thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.723
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 47
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 112 Sea Zone to 110 Sea Zone
4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
Scramble and order of loss for sea zone 110?
Send up 2 American and 1 British fighter
OOL
ss
tip cv
sink cv
dd’s American first
fighters U.S. first
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 6 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 112 Sea Zone to 110 Sea Zone
4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 carrier, 3 destroyers, 2 fighters and 3 transports; Americans defend with 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/12 hits
British roll dice for 1 carrier, 4 destroyers, 5 fighters and 5 transports in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Germans , 1 carrier owned by the British , 1 destroyer owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/10 hits
British roll dice for 2 destroyers, 5 fighters and 5 transports in 110 Sea Zone, round 3 : 3/7 hits
2 fighters owned by the Americans , 1 destroyer owned by the Germans , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 4 : 4/7 hits
British roll dice for 3 fighters and 5 transports in 110 Sea Zone, round 4 : 3/3 hits
1 transport owned by the British , 2 tactical_bombers owned by the Germans , 1 cruiser owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 3 destroyers, 2 fighters and 3 transports
Casualties for Americans: 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Western Ukraine
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 armour and 2 artilleries
Germans roll dice for 3 artilleries and 2 infantry in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 artilleries in Western Ukraine, round 2 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 artilleries
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 13 infantry
British defend with 3 artilleries and 7 infantry
Germans roll dice for 4 artilleries and 13 infantry in Holland Belgium, round 2 : 6/17 hits
British roll dice for 3 artilleries and 7 infantry in Holland Belgium, round 2 : 2/10 hits
6 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 4 artilleries and 11 infantry in Holland Belgium, round 3 : 6/15 hits
British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 artilleries and 10 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry
Casualties for British: 3 artilleries and 7 infantry
Non Combat Move - Germans
2 transports moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
4 infantry placed in Western Germany
3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Timguska : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Germany : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
Holland Belgium : 4 artilleries and 10 infantry
Northern Italy : 4 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 3 artilleries and 2 infantry
Vologda : 1 flag, 1 armour, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
112 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
114 Sea Zone : 1 transport
115 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 54 / 67
Russians : 17 / 24
Japanese : 47 / 58
Americans : 55 / 70
Chinese : 10 / 10
British : 39 / 46
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 25 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.488
Median : 3.000
Variance : 0.451
Standard Deviation : 0.671
Total rolls : 123
Germans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.272
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 81
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novosibirsk to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Volgograd to Tambov
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novosibirsk to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Volgograd to Tambov
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bryansk, round 3 : 2/3 hits
1 armour owned by the Germans , 2 artilleries owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 1 fighter in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.293
Median : 3.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41
Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.500
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Buryatia to Sakha
1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Jehol to Anhwe
2 armour and 2 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Kiangsu to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
3 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Buryatia to Sakha
1 infantry moved from Amur to Sakha
1 artillery and 1 infantry moved from Jehol to Anhwe
2 armour and 2 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Kiangsu to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
3 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/10 hits
ANZAC roll dice for 2 armour, 1 fighter and 3 infantry in New South Wales, round 2 : 2/6 hits
3 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 2 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 armour, 1 fighter and 3 infantry
Battle in Queensland
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits
ANZAC roll dice for 1 armour in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 1 mech_infantry in Yunnan, round 3 : 3/7 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 25 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Anhwe to 19 Sea Zone
3 bombers moved from Yunnan to Kiangsu
1 fighter moved from Queensland to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Hunan : 1 flag
Anhwe : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 3 transports
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters and 1 transport
25 Sea Zone : 2 submarines
19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 destroyers
54 Sea Zone : 1 flag, 3 carriers, 3 fighters, 2 tactical_bombers and 1 transport
62 Sea Zone : 1 flag, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 52 / 67
Russians : 19 / 20
Japanese : 51 / 65
Americans : 55 / 70
Chinese : 8 / 10
British : 39 / 46
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.667
Median : 4.000
Variance : 1.074
Standard Deviation : 1.036
Total rolls : 69
Japanese Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.551
Median : 4.000
Variance : 1.479
Standard Deviation : 1.216
Total rolls : 49
ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Americans Combat
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japan has six cities but US has a slim chance to retake Hawaii. When you attack sea zone 6, don’t scramble any aircraft out from Hawaii, they will stay home and fight the amphibious invasion.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
OOL for 110 if my sub gets a hit.
Its still a good game, I would go a few more rounds
S.A.
If the sub hits, then I’ll sink the DD, then the CV, then the BB.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2
Chinese collect 9 PUs (1 lost to blockades); end with 10 PUs total
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.057
Median : 3.000
Variance : 1.594
Standard Deviation : 1.263
Total rolls : 70
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 4 artilleries and 10 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 2 : 0/7 hits
Germans roll dice for 4 artilleries and 10 infantry in Holland Belgium, round 2 : 2/14 hits
2 infantry owned by the British lost in Holland Belgium
1 infantry owned by the British , 1 armour owned by the British and 3 artilleries owned by the British retreated to Normandy Bordeaux
Germans win with 4 artilleries and 10 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 3 infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 3 : 3/6 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Norway
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits
2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
1 fighter moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.504
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 141
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 4.125
Median : 5.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23
I’ll keep going if you want to
I’m supposed to start another game soon with Wittman. If you don’t mind, let’s wait until the 15 league and then start another pair of games. I do like your idea of playing games in pairs, once on each side.