G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Morocco to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer; Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 destroyers in 92 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the French lost in 92 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for French: 1 fighter

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - French

    Territory Summary for French :

    Burma : 1 infantry
        Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 55 / 106
        Russians : 17 / 0
        Japanese : 35 / 39
        Americans : 60 / 77
        Chinese : 11 / 17
        British : 32 / 29
        UK_Pacific : 15 / 15
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • **i forgot please do it with germans

    thanks**


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 6 armour, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Persia
                1 bomber moved from Ukraine to Iraq
                3 infantry moved from Rostov to Volgograd
                1 infantry moved from Russia to Vologda
                1 armour moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Rostov to Vologda
                1 bomber moved from Ukraine to Vologda
                2 infantry moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                2 bombers moved from Rostov to 91 Sea Zone
                5 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 fighter moved from Gibraltar to 103 Sea Zone
                3 armour moved from Ukraine to Volgograd
                1 armour moved from Rostov to Kazakhstan
                1 tactical_bomber moved from Rostov to Kazakhstan
                12 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.
                Battle in Volgograd
                    Germans attack with 3 armour and 3 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 3 armour and 3 infantry in Volgograd, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 5 submarines
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 2 carriers, 1 cruiser, 1 destroyer and 9 transports
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 9 transports in 91 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 9 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 3 :  0/5 hits
                    Germans win with 2 bombers and 5 submarines remaining. Battle score for attacker is 123
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 9 transports
                Battle in Tambov
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 :  0/3 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Northwest Persia
                    Germans attack with 14 armour and 2 mech_infantrys
                    British defend with 4 infantry
                        Germans roll dice for 14 armour and 2 mech_infantrys in Northwest Persia, round 2 :  5/16 hits
                        British roll dice for 4 infantry in Northwest Persia, round 2 :  3/4 hits
                        4 infantry owned by the British , 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 13 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 4 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 103 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to 93 Sea Zone
                1 bomber moved from Vologda to Rostov
                1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
                1 tactical_bomber moved from Kazakhstan to Rostov
                8 armour moved from Rostov to Caucasus
                8 armour moved from Caucasus to Northwest Persia
                1 bomber moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                2 aaGuns and 1 infantry moved from Rostov to Caucasus
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from Rostov to Caucasus
                2 artilleries and 2 infantry moved from France to Southern France
                1 armour moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                1 factory_minor placed in Caucasus
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                2 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Tsinghai to Suiyuyan
                      Chinese take Kansu from Japanese
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Samara to Kazakhstan
                2 artilleries moved from Novosibirsk to Kazakhstan
                2 artilleries and 2 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 :  2/2 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 artilleries in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Urals
                1 artillery moved from Novosibirsk to Urals
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Tsinghai
                4 aaGuns, 16 artilleries and 12 infantry moved from Novosibirsk to Samara
                1 aaGun and 10 infantry moved from Manchuria to Jehol
                1 aaGun and 7 infantry moved from Korea to Manchuria

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yunnan: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Jehol: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Jehol : 1 aaGun, 2 fighters, 10 infantry and 1 tactical_bomber
        Manchuria : 1 aaGun and 7 infantry
        Suiyuyan : 1 armour
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Soviet Far East : 1 harbour
        Siberia : 1 infantry
        Kazakhstan : 1 artillery
        Urals : 1 artillery and 1 infantry
        Vologda : 2 artilleries
        Samara : 4 aaGuns, 16 artilleries and 13 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 33 / 39
        Americans : 60 / 77
        Chinese : 13 / 17
        British : 32 / 29
        UK_Pacific : 15 / 15
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 armour moved from Anhwe to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
                1 bomber moved from Philippines to 54 Sea Zone
                1 bomber moved from Sumatra to 44 Sea Zone
                2 fighters moved from Philippines to 44 Sea Zone
                1 infantry moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                6 armour moved from Shensi to Tsinghai
                2 fighters and 1 tactical_bomber moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 6 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 armour in Tsinghai, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kwangsi
                    Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangsi, round 2 :  5/8 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  2/3 hits
                        2 artilleries owned by the Chinese , 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 artilleries and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from 54 Sea Zone to Paulau Island
                1 fighter moved from 19 Sea Zone to Paulau Island
                1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kiangsu
                2 fighters moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 fighter and 1 tactical_bomber placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Japanese collect 35 PUs (1 lost to blockades); end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 bomber, 6 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  7/9 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Okinawa from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 submarine moved from 25 Sea Zone to 19 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 101 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to 101 Sea Zone
                4 aaGuns, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Morocco to Algeria
                3 submarines moved from 86 Sea Zone to 85 Sea Zone
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 bomber, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                2 bombers moved from Eastern United States to Brazil

    Place Units - Americans
                1 carrier and 4 destroyers placed in 101 Sea Zone
                3 submarines placed in 86 Sea Zone
                1 infantry and 2 mech_infantrys placed in Korea

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Korea : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        Jehol : 1 armour and 1 mech_infantry
        Okinawa : 1 flag, 2 infantry
        Chahar : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 destroyers
        19 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Alexandria : 1 mech_infantry
        Egypt : 1 armour
        Morocco : 1 flag
        Algeria : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
        Tunisia : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        86 Sea Zone : 3 submarines
        85 Sea Zone : 3 submarines
        101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
        Brazil : 1 flag, 2 bombers, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 34 / 36
        Americans : 61 / 81
        Chinese : 11 / 17
        British : 32 / 29
        UK_Pacific : 15 / 15
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries and 2 infantry moved from Jehol to Anhwe
                8 artilleries and 4 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 1 infantry
        Shensi : 1 infantry
        Hopei : 1 infantry
        Anhwe : 14 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 28 / 36
        Americans : 61 / 81
        Chinese : 17 / 23
        British : 32 / 29
        UK_Pacific : 15 / 15
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in Borneo
                Battle in 95 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        British roll dice for 2 submarines in 95 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                    British win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Kwangsi
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 aaGun moved from Burma to India
                1 fighter moved from Jehol to Anhwe
                2 aaGuns moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan
                2 aaGuns, 1 artillery and 7 infantry moved from Kweichow to Shensi
                1 infantry moved from Iraq to Persia
                2 aaGuns and 1 artillery moved from Persia to Iraq
                1 bomber moved from Kwangsi to India
                1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Morocco to Algeria

    Place Units - British
                2 infantry placed in Egypt
                3 infantry placed in United Kingdom
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 1 infantry
        Siam : 1 flag
        Shensi : 2 aaGuns, 1 artillery and 7 infantry
        Yunnan : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 aaGuns and 1 fighter
        India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Borneo : 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Morocco : 1 infantry
        Algeria : 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
        Italian Somaliland : 1 flag
        95 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 23 / 36
        Americans : 61 / 81
        Chinese : 18 / 23
        British : 32 / 32
        UK_Pacific : 19 / 20
        Italians : 17 / 25
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hi
    I get this weird message when trying to post the turn (se it here: http://screencast.com/t/8vhgQuTq). So I just tried to make a safe game and post it here but a new error message is presented (http://screencast.com/t/JwuuqpnZy).
    So I can’t get the file to you. So I’ll redo my italian turn just as I did it the first time. There was only two combat moves and one needed dice rolling down in persia - see you dice mail.
    So I’ll just apply the results and try to repost the turn again.


  • I can see that all the other players trying posting at the moment have the same problem. So I’ll just wait and try again later to see if the problem is resolved.


  • i have the same problem.

    u can wait or u can send me the game save to my mail


  • and btw how do u make those screenshots


  • are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?


  • here is the save game

    italyturn8.tsvg


  • the us edit move you made onto Okinawa was illegal. You couldn’t reach the island in your combat movement phase due to the japanese detroyer in sz 6. You can just redo the movement in edit mode and place the transporter and units somewhere else


  • I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)


  • sorry i ll see it immediately


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Okinawa: 2 infantry
                EDIT: Changing ownership of Okinawa from Americans to Japanese
                EDIT: Changing PUs for Americans from 81 to 80
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 fighters moved from India to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 5 fighters
                    Italians defend with 1 armour and 1 factory_minor
                        ANZAC roll dice for 5 fighters in Persia, round 2 :  2/5 hits
                        Italians roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                    ANZAC win with 4 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                4 fighters moved from Persia to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Shan State to Malaya
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Queensland
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Jehol : 1 bomber
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry
        Ethiopia : 1 flag
        Iraq : 4 fighters

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Burma to Shan State

    Turn Complete - French

    Territory Summary for French :

    Shan State : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    I use this program to screenshots http://www.techsmith.com/jing.html
    It works really great and you can do a lot of stuff really simple. And you can also make video screenshots with speakover when doing guides for people etc (I use it to guide familymembers with their computer problems)

    was there some other way to use screenshots too with just pressing F8 or what it was?

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