Test summary from TripleA, engine version: 2.6.14476, time: 9:56:45 AM
Savegame
Suprise Attack Axis vs Unknownsoilder Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 2 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 54 / 66
Americans : 54 / 74
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 6 / 4
Italians : 12 / 17
ANZAC : 11 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 6 damage on 6 airfields; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 4 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 artilleries, 1 fighter and 11 infantry moved from India to Burma
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 6 artilleries and 4 infantry
Shan State : 2 infantry
Burma : 2 artilleries, 1 fighter and 11 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries and 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 25 infantry and 1 mech_infantry
Tobruk : 1 flag
109 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Suriname : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 52 / 66
Americans : 54 / 74
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 11 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I clicked done instead of post on the US turn. I did save the map so I could attach it here. Sorry about that sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Romania to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Libya to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Syria
Battle in Bessarabia
Italians attack with 1 armour and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Syria from French, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Bulgaria to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 cruiser moved from 96 Sea Zone to 99 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 artilleries placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,6,4,5,1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 25
Casualties for Japanese: 1 cruiser, 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 destroyer and 3 fighters
44 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
46 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 1 transport
Trans-Jordan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 52 / 66
Americans : 54 / 74
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 25
Casualties for Japanese: 1 cruiser, 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 destroyer and 3 fighters
44 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
46 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 1 transport
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 52 / 66
Americans : 54 / 74
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
re-posted ANZAC due to forgetting a couple of noncoms
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 52 / 66
Americans : 54 / 74
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 2 infantry moved from Archangel to Smolensk
1 artillery and 4 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western Ukraine
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
2 submarines moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Germany to Western Germany
2 bombers moved from Western Ukraine to Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Poland
1 armour moved from Archangel to Urals
4 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to PolandPlace Units - Germans
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Novgorod
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.558
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 52Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.763
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Just wanted to let you know, I am going on vacation today through the 21st. Internet is very unreliable at the lake, so no games for me until I get back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Amur to Manchuria
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
6 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Vologda
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Smolensk
7 infantry moved from Russia to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 3 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/6 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 11 infantry
Germans defend with 1 artillery
Russians roll dice for 11 infantry in Smolensk, round 2 : 1/11 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 5 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 4 infantry in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 3 infantry in Western Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 infantry in Western Ukraine, round 5 : 2/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Siberia to Sakha
1 infantry moved from Sakha to Buryatia
1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Manchuria : 9 infantry
Sikang : 1 infantry
Sakha : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 5 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 infantry
Novosibirsk : 1 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor
Smolensk : 10 infantry
Samara : 3 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 66
Russians : 30 / 30
Japanese : 48 / 66
Americans : 54 / 74
Chinese : 11 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kwangsi to 44 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Kwangsi to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 6/12 hits
Chinese roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 3 : 4/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Russians: 9 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Formosa
1 fighter moved from Manchuria to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 2 artilleries and 4 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.169
Median : 3.000
Variance : 0.534
Standard Deviation : 0.731
Total rolls : 59Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.359
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone -
Need kamikaze orders for zone 35 sir
-
Use one on each boat, a total of four
Thanks
OOL
cv tip
cv sink
ss
dd
save planes for last
S.A. -
will do sir
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 bomber, 1 cruiser, 2 destroyers and 2 fighters
Battle in Sumatra
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 carriers and 1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
4 fighters moved from 104 Sea Zone to 109 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 107 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
United Kingdom : 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
107 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 51 / 66
Russians : 30 / 30
Japanese : 47 / 54
Americans : 61 / 81
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to YunnanPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter
Kansu : 1 infantry
Hopei : 1 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 30 / 30
Japanese : 44 / 54
Americans : 61 / 81
Chinese : 8 / 9
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 6 damage on 6 harbours; Remaining resources: 33 PUs;
British buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Burma to Kweichow
2 artilleries moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to SzechwanCombat - British
Battle in Syria
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kweichow
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 2 artilleries and 1 fighter in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 3 artilleries and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 artilleries and 1 infantry in Szechwan, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
3 infantry moved from Egypt to Alexandria
2 artilleries and 11 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Kweichow to YunnanPlace Units - British
2 destroyers placed in 98 Sea Zone
2 transports placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 artilleries, 1 fighter, 11 infantry and 1 mech_infantry
Kweichow : 1 artillery
Szechwan : 3 artilleries and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 3 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 26 infantry and 1 mech_infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
109 Sea Zone : 1 destroyer and 3 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Suriname : 1 flag, 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 66
Russians : 30 / 30
Japanese : 36 / 54
Americans : 61 / 81
Chinese : 10 / 9
British : 35 / 40
UK_Pacific : 13 / 13
Italians : 13 / 13
ANZAC : 11 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0