@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Combat - French
Battle in 95 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
French roll dice for 1 cruiser in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French lost in 95 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Central Africa : 1 infantry
Algeria : 2 infantry
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 14 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
@suprise:
I think that was it. If I missed anything let me know
Tanks
S.A.
It all looks good to me sir
I forgot to hit the post move button, heres the link
AIR RAID!!!
Does Mr. Churchill care to intercept the Bombers?
Head to the Bomb shelter!
Our troops manning the AA guns have recently undergone some intensive training. We have the utmost confidence in them and will keep the planes grounded.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Western Germany to 112 Sea Zone
4 armour and 1 mech_infantry moved from France to Germany
5 infantry moved from Bulgaria to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Southern France to Yugoslavia
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Western Germany
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 112 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
1 destroyer, 1 submarine and 3 transports placed in 112 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Sorry for the slow posts, we had a death in the family
I am so sorry to hear the sad news. My thoughts and prayers to you and your family. My wife just lost her grandpa this past week, not more than a month since her grandma passed away as well.
This is just a game to me my friend. Take as much time as you want and never feel like you have to post in 3 days. I am not one to insist on posting every 72 hours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 fighter moved from Novgorod to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 3/4 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 9 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 9 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 10 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 10 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Western Ukraine
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Territory Summary for Russians :
Shensi : 1 armour and 1 mech_infantry
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Karelia : 1 artillery and 1 infantry
Bryansk : 4 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 52
Russians : 36 / 36
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 14 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Not a bump…just keeping track of our game is all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 mech_infantry moved from Anhwe to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Caroline Islands
2 fighters moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier and 1 fighter
Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 36
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 5 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 14 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I hope the family is doing well sir.
China is up and yes we are somewhat back to normal
Tanks
S.A.
Oops :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
6 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 1 fighter and 11 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 36
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 14 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Alexandria
2 artilleries moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Kenya
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 fighter moved from 81 Sea Zone to Alexandria
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Kenya
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 4 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 6/10 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to French Indo China
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
French Indo China : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 artilleries and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 2 fighters, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
96 Sea Zone : 1 destroyer
76 Sea Zone : 1 battleship
106 Sea Zone : 1 transport
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag, 3 infantry
Suriname : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 36
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 17 / 17
Italians : 13 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greece to Albania
1 artillery and 1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.778
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
French Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Egypt : 1 infantry
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 36
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 17 / 17
Italians : 12 / 23
ANZAC : 19 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 36
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 17 / 17
Italians : 12 / 23
ANZAC : 19 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0