G40 L 2014 Mrcunego (axis) vs Amon Sul (allies +8) no tech


  • there is the normal winddows way and make a “print screen”. The problem with that is that it just take the entire screen and not easy to make any edits on. The program Jing which a linked to you has a lot of other options.
    See here for some simple examples: http://screencast.com/t/MDUHQXXl


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
                Germans buy 3 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from British
                2 armour moved from Novgorod to Vologda
                1 bomber moved from Rostov to Vologda
                2 bombers moved from Caucasus to Vologda
                1 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Rostov to Kazakhstan
                2 armour moved from Northwest Persia to Eastern Persia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 armour and 3 bombers
                    Russians defend with 2 artilleries
                        Germans roll dice for 2 armour and 3 bombers in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Kazakhstan to Northwest Persia
                3 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
                13 infantry moved from Bryansk to Tambov
                11 artilleries moved from Bryansk to Tambov
                1 infantry moved from Volgograd to Tambov
                3 bombers moved from Vologda to Rostov
                1 armour moved from Novgorod to Bryansk
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Slovakia Hungary to Bessarabia
                2 bombers moved from Western Germany to Southern Italy
                2 armour moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                4 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 bombers moved from Gibraltar to Southern Italy
                2 armour moved from Bryansk to Tambov
                2 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov

    Place Units - Germans
                3 infantry placed in Caucasus
                3 infantry placed in Russia
                3 mech_infantrys placed in Volgograd
                Germans undo move 3.
                1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                1 bomber placed in Western Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Italians
                2 artilleries moved from Samara to Vologda
                2 infantry moved from Samara to Vologda
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                1 artillery moved from Samara to Kazakhstan
                1 artillery moved from Urals to Nenetsia
                1 artillery moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 2 armour in Vologda, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Vologda
                        Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kazakhstan
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                4 aaGuns, 9 artilleries and 6 infantry moved from Samara to Vologda
                1 aaGun and 7 infantry moved from Manchuria to Korea
                1 aaGun, 2 fighters, 8 infantry and 1 tactical_bomber moved from Jehol to Anhwe
                1 infantry moved from Jehol to Manchuria
                2 fighters and 1 tactical_bomber moved from Anhwe to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 aaGun and 7 infantry
        Jehol : 1 infantry
        Manchuria : 1 infantry
        Shensi : 2 fighters and 1 tactical_bomber
        Kansu : 1 infantry
        Anhwe : 1 aaGun and 8 infantry
        Soviet Far East : 1 harbour
        Siberia : 1 infantry
        Kazakhstan : 2 artilleries
        Nenetsia : 1 artillery and 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 4 aaGuns, 12 artilleries and 8 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 16 / 0
        Japanese : 24 / 36
        Americans : 60 / 80
        Chinese : 18 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • wait i have some ncm changes


  • it was 8 inf anhwe to jehol

    sada.tsvg


  • interesting game we have  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 artillery and 7 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                6 armour moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 2 :  0/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Kiangsi, round 3 :  0/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 4 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 6 armour
                    Russians defend with 2 artilleries
                        Japanese roll dice for 6 armour in Kazakhstan, round 2 :  2/6 hits
                        Russians roll dice for 2 artilleries in Kazakhstan, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 5 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 artilleries
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    British defend with 1 transport; Americans defend with 1 submarine
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 43 Sea Zone to Kwangtung
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 submarines and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from Kwangtung to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Kwangtung
                1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
                1 aaGun moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                1 airfield placed in Kwangtung
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
                Japanese collect 28 PUs; end with 28 PUs total


  • yeah weird game. all out war all over the map


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Chahar to Suiyuyan
                1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 bomber moved from Korea to Suiyuyan

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Suiyuyan
                    Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Americans win, taking 6 Sea Zone from Japanese, taking Suiyuyan from Japanese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Suiyuyan to Anhwe
                2 mech_infantrys moved from Korea to Jehol
                1 aaGun, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers moved from Korea to Manchuria
                6 fighters and 2 tactical_bombers moved from Manchuria to Kweichow
                3 submarines moved from 85 Sea Zone to 86 Sea Zone
                1 submarine moved from 86 Sea Zone to 103 Sea Zone
                1 submarine moved from 86 Sea Zone to 87 Sea Zone
                1 submarine moved from 86 Sea Zone to 104 Sea Zone
                1 submarine moved from 86 Sea Zone to 88 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 86 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 submarines placed in 6 Sea Zone
                1 infantry placed in Korea
                1 fighter and 2 infantry placed in Brazil
                2 carriers, 1 fighter and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southeast Mexico: 2 infantry
                EDIT: Adding units owned by Americans to Central United States: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Korea : 1 flag, 1 factory_minor and 1 infantry
        Jehol : 2 mech_infantrys
        Manchuria : 1 aaGun, 1 artillery and 1 infantry
        Suiyuyan : 1 armour, 1 infantry and 1 mech_infantry
        Kweichow : 6 fighters and 2 tactical_bombers
        Anhwe : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Alexandria : 1 mech_infantry
        Egypt : 1 armour
        Morocco : 1 flag
        Algeria : 1 flag, 4 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys
        Tunisia : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        104 Sea Zone : 1 submarine
        87 Sea Zone : 1 submarine
        106 Sea Zone : 2 destroyers
        90 Sea Zone : 1 submarine
        101 Sea Zone : 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
        Brazil : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        103 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 15 / 0
        Japanese : 27 / 28
        Americans : 60 / 80
        Chinese : 16 / 23
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • China is like a kid`s book :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 4 aaGuns
                EDIT: Adding units owned by Americans to Tunisia: 4 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 bombers moved from Brazil to Queensland
                EDIT: 1 infantry moved from Libya to Tobruk
                EDIT: 1 infantry moved from Tunisia to Libya
                EDIT: Chinese undo move 3.
                EDIT: 1 infantry moved from Tunisia to Libya
                EDIT: Chinese undo move 5.
                EDIT: 2 artilleries and 9 infantry moved from Algeria to Tunisia
                EDIT: 1 mech_infantry moved from Alexandria to Trans-Jordan
                EDIT: 1 armour moved from Egypt to Iraq
                EDIT: 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 1 infantry moved from Anhwe to Shantung
                13 artilleries and 8 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 artillery in Shantung, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 13 artilleries and 8 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 6 infantry
                        Chinese roll dice for 13 artilleries and 8 infantry in Kiangsi, round 2 :  6/21 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Kiangsi, round 2 :  1/7 hits
                        5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 13 artilleries and 7 infantry in Kiangsi, round 3 :  5/20 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 13 artilleries and 7 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 artillery
        Kiangsu : 1 infantry
        Kiangsi : 15 artilleries and 12 infantry
        Tsinghai : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 15 / 0
        Japanese : 20 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 19 / 20
        Italians : 21 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I apologise for all this mess, I forgot to move my African Korps


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 aaGun, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Iraq to Persia
                      British take Persia from Italians

    Combat - British

    Non Combat Move - British
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 aaGuns, 1 artillery and 7 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Sikang to Tsinghai
                1 armour moved from Algeria to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Algeria to Egypt
                1 fighter moved from Anhwe to India

    Place Units - British
                3 infantry placed in Iraq
                1 aaGun and 1 bomber placed in Egypt
                1 submarine placed in 81 Sea Zone
                British undo move 3.
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,4,4,4,3
                British collect 26 PUs (6 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Yunnan : 1 artillery and 1 infantry
        Tsinghai : 2 aaGuns, 1 artillery and 8 infantry
        Sikang : 1 infantry
        Anhwe : 2 aaGuns
        Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Borneo : 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Algeria : 1 infantry
        Tunisia : 1 artillery and 1 infantry
        Libya : 1 armour
        Italian Somaliland : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 4 aaGuns, 3 armour, 9 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 15 / 0
        Japanese : 20 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 32 / 26
        UK_Pacific : 19 / 19
        Italians : 19 / 34
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • one correction to my ncm

    please move 2 inf from iraq to persia

    thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 bomber, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 1 submarine
                    British defend with 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 97 Sea Zone to Northwest Persia
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France

    Place Units - Italians
                1 bomber placed in Southern Italy
                2 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 bomber and 1 fighter
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber and 1 fighter in Paulau Island, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Paulau Island
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter in Paulau Island, round 3 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 :  1/2 hits
                        Japanese roll dice for 1 fighter in Paulau Island, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 bomber and 1 fighter

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 bomber moved from Jehol to West India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 armour and 1 infantry
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        34 Sea Zone : 1 transport
        54 Sea Zone : 2 submarines
        West India : 1 bomber
        Egypt : 2 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 submarine
        Iraq : 4 fighters

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 15 / 0
        Japanese : 20 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 32 / 26
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - French


  • We are entering the 10th round  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Shan State : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 84
        Russians : 15 / 0
        Japanese : 20 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 32 / 26
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • :wink:

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