Scramble Scotland?
Suprise Attack vs Degrasse (Axis) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria -
OOL for 110 if my sub gets a hit.
Its still a good game, I would go a few more rounds
S.A. -
If the sub hits, then I’ll sink the DD, then the CV, then the BB.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2
Chinese collect 9 PUs (1 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.057
Median : 3.000
Variance : 1.594
Standard Deviation : 1.263
Total rolls : 70Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 4 artilleries and 10 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 2 : 0/7 hits
Germans roll dice for 4 artilleries and 10 infantry in Holland Belgium, round 2 : 2/14 hits
2 infantry owned by the British lost in Holland Belgium
1 infantry owned by the British , 1 armour owned by the British and 3 artilleries owned by the British retreated to Normandy Bordeaux
Germans win with 4 artilleries and 10 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 3 infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 3 : 3/6 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Norway
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits
2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fightersNon Combat Move - British
1 fighter moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarineDice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.504
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 141Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 4.125
Median : 5.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23 -
I’ll keep going if you want to
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I’m supposed to start another game soon with Wittman. If you don’t mind, let’s wait until the 15 league and then start another pair of games. I do like your idea of playing games in pairs, once on each side.
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Sounds good, thanks for the game and we’ll do another soon
S.A.





