I am scrambling to 111. Lose the ships first.
Submerge in 106.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Vyborg
1 armour moved from Russia to Bryansk
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
Non Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,1,3,2,1,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
2 bombers moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
2 bombers moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 2 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Korea, round 2 : 1/7 hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Korea, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Anhwe
2 bombers moved from Korea to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun
Siam : 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 fighters and 2 tactical_bombers
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
36 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 33 / 36
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 13
British : 33 / 37
UK_Pacific : 17 / 17
Italians : 15 / 18
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.706
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 68
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.688
Median : 4.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 48
Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Dice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Dice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 4 infantry moved from India to Burma
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33
Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tunisia to Algeria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Slovakia Hungary to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Eastern Poland
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Morocco from French, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 mech_infantry moved from Tobruk to Tunisia
2 fighters moved from 98 Sea Zone to Tobruk
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Morocco : 1 flag, 2 infantry
Tunisia : 1 flag, 1 mech_infantry
Romania : 2 infantry
Germany : 1 bomber
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag, 1 armour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
83 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 35 / 47
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 17 / 23
Italians : 17 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.241
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Algeria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
6 artilleries and 6 infantry moved from Finland to 127 Sea Zone
6 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
9 armour and 3 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
Scramble orders from Novgorod to 125?
No scramble, Stalin says “Let them stay on the ground and drink Vodka”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
6 artilleries and 6 infantry moved from Finland to 127 Sea Zone
6 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
9 armour and 3 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
Combat - Germans
Germans creates battle in territory 89 Sea Zone
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Novgorod
Germans attack with 9 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Novgorod : 0/2 hits
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 9 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/26 hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 10/26 hits
7 infantry owned by the Russians , 6 infantry owned by the Germans , 4 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 9/16 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 5/19 hits
9 infantry owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 4/11 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 8/10 hits
8 armour owned by the Germans , 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
1 armour retreated to Baltic States
Russians win with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Germans: 8 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
3 aaGuns moved from Slovakia Hungary to Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
1 armour, 4 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 3 artilleries and 3 infantry
Germany : 6 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag, 1 armour and 1 infantry
Eastern Poland : 2 artilleries and 9 infantry
Bessarabia : 2 artilleries and 9 infantry
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
127 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
98 Sea Zone : 1 submarine
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 30 / 36
Japanese : 35 / 47
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 17 / 23
Italians : 17 / 22
ANZAC : 18 / 30
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 29 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 24 times
Average roll : 3.625
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 136
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.691
Median : 4.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 68
Russians Combat
1 was rolled 13 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.475
Median : 4.000
Variance : 1.052
Standard Deviation : 1.026
Total rolls : 59
Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 armour moved from Yenisey to Buryatia
1 artillery and 3 infantry moved from Belarus to Baltic States
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 armour moved from Yenisey to Buryatia
1 artillery and 3 infantry moved from Belarus to Baltic States
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Karelia, round 3 : 5/6 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 11 infantry
Germans defend with 2 artilleries and 9 infantry; Italians defend with 1 armour and 2 infantry
Russians roll dice for 3 artilleries and 11 infantry in Bessarabia, round 2 : 4/14 hits
Italians roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 6/14 hits
6 infantry owned by the Russians , 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 3 : 1/8 hits
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Bessarabia, round 3 : 2/10 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 4 : 2/6 hits
Italians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 4/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
2 artilleries owned by the Russians retreated to Ukraine
Italians win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 11 infantry
Casualties for Italians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Karelia to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.565
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 92
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.640
Median : 4.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 50
Italians Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.303
Median : 3.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33