No scramble.
Will you have enough time to play this game going forward?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 39 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
ANZAC undo move 1.
3 destroyers placed in 62 Sea Zone
ANZAC undo move 1.
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 armour and 1 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
34 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 fighter and 1 tactical_bomber
62 Sea Zone : 3 destroyers
Trans-Jordan : 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 120
Russians : 12 / 0
Japanese : 23 / 19
Americans : 61 / 78
Chinese : 26 / 27
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 20 / 29
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Shan State : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 64 / 120
Russians : 12 / 0
Japanese : 23 / 19
Americans : 61 / 78
Chinese : 26 / 27
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 20 / 29
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 armour moved from Smolensk to Vologda
3 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Vologda
6 artilleries moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
8 bombers moved from Rostov to Egypt
6 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
5 armour moved from Iraq to Trans-Jordan
3 armour moved from Volgograd to Sikang
Combat - Germans
Battle in Sikang
Germans attack with 3 armour
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits
1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 1 artillery, 8 bombers and 1 infantry
British defend with 3 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber; Americans defend with 1 armour and 1 bomber
AA fire in Egypt : 1/8 hits
1 bomber owned by the Germans lost in Egypt
Germans roll dice for 1 artillery, 7 bombers and 1 infantry in Egypt, round 2 : 3/9 hits
British roll dice for 3 aaGuns, 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Egypt, round 2 : 0/5 hits
3 aaGuns owned by the British lost in Egypt
Germans roll dice for 1 artillery, 7 bombers and 1 infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Egypt, round 3 : 1/5 hits
1 bomber owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Egypt
Germans roll dice for 1 artillery and 7 bombers in Egypt, round 4 : 5/8 hits
British roll dice for 1 tactical_bomber in Egypt, round 4 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery and 7 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 3 aaGuns, 1 artillery, 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 bomber
Battle in Vologda
Germans attack with 2 armour, 8 artilleries and 8 infantry
Russians defend with 1 artillery and 1 infantry; Americans defend with 6 fighters and 2 tactical_bombers
Germans roll dice for 2 armour, 8 artilleries and 8 infantry in Vologda, round 2 : 11/18 hits
Russians roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 5/10 hits
1 infantry owned by the Russians , 6 fighters owned by the Americans , 5 infantry owned by the Germans , 1 artillery owned by the Russians and 2 tactical_bombers owned by the Americans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 8 artilleries and 3 infantry remaining. Battle score for attacker is 74
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Americans: 6 fighters and 2 tactical_bombers
Battle in Trans-Jordan
Germans attack with 11 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour and 5 infantry
Germans roll dice for 11 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/13 hits
British roll dice for 1 armour and 7 infantry in Trans-Jordan, round 2 : 4/8 hits
5 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 9 armour in Trans-Jordan, round 3 : 7/9 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 9 armour remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 5 infantry
Battle in Samara
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits
Americans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara
Germans win, taking Samara from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
7 bombers moved from Egypt to Iraq
6 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
4 armour moved from Rostov to Volgograd
1 destroyer and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in Caucasus
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 destroyers placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
U were better I resign
please post the game result
a rematch?
I played a too bad game with USA in this one to win it. Congrats on very good Germany.
The US really put pressure on Japan but let the Italians and Germans grows to big.
Thanks for a good game. A rematch is cool.
Any preference on sides?
I’ll post the result right away
Well it depends upon what bid do U think should be appropriate?
I can play Allies again with +8 if U want
I just got beaten by JWW as allies and would really like to have a go with the allies again.
Is that ok with you. I’ll gladly take them at the +8
ok np
what is ur bid
art in alex and mech in egypt