Jeffm/ Rgp44 (Axis) vs Paksos (Allies) 1940 Global Second Edition


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 bombers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 88 Sea Zone
                4 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Central United States to 101 Sea Zone
                4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in 88 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win, taking Morocco from Germans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers and 3 submarines placed in 101 Sea Zone
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 fighter moved from Kansu to Chahar

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • Guys, the game isn’t uploading the file. Rather than sit here all night (as I have to be at work again in 8 hours!) I’m posting the game turn below:

    Game History

    Round: 4

    Purchase Units - British
                British buy 4 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 5 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British

    Non Combat Move - British
                1 artillery moved from Persia to Iraq
                3 armour moved from Persia to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Eire to United Kingdom
                3 fighters moved from United Kingdom to Morocco

    Place Units - British
                3 armour placed in Persia
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    If you want then feel free to edit the china file as shown above. Alternatively I’ll have a go to upload again tomorrow night.  :?

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/5 hits
                        British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 :  3/5 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Bessarabia to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                2 fighters moved from Gibraltar to Southern Italy
                1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 bomber and 1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 infantry
        Egypt : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Romania : 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Eastern Poland : 1 aaGun, 1 armour and 2 infantry
        Bessarabia : 1 infantry
        Greece : 1 infantry
        97 Sea Zone : 1 transport
        92 Sea Zone : 1 submarine
        Yugoslavia : 1 artillery and 1 infantry
        98 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 39 / 45
        Japanese : 60 / 67
        Americans : 51 / 71
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 6 / 8
        Italians : 20 / 30
        ANZAC : 10 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 artillery and 5 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                3 infantry placed in Queensland
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Novgorod to Russia

    Turn Complete - French


  • You guys are doing a sterling job of cock blocking all my moves!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_majors; Remaining resources: 58 PUs;
                Germans buy 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from France to 112 Sea Zone
                2 fighters moved from Western Germany to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bessarabia to Ukraine
                4 armour, 3 artilleries and 14 infantry moved from Eastern Poland to Belarus
                1 armour moved from Egypt to Kenya
                      Germans take Kenya from British
                2 tactical_bombers moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour, 3 artilleries and 14 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 3 artilleries and 14 infantry in Belarus, round 2 :  6/21 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 6 transports
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                        4 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 destroyer and 6 transports
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Russians with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                3 fighters moved from 125 Sea Zone to Norway
                2 aaGuns moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                2 armour moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                2 mech_infantrys moved from Baltic States to Belarus
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Baltic States to Belarus
                1 aaGun, 4 artilleries and 4 infantry moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Southern France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 infantry moved from France to Northern Italy
                3 infantry moved from Western Germany to Germany
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in France
                1 submarine placed in 112 Sea Zone
                6 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Egypt : 1 armour and 2 infantry
        British Guiana : 1 flag, 1 artillery
        Kenya : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Poland : 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major, 3 infantry and 6 mech_infantrys
        Norway : 3 fighters and 4 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag, 2 aaGuns, 6 armour, 5 artilleries, 19 infantry and 4 mech_infantrys
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 4 artilleries, 2 bombers, 4 infantry and 4 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 32 / 45
        Japanese : 60 / 67
        Americans : 51 / 71
        Chinese : 4 / 4
        British : 28 / 30
        UK_Pacific : 6 / 8
        Italians : 20 / 30
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                14 artilleries and 22 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                3 armour moved from Trans-Jordan to Syria
                      Russians take Syria from Italians
                3 armour moved from Syria to Trans-Jordan

    Combat - Russians
                Battle in Belarus
                    Russians attack with 14 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 6 armour, 5 artilleries, 19 infantry and 4 mech_infantrys
                    2 artilleries owned by the Russians retreated to Bryansk
                    Germans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -33
                    Casualties for Germans: 2 aaGuns, 2 artilleries, 19 infantry and 4 mech_infantrys
                    Casualties for Russians: 12 artilleries, 1 fighter and 22 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Archangel to Vologda
                2 aaGuns moved from Bryansk to Russia
                1 armour moved from Volgograd to Russia

    Place Units - Russians
                10 artilleries placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,6,4,1,5,6,1,1
                Russians collect 32 PUs (1 lost to blockades); end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
                1 fighter moved from 42 Sea Zone to 79 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 45 Sea Zone to 46 Sea Zone
                2 fighters moved from 45 Sea Zone to 46 Sea Zone
                2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries moved from Shan State to Yunnan
                1 infantry moved from Hopei to Chahar
                2 infantry moved from Hopei to Shensi
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                2 bombers moved from Kwangsi to Chahar
                3 tactical_bombers moved from Kwangsi to Shensi
                3 fighters moved from Kwangsi to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in Ceylon
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Ceylon from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 79 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Chahar to Yunnan
                2 tactical_bombers moved from Shensi to Szechwan
                3 fighters moved from Shensi to Szechwan
                1 tactical_bomber moved from Shensi to Szechwan
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Malaya
                3 artilleries placed in French Indo China
                1 factory_minor placed in Shantung
                1 bomber and 2 infantry placed in Japan
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 armour, 2 artilleries and 6 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans

    Non Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 destroyers and 3 transports placed in 101 Sea Zone
                3 armour and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 5 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                1 infantry moved from West India to India
                3 armour moved from Persia to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                1 artillery moved from Iraq to Trans-Jordan
                3 fighters moved from Morocco to United Kingdom
                4 infantry moved from Brazil to British Guiana

    Combat - British
                Battle in British Guiana
                    British attack with 4 infantry
                    Germans defend with 1 artillery
                    British win, taking British Guiana from Germans with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - British

    Place Units - British
                2 armour placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,2,3,2,5,3,2,6
                British collect 19 PUs (9 lost to blockades); end with 19 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total


  • Hey chaps, if I’m honest with myself it doesn’t look as though I can turn this one around. America hasn’t got involved early enough and blunders with Britain and Russia mean I won’t be threatening the Euro Axis before Japan has taken India and Pearl Harbour.

    I’m happy to concede at this point - Sorry for such a disappointingly easy game on your parts! Maybe next time!  :-D

  • '12

    Paksos, that was a fun game, I appreciate you playing!  Hit me up if you want to do another game.


  • If you’ve got room or another game then I’d be happy to give you a rematch and hopefully make it a bit less ones sides this time!

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