German subs missed. 3 hits - OOL please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
OOL for 110 if my sub gets a hit.
Its still a good game, I would go a few more rounds
S.A.
If the sub hits, then I’ll sink the DD, then the CV, then the BB.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2
Chinese collect 9 PUs (1 lost to blockades); end with 10 PUs total
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.057
Median : 3.000
Variance : 1.594
Standard Deviation : 1.263
Total rolls : 70
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 2.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 armour, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 4 artilleries and 10 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 2 : 0/7 hits
Germans roll dice for 4 artilleries and 10 infantry in Holland Belgium, round 2 : 2/14 hits
2 infantry owned by the British lost in Holland Belgium
1 infantry owned by the British , 1 armour owned by the British and 3 artilleries owned by the British retreated to Normandy Bordeaux
Germans win with 4 artilleries and 10 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 3 infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 3 : 3/6 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Norway
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits
2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
1 fighter moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.504
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 141
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.185
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 4.125
Median : 5.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.957
Median : 3.000
Variance : 2.227
Standard Deviation : 1.492
Total rolls : 23
I’ll keep going if you want to
I’m supposed to start another game soon with Wittman. If you don’t mind, let’s wait until the 15 league and then start another pair of games. I do like your idea of playing games in pairs, once on each side.
Sounds good, thanks for the game and we’ll do another soon
S.A.