G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries and 2 infantry moved from Jehol to Anhwe
                8 artilleries and 4 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 1 infantry
        Shensi : 1 infantry
        Hopei : 1 infantry
        Anhwe : 14 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 28 / 36
        Americans : 61 / 81
        Chinese : 17 / 23
        British : 32 / 29
        UK_Pacific : 15 / 15
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in Borneo
                Battle in 95 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        British roll dice for 2 submarines in 95 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                    British win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Kwangsi
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 aaGun moved from Burma to India
                1 fighter moved from Jehol to Anhwe
                2 aaGuns moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan
                2 aaGuns, 1 artillery and 7 infantry moved from Kweichow to Shensi
                1 infantry moved from Iraq to Persia
                2 aaGuns and 1 artillery moved from Persia to Iraq
                1 bomber moved from Kwangsi to India
                1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Morocco to Algeria

    Place Units - British
                2 infantry placed in Egypt
                3 infantry placed in United Kingdom
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 1 infantry
        Siam : 1 flag
        Shensi : 2 aaGuns, 1 artillery and 7 infantry
        Yunnan : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 aaGuns and 1 fighter
        India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Borneo : 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Morocco : 1 infantry
        Algeria : 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
        Italian Somaliland : 1 flag
        95 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 23 / 36
        Americans : 61 / 81
        Chinese : 18 / 23
        British : 32 / 32
        UK_Pacific : 19 / 20
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hi
    I get this weird message when trying to post the turn (se it here: http://screencast.com/t/8vhgQuTq). So I just tried to make a safe game and post it here but a new error message is presented (http://screencast.com/t/JwuuqpnZy).
    So I can’t get the file to you. So I’ll redo my italian turn just as I did it the first time. There was only two combat moves and one needed dice rolling down in persia - see you dice mail.
    So I’ll just apply the results and try to repost the turn again.


  • I can see that all the other players trying posting at the moment have the same problem. So I’ll just wait and try again later to see if the problem is resolved.


  • i have the same problem.

    u can wait or u can send me the game save to my mail


  • and btw how do u make those screenshots


  • are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?


  • here is the save game

    italyturn8.tsvg


  • the us edit move you made onto Okinawa was illegal. You couldn’t reach the island in your combat movement phase due to the japanese detroyer in sz 6. You can just redo the movement in edit mode and place the transporter and units somewhere else


  • I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)


  • sorry i ll see it immediately


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Okinawa: 2 infantry
                EDIT: Changing ownership of Okinawa from Americans to Japanese
                EDIT: Changing PUs for Americans from 81 to 80
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 fighters moved from India to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 5 fighters
                    Italians defend with 1 armour and 1 factory_minor
                        ANZAC roll dice for 5 fighters in Persia, round 2 :  2/5 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                    ANZAC win with 4 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                4 fighters moved from Persia to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Shan State to Malaya
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Queensland
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Jehol : 1 bomber
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry
        Ethiopia : 1 flag
        Iraq : 4 fighters

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Burma to Shan State

    Turn Complete - French

    Territory Summary for French :

    Shan State : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)

    was there some other way to use screenshots too with just pressing F8 or what it was?


  • there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
    See here for some simple examples: http://screencast.com/t/MDUHQXXl


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
                Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from British
                2 armour moved from Novgorod to Vologda
                1 bomber moved from Rostov to Vologda
                2 bombers moved from Caucasus to Vologda
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Rostov to Kazakhstan
                2 armour moved from Northwest Persia to Eastern Persia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 armour and 3 bombers
                    Russians defend with 2 artilleries
                        Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Kazakhstan to Northwest Persia
                3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
                13 infantry moved from Bryansk to Tambov
                11 artilleries moved from Bryansk to Tambov
                1 infantry moved from Volgograd to Tambov
                3 bombers moved from Vologda to Rostov
                1 armour moved from Novgorod to Bryansk
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Slovakia Hungary to Bessarabia
                2 bombers moved from Western Germany to Southern Italy
                2 armour moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                4 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 bombers moved from Gibraltar to Southern Italy
                2 armour moved from Bryansk to Tambov
                2 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov

    Place Units - Germans
                3 infantry placed in Caucasus
                3 infantry placed in Russia
                3 mech_infantrys placed in Volgograd
                Germans undo move 3.
                1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                1 bomber placed in Western Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Italians
                2 artilleries moved from Samara to Vologda
                2 infantry moved from Samara to Vologda
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 artillery moved from Samara to Kazakhstan
                1 artillery moved from Urals to Nenetsia
                1 artillery moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 2 armour in Vologda, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Vologda
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kazakhstan
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
                1 aaGun and 7 infantry moved from Manchuria to Korea
                1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
                1 infantry moved from Jehol to Manchuria
                2 fighters and 1 tactical_bomber moved from Anhwe to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 aaGun and 7 infantry
        Jehol : 1 infantry
        Manchuria : 1 infantry
        Shensi : 2 fighters and 1 tactical_bomber
        Kansu : 1 infantry
        Anhwe : 1 aaGun and 8 infantry
        Soviet Far East : 1 harbour
        Siberia : 1 infantry
        Kazakhstan : 2 artilleries
        Nenetsia : 1 artillery and 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 4 aaGuns, 12 artilleries and 8 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 16 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • wait i have some ncm changes


  • it was 8 inf anhwe to jehol

    sada.tsvg


  • interesting game we have  :wink:

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Axis & Allies Boardgaming Custom Painted Miniatures

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