Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
5 armour and 2 mech_infantrys moved from France to Greater Southern Germany
2 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
2 artilleries moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 artillery moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Syria
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Scramble orders for the fighters in London if defending 110? Also order of loss, I’ll go with DD, french fighter, Brit fighters, and then kill the BB as a default.
No scramble
Sorry for the slow posts……death in the family
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
5 armour and 2 mech_infantrys moved from France to Greater Southern Germany
2 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
2 artilleries moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 artillery moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Syria
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 destroyer
Battle in Syria
Germans attack with 2 bombers
French defend with 1 infantry; British defend with 1 bomber
Germans roll dice for 2 bombers in Syria, round 2 : 0/2 hits
French roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits
1 bomber owned by the Germans lost in Syria
Germans roll dice for 1 bomber in Syria, round 3 : 1/1 hits
French roll dice for 1 bomber and 1 infantry in Syria, round 3 : 1/2 hits
1 infantry owned by the French and 1 bomber owned by the Germans lost in Syria
French win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 2/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
5 artilleries and 1 fighter placed in Western Germany
4 transports placed in 112 Sea Zone
Germans undo move 1.
1 transport placed in 112 Sea Zone
5 artilleries placed in Western Germany
1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Finland: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Norway: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 6 armour and 3 mech_infantrys
Slovakia Hungary : 3 aaGuns, 3 armour, 2 artilleries and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Romania : 2 artilleries and 9 infantry
Germany : 1 factory_major, 1 fighter and 2 infantry
Norway : 1 artillery and 5 infantry
Denmark : 2 infantry
Southern Italy : 1 fighter
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
106 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 15
British : 29 / 33
UK_Pacific : 17 / 18
Italians : 15 / 15
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.160
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 25
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.235
Median : 3.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
French Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
The edits were from me losing track of what I was doing. No problem about the delay, sorry about your loss.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
4 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 artillery moved from Bryansk to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Amur to Korea
1 armour moved from Russia to Novosibirsk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 40 PUs; end with 40 PUs total
Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
The site is bugged, I emailed the game file
Send it again if you can
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Kwangsi to Amur
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Amur
2 fighters moved from Japan to Korea
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Korea
8 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Jehol to Chahar
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 8 fighters, 5 infantry and 8 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 8 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 6/22 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 4/7 hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 8 tactical_bombers in Yunnan, round 3 : 8/18 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 8 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 7 infantry
Battle in Amur
Japanese attack with 2 bombers, 1 fighter and 10 infantry
Russians defend with 1 aaGun and 9 infantry
AA fire in Amur : 0/3 hits
Japanese roll dice for 2 bombers, 1 fighter and 10 infantry in Amur, round 2 : 2/13 hits
Russians roll dice for 1 aaGun and 9 infantry in Amur, round 2 : 3/9 hits
1 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 1 fighter and 7 infantry in Amur, round 3 : 6/10 hits
Russians roll dice for 8 infantry in Amur, round 3 : 3/8 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Amur, round 4 : 3/7 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Korea
Japanese attack with 3 artilleries, 2 fighters and 4 infantry
Russians defend with 1 aaGun and 9 infantry
AA fire in Korea : 1/2 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits
Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Korea, round 2 : 0/8 hits
Russians roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 2/9 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 1 fighter and 2 infantry in Korea, round 3 : 1/6 hits
Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries and 1 fighter in Korea, round 4 : 2/4 hits
Russians roll dice for 7 infantry in Korea, round 4 : 2/7 hits
2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
1 fighter owned by the Japanese retreated
Japanese roll dice for 1 artillery in Korea, round 5 : 1/1 hits
Russians roll dice for 5 infantry in Korea, round 5 : 2/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win with 4 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Manchuria
2 bombers and 1 fighter moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to Jehol
2 tactical_bombers moved from Yunnan to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 2 fighters and 2 tactical_bombers
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 2 bombers and 2 fighters
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 2 artilleries and 2 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
Amur : 1 flag, 4 infantry
36 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 39 / 40
Japanese : 31 / 41
Americans : 52 / 53
Chinese : 5 / 15
British : 29 / 33
UK_Pacific : 17 / 18
Italians : 15 / 15
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alaska: 2 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alaska: 2 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 bomber moved from Syria to Gibraltar
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 fighter moved from British Somaliland to Iraq
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Ontario to Quebec
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Syria to Gibraltar
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 fighter moved from British Somaliland to Iraq
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Neutral_Axis and 2 artilleries owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 armour, 1 artillery and 5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.259
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Neutral_Axis Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
4 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bulgaria to Slovakia Hungary
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 91 Sea Zone to 83 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Slovakia Hungary : 1 armour, 1 artillery and 1 infantry
Romania : 1 armour and 4 infantry
Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
83 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 39 / 40
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 7 / 13
British : 33 / 37
UK_Pacific : 17 / 17
Italians : 16 / 18
ANZAC : 14 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.500
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria