No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
no scramble in 110 thanks.
enjoy your vacation!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Scotland from British, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
British defend with 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 bombers moved from Germany to Western Germany
1 infantry moved from Southern France to France
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 5 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,2,2,6,1,2,6,3,4,6,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 15 times
Average roll : 3.266
Median : 3.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.583
Median : 3.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 3/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 4 : 0/2 hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 5 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Archangel, round 2 : 1/9 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Archangel, round 3 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 3/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 4 : 2/5 hits
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
2 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Volgograd
1 infantry moved from Sikang to Tsinghai
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Russians :
Tsinghai : 1 infantry
Sakha : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 infantry
Bryansk : 2 artilleries and 5 infantry
Nenetsia : 1 infantry
Urals : 1 infantry
Archangel : 2 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 6 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 67
Russians : 25 / 30
Japanese : 36 / 54
Americans : 61 / 81
Chinese : 10 / 9
British : 33 / 40
UK_Pacific : 13 / 13
Italians : 16 / 16
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Manchuria to Jehol
1 bomber moved from Formosa to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Manchuria to Jehol
1 bomber moved from Formosa to French Indo China
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
Combat - Japanese
Battle in Siberia
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Siberia from Russians, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in French Indo China
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Korea to Kiangsu
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from 109 Sea Zone to Scotland
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Borneo from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Borneo : 1 mech_infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 2 artilleries, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Scotland : 1 artillery and 2 infantry
United Kingdom : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 3 transports
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
101 Sea Zone : 5 transports
Production/PUs Summary :
Germans : 54 / 67
Russians : 23 / 30
Japanese : 34 / 40
Americans : 63 / 88
Chinese : 8 / 9
British : 35 / 40
UK_Pacific : 17 / 13
Italians : 16 / 16
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 fighter
Suiyuyan : 3 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 54 / 67
Russians : 23 / 30
Japanese : 33 / 40
Americans : 63 / 88
Chinese : 9 / 15
British : 35 / 40
UK_Pacific : 17 / 13
Italians : 16 / 16
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tobruk to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Morocco
Battle in Kweichow
British attack with 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Kweichow, round 2 : 5/15 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
British win, taking Morocco from Italians, taking Kweichow from Japanese with 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tobruk to Libya
3 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 fighter moved from Kweichow to Yunnan
1 mech_infantry moved from India to Yunnan
Place Units - British
3 submarines placed in 98 Sea Zone
1 destroyer and 2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 fighter, 3 infantry and 1 mech_infantry
Kweichow : 6 artilleries, 7 infantry and 1 mech_infantry
Hunan : 1 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 26 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag, 3 infantry
Libya : 1 flag, 1 artillery and 1 infantry
109 Sea Zone : 1 destroyer and 3 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
91 Sea Zone : 2 transports
Suriname : 1 flag, 1 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 67
Russians : 23 / 30
Japanese : 30 / 40
Americans : 63 / 88
Chinese : 12 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 13 / 16
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 bomber moved from Yugoslavia to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 bomber moved from Yugoslavia to Southern Italy
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Tunisia
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour placed in Southern Italy
2 infantry placed in Ukraine
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 fighter
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport
63 Sea Zone : 1 flag
54 Sea Zone : 1 artillery, 1 infantry and 1 transport
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 54 / 67
Russians : 19 / 30
Japanese : 30 / 40
Americans : 63 / 88
Chinese : 12 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 17 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - French
Battle in 119 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 119 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 54 / 67
Russians : 19 / 30
Japanese : 30 / 40
Americans : 63 / 88
Chinese : 12 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 17 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to Belarus
1 armour moved from Yenisey to Urals
1 infantry moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
Scramble orders for 110 if you would
Tanks
S.A.
no scramble sir
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to Belarus
1 armour moved from Yenisey to Urals
1 infantry moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
Germans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.319
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.529
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
5 infantry moved from Volgograd to Caucasus
1 infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Nenetsia to Urals
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Ukraine
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 5 infantry
Italians defend with 1 armour
Russians roll dice for 5 infantry in Caucasus, round 2 : 0/5 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 4 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Caucasus, round 5 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 6 : 2/2 hits
Italians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Urals : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 73
Russians : 26 / 26
Japanese : 29 / 40
Americans : 63 / 88
Chinese : 12 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 11 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 bomber moved from 43 Sea Zone to Hainan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.192
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Russians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Hainan
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hainan, round 2 : 2/3 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
Americans win, taking Hainan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Kwangsi : 1 fighter and 1 tactical_bomber
Hainan : 1 flag, 1 artillery and 1 harbour
Borneo : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Scotland : 1 artillery and 2 infantry
United Kingdom : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
106 Sea Zone : 4 artilleries, 4 infantry and 4 transports
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 33 / 33
Americans : 63 / 88
Chinese : 10 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 11 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0