G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 artilleries and 2 infantry moved from Jehol to Anhwe
8 artilleries and 4 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Anhwe : 14 artilleries and 10 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 28 / 36
Americans : 61 / 81
Chinese : 17 / 23
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Battle in Borneo
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 2 submarines in 95 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Kwangsi
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Burma to India
1 fighter moved from Jehol to Anhwe
2 aaGuns moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Kweichow to Shensi
1 infantry moved from Iraq to Persia
2 aaGuns and 1 artillery moved from Persia to Iraq
1 bomber moved from Kwangsi to India
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to AlgeriaPlace Units - British
2 infantry placed in Egypt
3 infantry placed in United Kingdom
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for British, UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Shensi : 2 aaGuns, 1 artillery and 7 infantry
Yunnan : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns and 1 fighter
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Malaya : 1 harbour
Borneo : 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 infantry
Algeria : 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
95 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 23 / 36
Americans : 61 / 81
Chinese : 18 / 23
British : 32 / 32
UK_Pacific : 19 / 20
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi
I get this weird message when trying to post the turn (se it here: http://screencast.com/t/8vhgQuTq). So I just tried to make a safe game and post it here but a new error message is presented (http://screencast.com/t/JwuuqpnZy).
So I can’t get the file to you. So I’ll redo my italian turn just as I did it the first time. There was only two combat moves and one needed dice rolling down in persia - see you dice mail.
So I’ll just apply the results and try to repost the turn again. -
I can see that all the other players trying posting at the moment have the same problem. So I’ll just wait and try again later to see if the problem is resolved.
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i have the same problem.
u can wait or u can send me the game save to my mail
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and btw how do u make those screenshots
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are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?
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here is the save game
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the us edit move you made onto Okinawa was illegal. You couldn’t reach the island in your combat movement phase due to the japanese detroyer in sz 6. You can just redo the movement in edit mode and place the transporter and units somewhere else
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I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems) -
sorry i ll see it immediately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Okinawa: 2 infantry
EDIT: Changing ownership of Okinawa from Americans to Japanese
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
5 fighters moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 5 fighters
Italians defend with 1 armour and 1 factory_minor
ANZAC roll dice for 5 fighters in Persia, round 2 : 2/5 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
ANZAC win with 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
4 fighters moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shan State to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Jehol : 1 bomber
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantry
Ethiopia : 1 flag
Iraq : 4 fightersProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Shan StateTurn Complete - French
Territory Summary for French :
Shan State : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)was there some other way to use screenshots too with just pressing F8 or what it was?
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there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
See here for some simple examples: http://screencast.com/t/MDUHQXXl -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
2 armour moved from Novgorod to Vologda
1 bomber moved from Rostov to Vologda
2 bombers moved from Caucasus to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
2 armour moved from Northwest Persia to Eastern PersiaCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 3 bombers
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
13 infantry moved from Bryansk to Tambov
11 artilleries moved from Bryansk to Tambov
1 infantry moved from Volgograd to Tambov
3 bombers moved from Vologda to Rostov
1 armour moved from Novgorod to Bryansk
3 armour moved from Ukraine to Caucasus
1 armour moved from Slovakia Hungary to Bessarabia
2 bombers moved from Western Germany to Southern Italy
2 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern Italy
2 armour moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Germans undo move 3.
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
2 artilleries moved from Samara to Vologda
2 infantry moved from Samara to Vologda
2 artilleries and 2 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 artillery moved from Urals to Nenetsia
1 artillery moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
1 aaGun and 7 infantry moved from Manchuria to Korea
1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Anhwe to ShensiTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Jehol : 1 infantry
Manchuria : 1 infantry
Shensi : 2 fighters and 1 tactical_bomber
Kansu : 1 infantry
Anhwe : 1 aaGun and 8 infantry
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 2 artilleries
Nenetsia : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Vologda : 4 aaGuns, 12 artilleries and 8 infantry
Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 84
Russians : 16 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wait i have some ncm changes
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it was 8 inf anhwe to jehol
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interesting game we have :wink: