@simon33 - can you ncm 1 anzac inf from malaya to shan?
Suprise Attack vs Degrasse (Axis) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 bomber moved from Syria to Gibraltar
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 fighter moved from British Somaliland to Iraq
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Ontario to Quebec -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Syria to Gibraltar
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 fighter moved from British Somaliland to Iraq
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Neutral_Axis and 2 artilleries owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 armour, 1 artillery and 5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.259
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
4 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bulgaria to Slovakia Hungary
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Libya to TunisiaCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 91 Sea Zone to 83 Sea ZonePlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Slovakia Hungary : 1 armour, 1 artillery and 1 infantry
Romania : 1 armour and 4 infantry
Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
83 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 39 / 40
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 7 / 13
British : 33 / 37
UK_Pacific : 17 / 17
Italians : 16 / 18
ANZAC : 14 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.500
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Germany to Poland
5 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 5 infantry moved from Norway to 112 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 99 Sea Zone
French win with no units remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Germans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiserNon Combat Move - Germans
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Germany to Southern Italy
6 armour and 3 mech_infantrys moved from Greater Southern Germany to Poland
3 armour moved from Slovakia Hungary to Poland
6 artilleries and 6 infantry moved from 127 Sea Zone to Finland
3 aaGuns moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 submarine moved from 106 Sea Zone to 89 Sea ZonePlace Units - Germans
3 submarines placed in 93 Sea Zone
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 2 artilleries and 8 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Romania : 2 artilleries and 9 infantry
Poland : 9 armour, 2 infantry and 3 mech_infantrys
Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
127 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
Finland : 1 flag, 6 artilleries and 11 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 39 / 40
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 7 / 13
British : 33 / 37
UK_Pacific : 17 / 17
Italians : 15 / 18
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Vyborg
1 armour moved from Russia to Bryansk
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Vyborg
1 armour moved from Russia to Bryansk
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to RostovNon Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,1,3,2,1,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
2 bombers moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
2 bombers moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 2 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Korea, round 2 : 1/7 hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Korea, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Anhwe
2 bombers moved from Korea to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun
Siam : 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 fighters and 2 tactical_bombers
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
36 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 36
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 13
British : 33 / 37
UK_Pacific : 17 / 17
Italians : 15 / 18
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.706
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 68Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.688
Median : 4.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 48Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 3 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 4 infantry moved from India to Burma
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22





