Olom from Russians
1 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Eastern Persia
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 43 Sea Zone
2 bombers moved from Philippines to Borneo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
2 fighters moved from Jehol to Shensi
1 fighter and 1 tactical_bomber moved from Jehol to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship and 2 cruisers
Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship and 2 cruisers
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Egypt
Battle in Union of South Africa
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Egypt from British, taking Union of South Africa from British, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Malaya from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Jehol to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from Borneo to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
6 artilleries and 2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
2 fighters moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kweichow to Anhwe
2 mech_infantrys moved from Anhwe to Chahar
1 armour moved from Kweichow to Anhwe
1 armour moved from Anhwe to ChaharPlace Units - Japanese
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Dutch New Guinea to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Dutch New Guinea to 43 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 1 armour and 1 fighter
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
4 bombers and 2 fighters moved from Dutch New Guinea to Northern Territory
2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Egypt to IraqPlace Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 2 fighters placed in IraqTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Northern Territory : 5 bombers and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Johnston Island : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 artillery and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
30 Sea Zone : 1 carrier, 2 fighters and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 2 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 armour
Morocco : 2 fighters
Syria : 1 flag
Tobruk : 1 artillery, 2 infantry and 1 mech_infantry
Libya : 1 flag
Russia : 3 fighters
96 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Iraq : 1 flag, 1 armour, 1 factory_minor, 4 fighters and 1 infantry
Brazil : 1 flag
110 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 50 / 72
Russians : 12 / 14
Japanese : 74 / 85
Americans : 60 / 80
Chinese : 3 / 4
British : 23 / 28
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
6 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
6 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter and 6 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Changing ownership of Sikang from Japanese to Chinese
EDIT: Changing PUs for Chinese from 6 to 7
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Shensi : 6 infantry
Kansu : 1 fighter and 8 infantry
Hopei : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 12 / 14
Japanese : 71 / 85
Americans : 60 / 80
Chinese : 6 / 7
British : 23 / 28
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
6 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Iraq to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
6 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 2 fighters and 6 infantry
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters and 6 infantry in Caucasus, round 2 : 2/0 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 81 Sea Zone
British attack with 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 2 fighters in 81 Sea Zone, round 2 : 1/0 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 81 Sea Zone, round 2 : 3/1 hits
2 fighters owned by the British lost in 81 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 artillery, 2 battleships, 2 cruisers, 1 submarine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Caucasus to IraqPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Russia : 2 fighters
Novosibirsk : 1 infantry
Turkmenistan : 3 aaGuns, 3 artilleries and 6 infantry
Caucasus : 5 infantry
96 Sea Zone : 2 battleships, 2 cruisers, 1 submarine and 1 transport
97 Sea Zone : 1 flag
Iraq : 4 fighters, 3 infantry and 5 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 72
Russians : 15 / 14
Japanese : 70 / 85
Americans : 60 / 80
Chinese : 6 / 7
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 23 / 12
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Re editing: Considered attacking SZ 81 but realized it was not possible to get UK ships there. Fell asleep and left 2 fighters in SZ 81