@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to Belarus
1 armour moved from Yenisey to Urals
1 infantry moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
Germans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.319
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.529
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
5 infantry moved from Volgograd to Caucasus
1 infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Nenetsia to Urals
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Ukraine
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 5 infantry
Italians defend with 1 armour
Russians roll dice for 5 infantry in Caucasus, round 2 : 0/5 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 4 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Caucasus, round 5 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 6 : 2/2 hits
Italians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Urals : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 73
Russians : 26 / 26
Japanese : 29 / 40
Americans : 63 / 88
Chinese : 12 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 11 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to 43 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 bomber moved from 43 Sea Zone to Hainan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.192
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Russians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Hainan
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hainan, round 2 : 2/3 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
Americans win, taking Hainan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Kwangsi : 1 fighter and 1 tactical_bomber
Hainan : 1 flag, 1 artillery and 1 harbour
Borneo : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Scotland : 1 artillery and 2 infantry
United Kingdom : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
106 Sea Zone : 4 artilleries, 4 infantry and 4 transports
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 33 / 33
Americans : 63 / 88
Chinese : 10 / 15
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 11 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Kwangsi : 2 artilleries and 1 infantry
Shensi : 1 artillery and 1 infantry
Yunnan : 1 fighter
Hopei : 3 infantry
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 32 / 33
Americans : 63 / 88
Chinese : 11 / 17
British : 38 / 42
UK_Pacific : 17 / 17
Italians : 11 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kweichow to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Kweichow to Anhwe
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kiangsi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 artilleries and 3 infantry moved from Kweichow to Hopei
3 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
2 aaGuns moved from United Kingdom to Scotland
10 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
2 infantry moved from Brazil to Suriname
1 fighter moved from Kiangsi to Kwangsi
Place Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 fighter and 3 infantry
Kiangsi : 1 mech_infantry
Siam : 1 flag
Yunnan : 1 armour, 3 infantry and 1 mech_infantry
Hunan : 2 artilleries and 2 infantry
Hopei : 3 artilleries and 3 infantry
Anhwe : 1 artillery and 1 infantry
Burma : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 3 fighters and 10 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 2 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
96 Sea Zone : 1 submarine
109 Sea Zone : 1 destroyer and 3 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Suriname : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 27 / 33
Americans : 63 / 88
Chinese : 13 / 17
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 10 / 17
ANZAC : 11 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Romania to Bessarabia
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 armour and 1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
I am attacking your destroyer and 3 transports in zone 19 with 3 ftrs and a destroyer. Do you want to use any kamikazes?
Yes use 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,5
Battle in 19 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 19 Sea Zone to Kwangtung
1 artillery, 1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries and 3 infantry
Kwangtung : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 3 transports
35 Sea Zone : 1 flag
63 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 27 / 33
Americans : 63 / 88
Chinese : 13 / 17
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 11 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 54 / 73
Russians : 24 / 26
Japanese : 27 / 33
Americans : 63 / 88
Chinese : 13 / 17
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 11 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Norway to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 armour moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
AIR RAID!!!
Bombers over London, with Fighter escort.
Do you want to send up any interceptors?
The pilots are occupied with having tea and crumpets with the Queen…no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Norway to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 armour moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
Combat - Germans
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in 96 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Gibraltar
Cleaning up after air battles
Non Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from Germany to Denmark
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Southern France
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in France
1 armour, 1 artillery and 2 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.182
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
11 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 1 artillery
Russians roll dice for 11 infantry in Vologda, round 2 : 4/11 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 infantry
Rostov : 2 infantry
Bessarabia : 1 artillery
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 4 infantry
Ukraine : 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Vologda : 11 infantry
Volgograd : 1 factory_minor
Smolensk : 4 infantry
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 69
Russians : 25 / 25
Japanese : 27 / 33
Americans : 63 / 88
Chinese : 13 / 17
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 11 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3