@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Odonis (Axis) vs Captain Walker (Aliies +9) - G40L - No Tech (rubbermatch)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 2 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 1 armour and 2 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 6 infantry and 1 mech_infantry
Western Ukraine : 3 artilleries and 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Caucasus : 1 armour, 2 infantry and 1 mech_infantry
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 destroyer and 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 25 / 33
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Shensi
2 fighters moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Shensi
2 fighters moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 9 fighters, 5 infantry and 7 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 9 fighters, 4 infantry and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Anhwe
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Korea
1 armour moved from Kwangsi to Kweichow
7 fighters moved from Yunnan to Anhwe
5 tactical_bombers moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 15
British : 25 / 33
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
5 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Sikang : 10 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 25 / 33
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 123 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea ZoneCombat - British
Battle in 123 Sea Zone
British attack with 1 fighter and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
British roll dice for 1 armour and 1 infantry in Iceland, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Iceland
British win, taking Iceland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
British roll dice for 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from Quebec to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from 123 Sea Zone to ScotlandPlace Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,6
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 aaGun, 1 artillery and 4 infantry
Burma : 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield and 1 armour
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 26
UK_Pacific : 24 / 24
Italians : 13 / 13
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
1 bomber moved from Ethiopia to Belgian Congo
1 fighter moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Tunisia
1 infantry moved from Libya to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
1 bomber moved from Ethiopia to Belgian Congo
1 fighter moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Tunisia
1 infantry moved from Libya to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Belgian Congo
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 2 armour and 1 fighter
French defend with 1 infantry
Italians win, taking Syria from French with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to Tobruk
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Belgian Congo to EgyptPlace Units - Italians
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Malaya
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 2 fighters and 3 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 24 / 26
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French West Africa : 1 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 24 / 26
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Baltic States
3 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Baltic States
3 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 5 artilleries and 16 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 5 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bessarabia to Germany
4 armour and 12 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 artilleries moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
2 armour moved from Yugoslavia to Romania
3 armour moved from Greece to Romania
3 infantry moved from Romania to Eastern Poland
6 infantry moved from Finland to Karelia
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Egypt to Southern ItalyPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 fighter and 4 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 3/3 hits
Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 4 infantry moved from Russia to Bryansk
2 artilleries and 10 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from Baltic States to Russia
2 aaGuns and 18 infantry moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 2 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 5 infantry
Ukraine : 1 factory_minor and 6 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 destroyer and 1 submarine
Northwest Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 24 / 26
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Anhwe to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Anhwe to AmurCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 8 fighters, 8 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win with 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Japanese: 7 fighters and 8 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Amur to Japan
1 fighter and 6 tactical_bombers moved from Amur to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Szechwan
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
3 armour moved from Kiangsu to Kweichow
1 aaGun moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
5 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 infantry and 1 mech_infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 39 / 39
Americans : 52 / 77
Chinese : 1 / 5
British : 24 / 26
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
6 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 1/7 hits
Japanese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 0/5 hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 5 : 2/5 hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 4 infantry
Szechwan : 3 infantry
Sikang : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 37 / 39
Americans : 52 / 77
Chinese : 3 / 5
British : 24 / 26
UK_Pacific : 24 / 24
Italians : 19 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 92 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kiangsi
Battle in Belgian Congo
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
British roll dice for 1 armour in Belgian Congo, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Kiangsi from Japanese with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from Burma to India
8 infantry moved from India to Burma
1 artillery moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from France to United KingdomPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,5,6,3,6,6,2
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 8 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 2 infantry
Siam : 1 flag, 1 infantry
Shan State : 2 infantry
Burma : 2 aaGuns, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
20 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 armour and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Eire : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 32 / 39
Americans : 52 / 77
Chinese : 5 / 5
British : 25 / 25
UK_Pacific : 27 / 30
Italians : 18 / 29
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Belarus
2 fighters moved from Egypt to Kenya
1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Union of South Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Belarus
2 fighters moved from Egypt to Kenya
1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Union of South AfricaCombat - Italians
Strategic bombing raid in Union of South Africa
Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 6 damage total.
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kenya
Italians attack with 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from Tobruk to Egypt
2 fighters moved from Kenya to Egypt
1 bomber moved from Union of South Africa to Belgian Congo
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs





