@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2,4,2,3,4,4,1,5,2,6,4,5,3,4,4,1,1,4,4,6,3,6
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.448
Median : 4.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
9 artilleries and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 fighters, 9 infantry, 1 mech_infantry and 12 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 9 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Manchuria to Korea
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 3 carriers, 1 cruiser and 12 transports
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans winAmericans win with 3 carriers, 1 cruiser and 12 transports remaining, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 1 armour, 9 artilleries and 9 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 9 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 6/19 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 9 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Korea, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to Midway
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
2 aaGuns, 4 artilleries and 4 infantry moved from Eastern United States to Quebec
3 submarines moved from 26 Sea Zone to 24 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,4,1,1,5,6,2,1
Americans collect 69 PUs (3 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 infantry
Kwangsi : 1 artillery
Korea : 1 flag, 1 artillery
Jehol : 1 artillery
Hainan : 1 flag, 1 harbour
Borneo : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 fighter and 2 tactical_bombers
Soviet Far East : 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 1 transport
24 Sea Zone : 3 submarines
26 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
20 Sea Zone : 1 transport
10 Sea Zone : 1 carrier and 3 transports
19 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer and 2 submarines
7 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
4 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 2 aaGuns, 4 artilleries and 4 infantry
United Kingdom : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 armour, 9 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Holland Belgium : 1 flag, 1 artillery and 1 mech_infantry
109 Sea Zone : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 6 fighters and 12 transports
Production/PUs Summary :
Germans : 46 / 65
Russians : 25 / 31
Japanese : 15 / 19
Americans : 72 / 94
Chinese : 23 / 24
British : 39 / 46
UK_Pacific : 20 / 26
Italians : 10 / 10
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Manchuria
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
8 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kiangsi : 1 artillery
Jehol : 1 infantry
Manchuria : 2 artilleries, 1 fighter and 11 infantry
Kansu : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 46 / 65
Russians : 25 / 31
Japanese : 15 / 19
Americans : 72 / 94
Chinese : 23 / 29
British : 39 / 46
UK_Pacific : 20 / 26
Italians : 10 / 10
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters; Americans loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from 93 Sea Zone to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
5 artilleries and 5 infantry moved from Anhwe to Jehol
3 infantry moved from Hunan to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Jehol : 5 artilleries and 5 infantry
Siam : 1 flag
Manchuria : 1 armour, 1 fighter and 2 mech_infantrys
Kweichow : 1 infantry
Sikang : 1 armour and 2 mech_infantrys
Anhwe : 6 infantry
Burma : 1 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 4 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 armour, 2 artilleries, 3 fighters and 3 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 4 transports
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 46 / 65
Russians : 25 / 31
Japanese : 15 / 19
Americans : 72 / 94
Chinese : 23 / 29
British : 39 / 43
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
It seems my internet provider (AT&T) was working in the area yesterday. As such, they messed up my internet hub and will not be out to fix it until Wednesday night
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier moved from 19 Sea Zone to 20 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Iwo Jima
Battle in Okinawa
Non Combat Move - ANZAC
1 carrier moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Okinawa : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
17 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 46 / 65
Russians : 25 / 31
Japanese : 13 / 19
Americans : 72 / 94
Chinese : 23 / 29
British : 39 / 43
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 46 / 65
Russians : 25 / 31
Japanese : 13 / 19
Americans : 72 / 94
Chinese : 23 / 29
British : 39 / 43
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Bessarabia
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour, 2 artilleries, 1 fighter and 8 infantry moved from France to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Bessarabia
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour, 2 artilleries, 1 fighter and 8 infantry moved from France to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 3 infantry in Archangel, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 2 infantry in Archangel, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 7 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 3 fighters and 3 infantry; Americans defend with 1 armour, 9 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 3 armour, 2 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/21 hits
Americans roll dice for 2 armour, 11 artilleries, 3 fighters and 11 infantry in Normandy Bordeaux, round 2 : 14/27 hits
3 infantry owned by the British , 11 infantry owned by the Germans , 5 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
3 armour owned by the Germans retreated to France
Americans win with 2 armour, 11 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 artilleries, 11 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for Americans: 5 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 98 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 98 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Germans lost in 98 Sea Zone
British win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
3 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
3 infantry placed in France
2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 23 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 17 times
Average roll : 3.551
Median : 4.000
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 107
Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.769
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 52
British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.067
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Nenetsia to Archangel
1 artillery and 4 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
5 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 artillery and 4 infantry
Bessarabia : 1 artillery
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Smolensk : 1 aaGun and 5 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 61
Russians : 26 / 26
Japanese : 13 / 19
Americans : 69 / 94
Chinese : 23 / 29
British : 39 / 43
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
Place Units - Japanese
1 artillery placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 7 artilleries, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 8 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from United Kingdom to France
6 fighters moved from 110 Sea Zone to France
1 artillery moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
5 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Need any scramble orders from Japan, kamikaze attacks, and an order of loss you may like (or we can wait on that after first round of attacks)
Send one Kami after each CV and the BB
OOL
tip CV BB
Sink CV
dd’s
CR, Tac, BB, Then Fighters
will do sir
My bad on asking for kamikaze attacks….Japan used 4 against the US in round 6 and 2 against the Aussies in round 8