@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
1 fighter moved from Morocco to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer; Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 92 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - French
Territory Summary for French :
Burma : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 35 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
**i forgot please do it with germans
thanks**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Ukraine to Persia
1 bomber moved from Ukraine to Iraq
3 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to Vologda
1 armour moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Vologda
1 bomber moved from Ukraine to Vologda
2 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
2 bombers moved from Rostov to 91 Sea Zone
5 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
3 armour moved from Ukraine to Volgograd
1 armour moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
12 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Volgograd
Germans attack with 3 armour and 3 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 armour and 3 infantry in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 5 submarines
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 carriers, 1 cruiser, 1 destroyer and 9 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 9 transports in 91 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 9 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits
Germans win with 2 bombers and 5 submarines remaining. Battle score for attacker is 123
Casualties for Germans: 1 destroyer
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 9 transports
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 14 armour and 2 mech_infantrys
British defend with 4 infantry
Germans roll dice for 14 armour and 2 mech_infantrys in Northwest Persia, round 2 : 5/16 hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 3/4 hits
4 infantry owned by the British , 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 13 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 103 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 93 Sea Zone
1 bomber moved from Vologda to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Kazakhstan to Rostov
8 armour moved from Rostov to Caucasus
8 armour moved from Caucasus to Northwest Persia
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
2 aaGuns and 1 infantry moved from Rostov to Caucasus
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from France to Southern France
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - Russians
1 armour moved from Tsinghai to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
1 infantry moved from Samara to Kazakhstan
2 artilleries moved from Novosibirsk to Kazakhstan
2 artilleries and 2 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
4 aaGuns, 16 artilleries and 12 infantry moved from Novosibirsk to Samara
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 aaGun and 7 infantry moved from Korea to ManchuriaTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Jehol: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Jehol : 1 aaGun, 2 fighters, 10 infantry and 1 tactical_bomber
Manchuria : 1 aaGun and 7 infantry
Suiyuyan : 1 armour
Kansu : 1 infantry
Tsinghai : 1 infantry
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 1 artillery
Urals : 1 artillery and 1 infantry
Vologda : 2 artilleries
Samara : 4 aaGuns, 16 artilleries and 13 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 33 / 39
Americans : 60 / 77
Chinese : 13 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 bomber moved from Philippines to 54 Sea Zone
1 bomber moved from Sumatra to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
6 armour moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 6 armour
Russians defend with 1 infantry
Japanese roll dice for 6 armour in Tsinghai, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kwangsi
Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits
2 artilleries owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 fighter moved from 19 Sea Zone to Paulau Island
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kiangsu
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 35 PUs (1 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 bomber, 6 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Okinawa from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to 101 Sea Zone
4 aaGuns, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Morocco to Algeria
3 submarines moved from 86 Sea Zone to 85 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Jehol
1 bomber, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 bombers moved from Eastern United States to BrazilPlace Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
3 submarines placed in 86 Sea Zone
1 infantry and 2 mech_infantrys placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Jehol : 1 armour and 1 mech_infantry
Okinawa : 1 flag, 2 infantry
Chahar : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 destroyers
19 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 mech_infantry
Egypt : 1 armour
Morocco : 1 flag
Algeria : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
86 Sea Zone : 3 submarines
85 Sea Zone : 3 submarines
101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Brazil : 1 flag, 2 bombers, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 34 / 36
Americans : 61 / 81
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 artilleries and 2 infantry moved from Jehol to Anhwe
8 artilleries and 4 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Anhwe : 14 artilleries and 10 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 28 / 36
Americans : 61 / 81
Chinese : 17 / 23
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Battle in Borneo
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 2 submarines in 95 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Kwangsi
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Burma to India
1 fighter moved from Jehol to Anhwe
2 aaGuns moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Kweichow to Shensi
1 infantry moved from Iraq to Persia
2 aaGuns and 1 artillery moved from Persia to Iraq
1 bomber moved from Kwangsi to India
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to AlgeriaPlace Units - British
2 infantry placed in Egypt
3 infantry placed in United Kingdom
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for British, UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Shensi : 2 aaGuns, 1 artillery and 7 infantry
Yunnan : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns and 1 fighter
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Malaya : 1 harbour
Borneo : 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 infantry
Algeria : 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
95 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 23 / 36
Americans : 61 / 81
Chinese : 18 / 23
British : 32 / 32
UK_Pacific : 19 / 20
Italians : 17 / 25
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi
I get this weird message when trying to post the turn (se it here: http://screencast.com/t/8vhgQuTq). So I just tried to make a safe game and post it here but a new error message is presented (http://screencast.com/t/JwuuqpnZy).
So I can’t get the file to you. So I’ll redo my italian turn just as I did it the first time. There was only two combat moves and one needed dice rolling down in persia - see you dice mail.
So I’ll just apply the results and try to repost the turn again. -
I can see that all the other players trying posting at the moment have the same problem. So I’ll just wait and try again later to see if the problem is resolved.
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i have the same problem.
u can wait or u can send me the game save to my mail
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and btw how do u make those screenshots
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are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?
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here is the save game
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the us edit move you made onto Okinawa was illegal. You couldn’t reach the island in your combat movement phase due to the japanese detroyer in sz 6. You can just redo the movement in edit mode and place the transporter and units somewhere else
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I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems) -
sorry i ll see it immediately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Okinawa: 2 infantry
EDIT: Changing ownership of Okinawa from Americans to Japanese
EDIT: Changing PUs for Americans from 81 to 80
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
5 fighters moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 5 fighters
Italians defend with 1 armour and 1 factory_minor
ANZAC roll dice for 5 fighters in Persia, round 2 : 2/5 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
ANZAC win with 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
4 fighters moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shan State to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Jehol : 1 bomber
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantry
Ethiopia : 1 flag
Iraq : 4 fightersProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Shan StateTurn Complete - French
Territory Summary for French :
Shan State : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 0
Japanese : 24 / 36
Americans : 60 / 80
Chinese : 18 / 23
British : 30 / 32
UK_Pacific : 19 / 20
Italians : 21 / 34
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I use this program to screenshots http://www.techsmith.com/jing.html
It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)was there some other way to use screenshots too with just pressing F8 or what it was?