14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 12 infantry
        Kansu : 3 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 20 / 23
        Japanese : 67 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.062
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.300
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from Turkmenistan to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from Turkmenistan to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Turkmenistan to Caucasus
                7 infantry moved from Turkmenistan to Kazakhstan
                2 fighters moved from Northwest Persia to Russia
                3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 2 battleships, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Eastern Persia to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 mech_infantry moved from Northwest Persia to Iraq
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 submarine placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Russia : 2 fighters
        Turkmenistan : 3 aaGuns, 3 artilleries and 6 infantry
        Caucasus : 1 mech_infantry
        97 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 submarine and 1 transport
        Iraq : 2 fighters, 3 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 20 / 23
        Japanese : 67 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • Given the overwhelming power of the US attack on SZ 35, I maximized your defense.

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 aaGun moved from Bryansk to Rostov
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,4,1,4,2,2,3,5,2
                Italians collect 12 PUs (11 lost to blockades); end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Queensland to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 3 fighters and 1 tactical_bomber
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 18 / 23
        Japanese : 63 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        Italian Somaliland : 1 flag, 1 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 18 / 23
        Japanese : 63 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Belarus to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 bomber moved from Western Germany to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Volgograd
                1 bomber moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 battleship and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 carrier moved from 113 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Belarus
                    Russians win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 armour and 3 mech_infantrys moved from Ukraine to Bryansk
                5 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
                2 infantry moved from Norway to Finland
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to France
                8 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Bessarabia to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 artilleries and 5 infantry moved from Belarus to Bryansk
                2 armour moved from Bryansk to Belarus
                1 tactical_bomber moved from Volgograd to Bryansk
                1 bomber moved from Caucasus to Bessarabia
                1 bomber moved from Caucasus to Southern Italy
                1 submarine moved from 111 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in France
                3 armour placed in Ukraine
                2 bombers placed in Western Germany
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Archangel to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Archangel to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  2/0 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 artillery, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Sakha : 2 aaGuns and 17 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 84 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 14 / 14
        Japanese : 63 / 88
        Americans : 63 / 83
        Chinese : 4 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Shensi
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                1 infantry moved from Yenisey to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Timguska to Tsagaan Olom
                      Japanese take Olgiy from Russians
                      Japanese take Tsagaan Olom from Russians
                1 infantry moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Eastern Persia
                1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from Tanganyika Territory to Belgian Congo
                      Japanese take Belgian Congo from British
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Japanese take Rhodesia from British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 fighter moved from India to 37 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 fighter moved from India to 43 Sea Zone
                2 bombers moved from Philippines to Borneo
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Jehol to 35 Sea Zone
                2 fighters moved from Jehol to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship and 2 cruisers
                    Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 battleship and 2 cruisers
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 71 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 transport
                    British defend with 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Egypt
                Battle in Union of South Africa
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Egypt from British, taking Union of South Africa from British, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Borneo from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking Malaya from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 infantry moved from Manchuria to Buyant-Uhaa
                1 fighter moved from Jehol to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                2 bombers moved from Borneo to Philippines
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 fighter moved from 37 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 carrier moved from 76 Sea Zone to 79 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                6 artilleries and 2 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Hopei to Chahar
                2 fighters moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kweichow to Anhwe
                2 mech_infantrys moved from Anhwe to Chahar
                1 armour moved from Kweichow to Anhwe
                1 armour moved from Anhwe to Chahar

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone
                1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Japanese collect 80 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Dutch New Guinea to 43 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Dutch New Guinea to 43 Sea Zone

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 armour and 1 fighter
                    Japanese defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 fighter in Egypt, round 2 :  1/0 hits
                        Japanese roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Egypt
                    Americans win, taking Egypt from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 43 Sea Zone to Northern Territory
                4 bombers and 2 fighters moved from Dutch New Guinea to Northern Territory
                2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Western United States to 30 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Egypt to Iraq

    Place Units - Americans
                2 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 armour and 2 fighters placed in Iraq

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Northern Territory : 5 bombers and 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Johnston Island : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 artillery and 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        30 Sea Zone : 1 carrier, 2 fighters and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        54 Sea Zone : 2 destroyers and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 armour
        Morocco : 2 fighters
        Syria : 1 flag
        Tobruk : 1 artillery, 2 infantry and 1 mech_infantry
        Libya : 1 flag
        Russia : 3 fighters
        96 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        Iraq : 1 flag, 1 armour, 1 factory_minor, 4 fighters and 1 infantry
        Brazil : 1 flag
        110 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 12 / 14
        Japanese : 74 / 85
        Americans : 60 / 80
        Chinese : 3 / 4
        British : 23 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                6 infantry moved from Suiyuyan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                6 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Shensi, round 2 :  1/0 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter and 6 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Changing ownership of Sikang from Japanese to Chinese
                EDIT: Changing PUs for Chinese from 6 to 7
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Shensi : 6 infantry
        Kansu : 1 fighter and 8 infantry
        Hopei : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 12 / 14
        Japanese : 71 / 85
        Americans : 60 / 80
        Chinese : 6 / 7
        British : 23 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                6 infantry moved from Kazakhstan to Caucasus
                2 fighters moved from Iraq to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                6 infantry moved from Kazakhstan to Caucasus
                2 fighters moved from Iraq to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 fighters and 6 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 fighters and 6 infantry in Caucasus, round 2 :  2/0 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in 81 Sea Zone
                    British attack with 2 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                        British roll dice for 2 fighters in 81 Sea Zone, round 2 :  1/0 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 81 Sea Zone, round 2 :  3/1 hits
                        2 fighters owned by the British lost in 81 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters

    Non Combat Move - British
                1 artillery, 2 battleships, 2 cruisers, 1 submarine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Caucasus to Iraq

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to Iraq: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Russia : 2 fighters
        Novosibirsk : 1 infantry
        Turkmenistan : 3 aaGuns, 3 artilleries and 6 infantry
        Caucasus : 5 infantry
        96 Sea Zone : 2 battleships, 2 cruisers, 1 submarine and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 4 fighters, 3 infantry and 5 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 2 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 15 / 14
        Japanese : 70 / 85
        Americans : 60 / 80
        Chinese : 6 / 7
        British : 23 / 23
        UK_Pacific : 0 / 0
        Italians : 23 / 12
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Re editing: Considered attacking SZ 81 but realized it was not possible to get UK ships there. Fell asleep and left 2 fighters in SZ 81

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