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Suprise Attack Axis vs Unknownsoilder Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
2 armour moved from Southern Italy to France
1 fighter moved from Southern Italy to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
2 armour moved from Southern Italy to France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 armour, 2 artilleries, 1 fighter and 2 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 5 fighters; Americans defend with 1 armour and 6 artilleries
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/7 hits
French roll dice for 1 armour, 6 artilleries, 5 fighters and 4 infantry in France, round 2 : 7/16 hits
2 infantry owned by the French , 1 fighter owned by the Italians , 2 artilleries owned by the Italians , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in France
French win with 1 armour, 6 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is -30
Casualties for French: 2 infantry
Casualties for Italians: 2 armour, 2 artilleries, 1 fighter and 2 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,6,3
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.517
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6French Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea ZoneCombat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 18 Sea Zone
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery moved from Okinawa to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag
Korea : 3 artilleries and 1 infantry
Okinawa : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 artillery, 1 infantry and 1 transport
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
18 Sea Zone : 2 destroyers and 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 fighters and 3 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 2 infantryProduction/PUs Summary :
Germans : 38 / 61
Russians : 27 / 26
Japanese : 12 / 17
Americans : 70 / 100
Chinese : 23 / 29
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 8 / 2
ANZAC : 13 / 23
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 19 PUs; end with 19 PUs totalTerritory Summary for French :
Trans-Jordan : 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 38 / 61
Russians : 27 / 26
Japanese : 12 / 17
Americans : 70 / 100
Chinese : 23 / 29
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 8 / 2
ANZAC : 13 / 23
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
1 armour moved from Karelia to Archangel
2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Western Germany to France
2 fighters moved from 112 Sea Zone to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 cruiser moved from 112 Sea Zone to 127 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
1 armour moved from Karelia to Archangel
2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Western Germany to France
2 fighters moved from 112 Sea Zone to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 cruiser moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in France
Germans attack with 2 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 2 infantry; British defend with 5 fighters; Americans defend with 1 armour and 6 artilleries
Germans roll dice for 2 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in France, round 2 : 5/14 hits
French roll dice for 1 armour, 6 artilleries, 5 fighters and 2 infantry in France, round 2 : 4/14 hits
2 infantry owned by the French , 3 artilleries owned by the Americans and 4 infantry owned by the Germans lost in France
Germans roll dice for 2 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in France, round 3 : 7/10 hits
French roll dice for 1 armour, 3 artilleries and 5 fighters in France, round 3 : 6/9 hits
3 artilleries owned by the Americans , 1 armour owned by the Germans , 1 armour owned by the Americans , 3 fighters owned by the British , 2 artilleries owned by the Germans and 3 fighters owned by the Germans lost in France
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in France, round 4 : 2/4 hits
French roll dice for 2 fighters in France, round 4 : 1/2 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 1 armour and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 fighters
Casualties for Americans: 1 armour and 6 artilleries
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 5 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Nenetsia
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from France to 112 Sea Zone
2 artilleries and 4 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 armour, 2 artilleries, 1 fighter and 5 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Novgorod
1 armour and 1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,5,2,4
Germans collect 42 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.655
Median : 4.000
Variance : 1.779
Standard Deviation : 1.334
Total rolls : 87Null / Other
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.432
Median : 3.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 44French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.760
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
Do you want to swap sides at the end of this round?
I think the Axis have about had it -
Sounds good to me sir. We can swap now and start if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
6 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Ukraine to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Bryansk, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Belarus to Ukraine
1 aaGun moved from Smolensk to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 1 aaGun and 5 infantry
Archangel : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 armour, 1 artillery and 3 infantry
Russia : 1 airfield, 2 armour and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 40 / 71
Russians : 29 / 29
Japanese : 12 / 17
Americans : 70 / 100
Chinese : 23 / 29
British : 37 / 42
UK_Pacific : 18 / 23
Italians : 8 / 2
ANZAC : 13 / 23
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No need to keep going, I’ll go post the results
Thanks
S.A. -
Ok sir, let me know if you want to swap sides and play another