No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
sorry had to change that (forgot something and I illegally loaded troops from Finland)
submerge sub in 115?
yes submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
2 armour moved from Poland to Novgorod
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
4 infantry moved from Poland to 114 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to Novgorod
5 infantry moved from Finland to Karelia
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 armour, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in 96 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 97 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 tactical_bombers moved from 96 Sea Zone to Alexandria
1 fighter moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
5 armour and 2 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 infantry moved from Bulgaria to Romania
3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Baltic States
2 bombers moved from Novgorod to Romania
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
Germans undo move 1.
1 destroyer and 1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 mech_infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 armour in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
1 infantry moved from Belarus to Archangel
2 aaGuns and 8 infantry moved from Belarus to Smolensk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Volgograd to Russia
1 tactical_bomber moved from Russia to Szechwan
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Timguska to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Russians :
Szechwan : 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Burma : 1 fighter
Buryatia : 2 aaGuns and 18 infantry
Bryansk : 2 artilleries and 11 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 7 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 artillery and 9 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 17 / 15
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
retreated to Yunnan
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Russians defend with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Chinese defend with 1 fighter and 10 infantry
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 5 fighters and 3 tactical_bombers
Casualties for Russians: 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 10 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Hunan
2 bombers moved from Szechwan to Hunan
1 fighter moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
U got lucky in Szechwan,
Allies go :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
39 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 17 / 15
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Burma : 1 artillery
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 17 / 15
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Syria to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
1 infantry owned by the British and 1 bomber owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 aaGun moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 mech_infantrys moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from Malta to Morocco
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 mech_infantrys
EDIT: Adding units owned by British to India: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 4 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Tanganyika Territory : 1 infantry
Morocco : 1 fighter
French West Africa : 1 fighter
80 Sea Zone : 1 destroyer
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 28
UK_Pacific : 24 / 24
Italians : 17 / 15
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 armour and 1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Tobruk
1 bomber moved from Eastern Poland to Bulgaria
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Bulgaria to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Shan State to Burma
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Burma : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 28
UK_Pacific : 24 / 24
Italians : 21 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians win with no units remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to French West Africa
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Syria : 1 infantry
French West Africa : 1 fighter
Production/PUs Summary :
Germans : 43 / 53
Russians : 33 / 38
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 28
UK_Pacific : 24 / 24
Italians : 21 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 artilleries and 13 infantry moved from Romania to Eastern Poland
5 armour and 12 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 2 bombers, 13 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 2 bombers, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Alexandria to Romania
2 fighters moved from Southern Italy to Romania
Place Units - Germans
1 infantry placed in France
3 artilleries placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter moved from Burma to Kazakhstan
4 aaGuns, 1 artillery and 9 infantry moved from Smolensk to Bryansk
7 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Kazakhstan : 1 fighter and 1 mech_infantry
Bryansk : 4 aaGuns, 10 artilleries and 23 infantry
Archangel : 1 infantry
Russia : 1 airfield, 8 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 51
Russians : 32 / 32
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 28
UK_Pacific : 24 / 24
Italians : 21 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from Hunan to Hopei
1 artillery moved from Kweichow to Hopei
2 infantry moved from Kweichow to Szechwan
1 bomber moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 bomber moved from Szechwan to Hunan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangsi to Manchuria
2 fighters and 3 tactical_bombers moved from Kwangsi to 19 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 submarines placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 harbour, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United States
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 harbour placed in Midway
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
42 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
16 Sea Zone : 1 destroyer
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 7 submarines and 4 transports
Production/PUs Summary :
Germans : 44 / 51
Russians : 32 / 32
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 13
British : 25 / 28
UK_Pacific : 24 / 24
Italians : 21 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 4 infantry
Burma : 1 artillery
Production/PUs Summary :
Germans : 44 / 51
Russians : 32 / 32
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 3
British : 25 / 28
UK_Pacific : 24 / 24
Italians : 21 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from India to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 8 infantry moved from Burma to Yunnan
1 armour and 4 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/18 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 3 infantry
Battle in Formosa
Non Combat Move - British
1 tactical_bomber moved from Iraq to Persia
4 aaGuns moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from French West Africa to Belgian Congo
1 fighter moved from Morocco to Nigeria
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 4 aaGuns, 1 armour, 1 artillery, 8 infantry and 4 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
20 Sea Zone : 1 destroyer and 1 transport
Belgian Congo : 1 fighter and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Nigeria : 1 fighter
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French West Africa : 1 fighter and 1 tactical_bomber
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 tactical_bomber
Production/PUs Summary :
Germans : 44 / 51
Russians : 32 / 32
Japanese : 32 / 46
Americans : 52 / 77
Chinese : 4 / 3
British : 27 / 27
UK_Pacific : 26 / 31
Italians : 19 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Yugoslavia to Syria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Tobruk to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Syria
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Syria to Egypt
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hainan
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery
Hainan : 1 flag, 1 infantry
Yunnan : 1 fighter
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 submarine
36 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer and 1 transport
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 51
Russians : 32 / 32
Japanese : 32 / 46
Americans : 52 / 77
Chinese : 4 / 3
British : 26 / 27
UK_Pacific : 26 / 31
Italians : 25 / 37
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0