I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
18 armour, 13 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 18 armour, 13 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 13 artilleries, 22 infantry and 2 mech_infantrys in Bryansk, round 2 : 16/55 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 18 armour, 13 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,5,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
3 infantry moved from Novgorod to Archangel
3 aaGuns moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 1 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 harbours; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Urals
1 infantry moved from Russia to Tambov
2 aaGuns, 7 armour, 9 artilleries and 11 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
2 aaGuns, 15 artilleries and 13 infantry moved from Tambov to Samara
2 aaGuns and 17 infantry moved from Amur to KoreaPlace Units - Russians
1 harbour placed in Caucasus
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 2 aaGuns and 17 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Soviet Far East : 1 harbour
Siberia : 1 infantry
Belarus : 1 infantry
Rostov : 1 infantry
Urals : 1 mech_infantry
Russia : 1 airfield and 1 factory_major
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 harbour
Samara : 4 aaGuns, 7 armour, 24 artilleries and 24 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 61
Russians : 26 / 26
Japanese : 45 / 57
Americans : 57 / 77
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 15 / 25
ANZAC : 11 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Philippines to 43 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to KwangsiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 armour moved from Kwangtung to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 41 Sea Zone
2 armour and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 submarines moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Philippines to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 bombers moved from 43 Sea Zone to Hunan
1 carrier moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from Hunan to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
3 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Hunan
2 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,6,5,6
Japanese collect 48 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Germans
3 fighters and 8 submarines moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans winJapanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 8 submarines
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 4 submarines and 2 transports
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 7 submarines in 92 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 5/6 hits
5 submarines owned by the Americans , 1 destroyer owned by the Italians , 4 submarines owned by the Italians and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Germans lost in 92 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Italians: 1 cruiser, 1 destroyer, 4 submarines and 2 transports
Casualties for Americans: 3 fighters and 7 submarines
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 transport moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Midway to Korea
2 mech_infantrys moved from Western United States to Southeast Mexico
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Brazil
3 submarines placed in 86 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,6,1,4,6,5,4,1,4,3,1,2,6,5,5
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor and 1 tactical_bomber
Manchuria : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
37 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 destroyers
Central United States : 1 factory_major and 2 infantry
Southeast Mexico : 2 artilleries, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 2 infantry
Morocco : 1 flag, 4 aaGuns and 6 infantry
Algeria : 1 flag, 1 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
86 Sea Zone : 3 submarines
89 Sea Zone : 4 transports
92 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers and 3 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 26
Japanese : 45 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 15 / 25
ANZAC : 11 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Manchuria : 2 artilleries and 2 infantry
Yunnan : 10 artilleries and 10 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 26
Japanese : 45 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 15 / 25
ANZAC : 11 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was max fair play, concerning Ur casualties in Sumatra.
I followed the program s intructions and when neceserally made a slight change.
The battle was even in odds, i had some luck and i won it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
6 submarines moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from Iraq to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea ZoneCombat - British
Battle in Java
Battle in 93 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Germans win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 41 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits
British roll dice for 6 submarines in 41 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 battleship, 1 carrier and 1 cruiser in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 41 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
3 carriers owned by the Japanese , 3 submarines owned by the British , 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
British roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 5/6 hits
British roll dice for 1 battleship and 1 cruiser in 41 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 41 Sea Zone, round 3 : 5/9 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese , 1 fighter owned by the British , 3 submarines owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 4 : 3/5 hits
British roll dice for 1 battleship in 41 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 41 Sea Zone, round 4 : 3/4 hits
1 tactical_bomber owned by the British , 2 fighters owned by the British , 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 41 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 battleship and 3 transports in 41 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the British , 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship and 1 bomber remaining. Battle score for attacker is 74
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
Casualties for British: 1 carrier, 1 cruiser, 3 fighters, 6 submarines and 2 tactical_bombersNon Combat Move - British
1 aaGun and 3 infantry moved from Burma to Yunnan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 aaGuns, 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 41 Sea Zone to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Persia
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 4 aaGuns, 1 artillery, 1 bomber, 1 fighter and 10 infantry
Szechwan : 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 1 armour, 2 artilleries and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Caucasus : 1 infantry
80 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery and 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 26
Japanese : 41 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 15 / 25
ANZAC : 11 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Nenetsia to Smolensk
Italians take Smolensk from Russians
1 armour moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Rostov
1 destroyer and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 4 submarines
Americans defend with 1 submarine
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Bessarabia to UkrainePlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Hi…
The battle seemed all fair to me and the casulties was just as I would have done it.
It was just a wise battle for you to engage in and not a wise battle for me to get caught in. -
Hi…
The battle seemed all fair to me and the casulties was just as I would have done it.
It was just a wise battle for you to engage in and not a wise battle for me to get caught in.Yes, I could withdraw if it went bad for me, so it was a good choice. I had a little luck , but all in all a very good thing for the Allies :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
Battle in New Guinea
Battle in 43 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Yunnan
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 fighters moved from Queensland to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Yunnan : 1 bomber
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 5 fighters
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 cruiser
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 transport
45 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 23 / 26
Japanese : 41 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from India to Burma
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Burma : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 61
Russians : 23 / 26
Japanese : 41 / 56
Americans : 59 / 76
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 bombers moved from Novgorod to Vologda
2 tactical_bombers moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Bryansk to Tambov
1 fighter moved from Eastern Poland to Tambov
1 bomber moved from Western Germany to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
4 armour moved from Bryansk to Caucasus
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Western Germany to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tobruk
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 harbour
Germans roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Rostov
1 fighter moved from Tambov to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Bryansk to Rostov
19 armour moved from Bryansk to Rostov
8 armour moved from Rostov to Caucasus
2 infantry moved from Bryansk to Rostov
2 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Rostov
3 bombers moved from Vologda to Ukraine
5 armour moved from Eastern Poland to Bryansk
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Urals to Tsinghai
7 armour moved from Samara to Tsinghai
2 artilleries and 2 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 4 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 7 armour and 1 mech_infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 7 armour and 1 mech_infantry in Tsinghai, round 2 : 3/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 7 : 1/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 7 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
4 aaGuns, 21 artilleries and 18 infantry moved from Samara to Novosibirsk
1 aaGun and 1 infantry moved from Korea to Manchuria
9 infantry moved from Korea to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Manchuria : 1 aaGun and 10 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Tsinghai : 5 armour
Soviet Far East : 1 harbour
Siberia : 1 infantry
Kazakhstan : 1 infantry
Tambov : 1 infantry
Novosibirsk : 4 aaGuns, 21 artilleries and 18 infantry
Vologda : 2 artilleries and 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 40 / 56
Americans : 59 / 76
Chinese : 9 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 18 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Tsinghai
4 fighters and 3 tactical_bombers moved from Hunan to Tsinghai
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Hunan to 42 Sea Zone
1 bomber moved from Hunan to 45 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 5 armour
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/9 hits
Chinese roll dice for 5 armour in Tsinghai, round 2 : 2/5 hits
4 armour owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 armour
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser; British defend with 1 transport
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
4 armour moved from Hunan to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
1 aaGun moved from Hunan to Anhwe
2 armour moved from Hunan to Anhwe
5 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Sumatra
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Jehol to Anhwe
2 armour moved from Kiangsu to AnhwePlace Units - Japanese
2 transports placed in 19 Sea Zone
1 infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 armour
EDIT: Adding units owned by Japanese to Kiangsu: 1 armour
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 38 PUs (4 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 2 bombers, 1 destroyer, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from ItaliansCombat - Americans
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 submarines moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
1 bomber and 3 fighters moved from Midway to Korea
1 submarine moved from 37 Sea Zone to 43 Sea ZonePlace Units - Americans
1 aaGun, 1 armour and 1 mech_infantry placed in Korea
3 submarines placed in 86 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,1,6,2,4,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 harbour and 2 infantry
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag, 1 mech_infantry
86 Sea Zone : 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
103 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 9 transportsProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 41 / 39
Americans : 60 / 77
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Manchuria to Jehol
6 artilleries and 6 infantry moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,5,4,4,3,1,4,6,2,3,6,5,3,3,2,5
Chinese collect 7 PUs (4 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 17
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 1 infantry
Jehol : 4 artilleries and 4 infantry
Kweichow : 8 artilleries and 6 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 38 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 aaGuns, 4 artilleries and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Iraq
2 aaGuns, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from India to Burma
4 aaGuns moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 8 infantry moved from Yunnan to Kweichow
1 artillery moved from Burma to India
1 bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Jehol
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from United Kingdom to 91 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 aaGuns and 1 artillery placed in Persia
3 artilleries placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Jehol : 1 fighter
Siam : 1 flag
Kweichow : 4 aaGuns, 1 artillery, 1 bomber and 9 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 aaGuns, 3 armour, 8 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 aaGuns, 1 artillery and 1 factory_minor
91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 106
Russians : 17 / 0
Japanese : 38 / 39
Americans : 60 / 77
Chinese : 11 / 17
British : 32 / 29
UK_Pacific : 15 / 15
Italians : 17 / 29
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 4 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 8 submarines
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber; Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 9 transports
Italians roll dice for 8 submarines in 91 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 2 : 5/10 hits
2 submarines owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 3 : 2/10 hits
1 submarine owned by the Americans , 3 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
1 destroyer owned by the Italians retreated to 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
Casualties for Italians: 8 submarines
Casualties for Americans: 3 destroyers and 3 submarines
1 tactical_bomber owned by the British , 1 fighter owned by the Americans and 1 fighter owned by the French forced to land in MoroccoNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Smolensk to Rostov
1 armour moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Southern ItalyPlace Units - Italians
1 airfield placed in Rostov
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
i forgot to unload rthose bvritish guys to morooco
can i please do it?